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Author SHA1 Message Date
feneur 6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh 51b58328f7 Fix negative 'unlogged' time in profiler at start of game.
Remove redundant Reset call.

This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh 8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh 9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon 910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh 18f44bebbc Add workaround for missing tree shadows on certain graphics drivers
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon 21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin 4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh b4d9ab336b Simplify hiding of system cursor on non-Windows.
Fixes #683.

This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh 7d6cfe58de Fix non-PCH build
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh 20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler 52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
Mythos_Ruler c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh 22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh 08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh 18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh 18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh 712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh 18798c3f8d OS X build fix
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin 637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon 19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon 8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh 2229c10e05 Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh 09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh 3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh 3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh 3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh 2ef1b9a867 Make projectiles that miss their target continue until hitting the terrain.
Fixes #706.

This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh 6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh 58ae08522f Let local.cfg override the hardware-dependent defaults set by hwdetect
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh 1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh 16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh 8d2d4a8505 Fix profile parser
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh dbc6d27411 Optimise obstruction grid updates in the common case when terrain hasn't changed
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh 794584ea11 Optimise tile-based pathfinder, particularly for large maps.
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh d045258c29 Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh eb163c8d24 Improve reporting of extensions promoted into GL 1.2
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh 18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon 83d0492fca New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh 407b1ef80f Bump hwdetect version, to identify reports that include recent bugfixes
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas bb562ce179 fixes:
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name

This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas 567a698628 check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
fixes #737

This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh 4f8dc9c777 Fix script error message when starting Atlas
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh 6d7c27edfe Fix occasionally rendering just terrain and no models when starting a game
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh 92e84a9112 Fix keys like F11 triggering two events when sent from Atlas to the game engine
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh f0ea32cb8d Import user-report server side code
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas 4e8c305c6e sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args

This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas d805ef356e FileExists -> VfsFileExists (see next commit)
scriptInterface: fix bool cast warning

This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh 77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices.
See #623.

This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh a903b4c9d3 Fix #684 (disable S3TC on R600 drivers).
Clean up hwdetect a tiny bit.

This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh 0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh 798278a6c1 Fix template validation error
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh 63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse.
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh e16681f0e5 Fix destruction queue warnings when using some GUI features with time-warp enabled
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh f6c1d98c9a Fix #739 (test failures).
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.

This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh 059a53dd37 Fix startup hang on OS X, caused by using timers before initialising them
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh 6b783aebd6 Try to fix build errors
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh 0c1e05d672 Fix typo
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh e370223d1d Fix register handle leak
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh abe07e096a Build fix
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh 9bbda8b80b HTTP proxy discovery for Windows
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh 25039d3aff Fix build errors with old glext.h.
Report full cache details, and lsb-release when available.

This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh ee8b193cdb Fix profiler crash differently
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas a155809447 avoid crash due to null pointer in profiler (triggered by returning from the root node)
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas 8f59d52697 sync with work; fix compile error due to lack of boost/serialization in 0ad svn
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh d75d9c3b75 Make the script profiler more useful, by giving the filename/line for anonymous functions.
Fix the turn-based profiler a bit.

This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh 0be515280b Memoize some common entity lists in AI scripts.
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball 4ba59510b5 Corral with new type of roof.
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh 807663cd54 Fix uninitialised value
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh b24396740c Disable XML validation when loading templates for AI, to save startup time
This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh 6ba12dd2ff Pretty-print JS values in debug serializer
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh 720bb3c87d Remove unnecessary rooting
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh e8a650bc30 Const-correctness
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon 2501b42447 Celt warship and merchant ship updates. New Celt sail textures
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon 28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh 5f64937d02 Skip detecting some not-very-useful GL values that cause errors in some drivers
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh c29f2d26b3 Add some more stuff to hwdetect, because there can never be too much
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh e91434a23d Extend isImplementedInCore up to GL 3.0
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh b2f5dd1b62 Non-PCH build fixes
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin ffa8bf5ea4 added missing word and reworded some text
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas 1a2a7677fd replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin 007985332b formatted feedback dialog to look a little nicer
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas a02a5d8e5e refactor graphics driver detect code, ensure both variants return name.dll(version)
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas 83569c8f13 detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
fall back to detecting the version of the driver DLL (whose name we
guess)

This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas 7445342b61 wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
UserReport: avoid windows iterator debugging warning due to invalid
operator[]

This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh 06a088efa8 Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas 1b1230ca3e wgl compile fix: add types required by new wglext.h
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix

This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh 3e13c300cc Fix non-PCH build error
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh ceb4bc9b94 Report more hardware details
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh 3e1f09a58f Fix missing newline in GL error reporting
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh c7f647ae73 Don't bother initialising shadow map textures with data that will never be used.
Add some profiling in the shadow rendering code.

This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh 04dcbd294c Push the near clip plane further out, to reduce z-fighting
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh d600a400fe Fix GUI text input box scrollbars not moving when the window is resized.
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh 387b801aed Fix tooltip crash/corruption, caused by inconsistently changing types.
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball a9e920a467 Iberian corral (still needs new footprint)
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh 1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh 4f724056d5 Remove some unused bits from CRenderer
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh 3d997365d8 Fix CStr numeric constructors on 32-bit platforms.
Remove unnecessary assignment operators.

This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh 0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh 1c3c962ea1 Import libcurl for Windows
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh 3d992ffea6 GCC build fix
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas ddba0cc311 topology.cpp: fix for non-contiguous APIC IDs
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines

This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon 90c60c6580 Hele fishing boat update
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh fca69efd76 Fix build for GCC 4.5
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh 11837204b6 Fix archive builder to not compress the recently-renamed terrain blend textures
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon 6d798804c3 Quieter resource gathering
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh 65af9307ea Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh dbd3de82ff Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh c7056490b2 Restrict the initial window size to the screen size (hopefully fixes #532).
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon 608c7f0e70 Celt siege ram texture update
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh eb074ba28c Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon 7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh aa8c3a9ea9 Fixed #582 (add camera reset command in Atlas), based on patch from stilz
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh 9b25df5958 Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh fb738766ea Recompute building placement preview every turn, so its colour responds to changes in the environment
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon 6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh 804e817cf5 Fix rendering of main menu buttons after leaving a game
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh 11bc751fd3 Save replay log's commands.txt in new locations when playing multiple games in a single session
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh a1ef809904 Fix error when returning resources before having ever collected any
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh b73c544f2a Fix warning
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon 72f1e46b97 Gathering sounds for Celt and Hele infantry units
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh 78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler 556664d477 Animation speed tweaks.
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon ddb7bf21f6 Temp fix to fortress_new projectile attachpoint error
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon c63fb49154 Added resource gathering sounds to celt and hellene females
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh 64f02d5b47 Remove misleadingly obsolete package scripts
This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon 7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
Pureon ae48a18258 This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
Ykkrosh 66f2bc6d57 Flip iteration order in LOS texture blur to improve performance
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh 57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh ff785853ad Expand the selection-state box so the text can all fit in.
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh aa1fcfd20c Change fog-of-war blur to use a better filter.
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh bf3d5c75f0 Be more robust to broken terrain property files.
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh caad072347 Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh 02e7eb69ff # Add solid black sides to the map, to hide underwater terrain.
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh c710e718aa Windows fixes
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh cb78822f19 Delete some unused bits.
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh 1e02fe70a7 Add texture limits to hwdetect
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler 81ac9285b6 This was SVN commit r8880. 2011-01-31 05:25:38 +00:00
Mythos_Ruler 0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh 18189ef4fc Simplify terrain blend rendering to use non-indexed arrays
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh 566bbf0fa0 Fix assertion failure when running pre-game GUI
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh 1243fbaa8c Fix accidental line duplication
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh 5e618e1526 Remove redundant bounds check
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh 6af877a1cb Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
Fix some warnings.

This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh 03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh d0bc4253c9 Add new terrain blend textures.
Delete old low-quality ones.

This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh 63bd39d4a5 Fix perspective calculation in CCamera::GetScreenCoordinates.
Fixes #99.

This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas fd46b9e370 fixes/improvements from work:
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation

This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh 0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh 1051d10f54 Add "chat" command.
Simplify deletion of multiple entities.
Simplify some setTimeouts.

This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh 23a3dfe755 Fix typo in error message.
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh d8cd31d4b6 Add probably-unnecessary script serialization test.
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh 19548a7379 Fix use of uninitialised variable.
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur 0e02272fb5 #Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
closes #714

This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh aaef1b0d74 Add script for generating mostly-useless component interaction graphs.
Fix some components to use more standard syntax.

This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas 002e3f5606 minor fixes from work; also add sys_WideFromArgv
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya a0d2d89863 Fixed Cost element in template_unit_mechanical_siege_ballista template
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya 9af7747d76 Adding necessary BuildRestrictions/Category element to some templates
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR 75136d84d2 This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
Kimball a992bd23ca Better shuttle meat.
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball 31effd1cb3 This was SVN commit r8851. 2011-01-02 13:09:19 +00:00
Kimball d6f82d6e8f This was SVN commit r8850. 2011-01-02 12:16:07 +00:00
Kimball c627c4abff This was SVN commit r8849. 2011-01-02 12:15:40 +00:00
Kimball e21ca2f64d Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer 47f9768da8 # New Roman House
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh 2fa3c554de Windows build fixes
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh 40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball 37c1c2e9b8 One last fix
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball 564c54c1cf Fixed corral
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball 1d05ed7c31 Kart corral updates
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball a0add039bd New carthaginian corral
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur 16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur 95044194be fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball e98c18ce04 This was SVN commit r8837. 2010-12-19 17:10:19 +00:00
evanssthomas 5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh 2fd6e2e8cc Fix some more warnings
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh 802f22485b Fix some warnings on Windows
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh ad3f33dd27 Build fix for very old SDL
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
645 changed files with 16207 additions and 4594 deletions
+12 -4
View File
@@ -53,9 +53,8 @@ renderpath = default
; -1.0 to -1.5 recommended for good results.
lodbias = 0
; Profile selection
profile = default
; Opt-in online user reporting system
userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
; Font mappings:
@@ -119,7 +118,7 @@ hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to loo
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera clockwise around terrain (stepped control)
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
hotkey.camera.right = D, RightArrow ; Scroll or rotate right
@@ -173,3 +172,12 @@ hotkey.chat = Return ; Toggle chat window
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
; EXPERIMENTAL: joystick/gamepad settings
joystick.enable = false
joystick.deadzone = 8192
joystick.camera.pan.x = 0
joystick.camera.pan.y = 1
joystick.camera.rotate.x = 3
joystick.camera.rotate.y = 2
joystick.camera.zoom.in = 5
joystick.camera.zoom.out = 4
@@ -20,9 +20,9 @@ Engine.RegisterComponentType(IID_Test1, "TestScript1_Init", TestScript1_Init);
function TestScript1_readonly() {}
TestScript1_readonly.prototype.GetX = function() {
this.template = null;
delete this.template;
try { this.template.x += 1000; } catch(e) { }
try { this.template = null; } catch(e) { }
try { delete this.template; } catch(e) { }
try { this.template.x += 1000; } catch(e) { }
try { delete this.template.x; } catch(e) { }
try { this.template.y = 2000; } catch(e) { }
return +(this.template.x || 1) + +(this.template.y || 2);
@@ -16,5 +16,12 @@
</Footprint>
<Obstruction>
<Unit radius="4"/>
<Active>true</Active>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>false</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
</Entity>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corral Fences">
<mesh>props/kart_corral_fence.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corral Mud">
<mesh>props/kart_corral_mud.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/iber_fishship_sail.dae</mesh>
<texture>props/iber_sail_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/iber_merch_sail.dae</mesh>
<texture>props/iber_sail_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/head_iber_healer.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Face-01">
<texture>props/head/hele_fem_b_cin.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="color-blonde">
<colour>232 205 123</colour>
</variant>
<variant frequency="1" name="color-red">
<colour>224 120 16</colour>
</variant>
<variant frequency="3" name="color-brown">
<colour>120 114 35</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Carthaginian Corral">
<mesh>structural/kart_corral.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/corral.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Carthaginian Corral">
<mesh>structural/iber_corral.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/iber_fishship.dae</mesh>
<props>
<prop actor="props/structures/iberians/fishship_sail.xml" attachpoint="root"/>
</props>
<texture>structural/iber_ship.dds</texture>
</variant>
</group>
<!--<group>
<variant name="cargo">
<props>
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
</props>
</variant>
</group>-->
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/iber_merch.dae</mesh>
<props>
<prop actor="props/structures/iberians/merch_sail.xml" attachpoint="root"/>
</props>
<texture>structural/iber_ship.dds</texture>
</variant>
</group>
<!--<group>
<variant name="cargo">
<props>
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
</props>
</variant>
</group>-->
</actor>
@@ -1,12 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="House A">
<mesh>structural/rome_ho_a.pmd</mesh>
<texture>structural/rome_struct_1.dds</texture>
<mesh>structural/rome_civic_house1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct.dds</texture>
</variant>
<variant frequency="100" name="House B">
<mesh>structural/rome_ho_b.pmd</mesh>
@@ -16,6 +17,10 @@
<mesh>structural/rome_ho_c.pmd</mesh>
<texture>structural/rome_struct_1.dds</texture>
</variant>
<variant frequency="100" name="House New">
<mesh>structural/rome_house_b.dae</mesh>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,16 +6,35 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="melee" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -7,13 +7,11 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -23,8 +21,26 @@
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_csp_a_2.dds</texture>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
@@ -9,9 +9,11 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -7,12 +7,11 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="13"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -22,14 +21,32 @@
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
@@ -9,9 +9,11 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -26,6 +28,18 @@
<texture>skeletal/iber_isw_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -7,13 +7,11 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -23,8 +21,26 @@
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_csp_e_1.dds</texture>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
@@ -9,9 +9,11 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -31,6 +33,18 @@
<texture>skeletal/iber_csp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -1,20 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@@ -29,7 +35,7 @@
<texture>skeletal/iber_fem_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
@@ -37,7 +43,7 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
@@ -56,13 +62,26 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
@@ -74,8 +93,42 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
</animations>
<mesh>skeletal/m_dress_cuffs.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_healer.xml" attachpoint="head"/>
<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-outfit-1">
<texture>skeletal/celt_healer_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -15,16 +15,21 @@
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="88"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
</animations>
<mesh>skeletal/m_hero_caros.dae</mesh>
<props>
@@ -7,13 +7,11 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="225"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -6,9 +6,10 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
@@ -6,14 +6,18 @@
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<props>
<prop actor="props/units/heads/head_iber_hero_1.xml" attachpoint="head"/>
@@ -6,17 +6,31 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -38,47 +52,104 @@
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -6,17 +6,31 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="92"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="82"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -41,47 +55,104 @@
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -6,17 +6,31 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="81"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -39,47 +53,104 @@
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -6,26 +6,33 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -60,55 +67,113 @@
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -6,26 +6,33 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file=""/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@@ -55,54 +62,112 @@
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -6,26 +6,33 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="103"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<props>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
@@ -51,55 +58,113 @@
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -6,19 +6,34 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="97"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -46,45 +61,109 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -6,19 +6,34 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="89"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -48,45 +63,109 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -6,19 +6,34 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="95"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="86"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -43,45 +58,109 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="mechanical/iber_ram_walk.psa" name="Walk" speed="18"/>
<animation file="mechanical/iber_ram_atk_a.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/iber_siege_ram.dae</mesh>
<texture>structural/sambuca.png</texture>
</variant>
</group>
</actor>
@@ -13,14 +13,34 @@
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -7,13 +7,11 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,8 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<props>
@@ -19,7 +19,7 @@
<props>
<prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
@@ -19,7 +19,7 @@
<props>
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
@@ -21,12 +21,6 @@
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>test/skeleton.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
<texture>structural/gravestone.dds</texture>
</variant>
</group>
@@ -21,12 +21,6 @@
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/skeleton.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
<texture>structural/gravestone.dds</texture>
</variant>
</group>
Binary file not shown.
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@@ -6,6 +6,11 @@
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
<Actor>structures/carthaginians/corral.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_sheep
</Entities>
</TrainingQueue>
</Entity>
@@ -6,7 +6,7 @@
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
<Actor>structures/iberians/corral.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
@@ -7,5 +7,13 @@
</Identity>
<VisualActor>
<Actor>structures/iberians/temple.xml</Actor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="14.0" depth="14.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="12.0" depth="12.0"/>
</Obstruction>
</Entity>
@@ -4,9 +4,9 @@
<Civ>iber</Civ>
<SpecificName>/Fishing Boat/</SpecificName>
<History>Need History</History>
<Icon>units/iber_ship_fishing.png</Icon>
<Icon>units/celt_ship_fishing.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/rowboat.xml</Actor>
<Actor>structures/iberians/fishing_ship.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Identity>
<Civ>iber</Civ>
<SpecificName>Emporiko Plio</SpecificName>
<History>Need History</History>
<Icon>units/iber_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/iberians/merchant.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="8.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
</Entity>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_healer">
<Identity>
<Civ>iber</Civ>
<SpecificName>Sacerdotisa de Ataekina</SpecificName>
<History> To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.</History>
<Icon>units/celt_support_healer.png</Icon>
</Identity>
<VisualActor>
<Actor>units/iberians/healer.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<float/>
<castshadow/>
<group>
<variant name="bridge edge hele">
<mesh>props/special/bridge_edge_hele.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt fisherman body">
<animations/>
<mesh>structural/celt_fishing_man.dae</mesh>
<texture>skeletal/celt_healer_1.dds</texture>
</variant>
</group>
</actor>
@@ -7,6 +7,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="sail design - boar">
<texture>props/celt_sail_boar.dds</texture>
</variant>
<variant frequency="1" name="sail design - face">
<texture>props/celt_sail_face.dds</texture>
</variant>
<variant frequency="1" name="sail design - swirl">
<texture>props/celt_sail_swirl.dds</texture>
</variant>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="shield mesh">
<mesh>props/celt_siege_ram_shields.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sheild textures">
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="fisherman body">
<animations/>
<mesh>structural/hele_fishing_man.dae</mesh>
<texture>skeletal/celt_healer_1.dds</texture>
</variant>
</group>
</actor>
@@ -3,10 +3,21 @@
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<variant frequency="100" name="celt fishing boat a">
<mesh>structural/celt_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
<variant frequency="100" name="celt fishing boat b">
<mesh>structural/celt_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
@@ -3,12 +3,25 @@
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<variant frequency="1" name="ship mesh a">
<mesh>structural/celt_merchant.dae</mesh>
<props>
<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="front"/>
<prop actor="props/special/eyecandy/basket_hele_a.xml" attachpoint="back"/>
<prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="backb"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
<variant frequency="1" name="ship mesh b">
<mesh>structural/celt_merchant.dae</mesh>
<props>
<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/anvil.xml" attachpoint="front"/>
<prop actor="props/special/eyecandy/vase_hele_a.xml" attachpoint="back"/>
<prop actor="props/special/eyecandy/wood_sm_pile_b.xml" attachpoint="backb"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
</actor>
@@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="rowboat">
<mesh>structural/celt_rowboat.dae</mesh>
<texture>structural/iber_ship.dds</texture>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="siege ram">
<mesh>structural/celt_siege_ram.dae</mesh>
<props>
<prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
</props>
<texture>structural/celt_siege_ram.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -3,8 +3,21 @@
<castshadow/>
<float/>
<group>
<variant name="Greek and Roman Fishing Boat">
<variant frequency="1" name="Greek Fishing Boata">
<mesh>structural/hele_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/hellenes/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>structural/hele_fishing_boat.dds</texture>
</variant>
<variant frequency="1" name="Greek Fishing Boatb">
<mesh>structural/hele_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/hellenes/fisherman_body.xml" attachpoint="root"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="head"/>
</props>
<texture>structural/hele_fishing_boat.dds</texture>
</variant>
</group>
@@ -9,6 +9,7 @@
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>
@@ -12,12 +12,12 @@
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
@@ -19,13 +19,13 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -17,13 +17,13 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -17,13 +17,13 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -16,13 +16,13 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -16,13 +16,13 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -17,13 +17,13 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
@@ -12,12 +12,12 @@
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
@@ -14,14 +14,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event=".23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -14,14 +14,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
@@ -84,7 +84,7 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
@@ -13,14 +13,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -15,14 +15,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -15,14 +15,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -15,14 +15,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -13,14 +13,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -13,14 +13,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@@ -13,14 +13,14 @@
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>

Some files were not shown because too many files have changed in this diff Show More