scythetwirler
1303b4d39b
Fix a couple oversights and address cavalry skirmishers.
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This was SVN commit r16409.
a18
2015-03-09 02:05:32 +00:00
historic_bruno
1a4176ebcf
Updates OS X icon with multiple sizes and slightly reduced transparency to make it more easily clickable.
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Updates OS X bundle build script, disables broken testing, refs #2780
This was SVN commit r16408.
2015-03-09 00:24:15 +00:00
historic_bruno
eaa8f89ffc
Reverts action-heal cursor from 1d3adefacc, it was modified to indexed color not currently supported by the engine, fixes #3082 , refs #1640 . Reapplies the transparent color removal, refs #2823 .
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Deletes unused test-old cursor
This was SVN commit r16407.
2015-03-06 22:01:11 +00:00
leper
206aeaf99f
Revert 37da37dbd5. Refs #3072 .
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This was SVN commit r16406.
2015-03-03 23:56:00 +00:00
historic_bruno
c3f62542a4
Expands area for release name slightly, as it was cut off at 1024x768 resolution
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This was SVN commit r16404.
2015-03-03 21:37:59 +00:00
scythetwirler
54e806e3c6
Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
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This was SVN commit r16402.
2015-03-03 04:12:30 +00:00
leper
2b5de1df93
Do not send VisionRangeChanged messages when deserializing. Fixes #3075 .
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This was SVN commit r16401.
2015-03-03 01:59:42 +00:00
fabio
7901f4087d
Revert 1d3adefacc on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed.
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Refs #2823 .
This was SVN commit r16400.
2015-03-02 10:26:12 +00:00
leper
a5db659ce4
Update translations to be included in the release.
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This was SVN commit r16399.
2015-03-02 00:10:00 +00:00
historic_bruno
607bbcc2f1
Fixes invisible particles (clouds, dust storms) due to incorrect bounds calculations on the emitters, fixes #2643 .
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Makes the emitters a little more efficient by only setting
position/rotation when their transform changes.
This was SVN commit r16397.
2015-03-01 23:58:53 +00:00
scythetwirler
e4bf24dc9a
Adjusts female citizen attack.
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This was SVN commit r16395.
2015-03-01 19:58:06 +00:00
historic_bruno
839264b279
Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046
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This was SVN commit r16394.
2015-03-01 19:33:04 +00:00
scythetwirler
8a2638a8f5
Nerfs bolt shooters, especially against buildings.
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This was SVN commit r16392.
2015-02-28 20:56:19 +00:00
JoshuaJB
37da37dbd5
Cleanup post-game summary page again. Fixes #3072
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This was SVN commit r16391.
2015-02-28 18:32:50 +00:00
scythetwirler
ea2eb2bd57
Removes some outdated techs due to string freeze.
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This was SVN commit r16390.
2015-02-28 16:55:28 +00:00
wraitii
aab15123f1
I hate myself.
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This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
wraitii
2d7d5b446d
Fix Atlas so that changing water type will actually change water type.
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Fix the water shader so that object reflections are more visible. Looks
better.
This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
fabio
b04761f1b8
binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical.
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Refs: #2823 .
This was SVN commit r16387.
2015-02-28 08:09:30 +00:00
fabio
1d3adefacc
Fixes cursor with dirty transparency.
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I used elexis script and also optimized pngs with optipng -o 5 and
advdef -z -4
Thanks elexis for the imagemagick script!
Fixes #2823 .
This was SVN commit r16386.
2015-02-27 10:13:24 +00:00
leper
3a25256960
Revert d69ecad481. Refs #3072 .
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This was SVN commit r16385.
2015-02-25 19:10:10 +00:00
JoshuaJB
d69ecad481
Cleanup post-game summary page. Fixes #3072
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This was SVN commit r16384.
2015-02-25 14:51:52 +00:00
scythetwirler
72b0f5aaed
Increases swordsmen damage slightly to match spear.
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This was SVN commit r16383.
2015-02-25 07:33:51 +00:00
historic_bruno
7ce48dda69
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
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This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
historic_bruno
1ac24adde2
Disables some SpiderMonkey-related build warnings with clang
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This was SVN commit r16379.
2015-02-22 21:15:47 +00:00
historic_bruno
8bf1fe1437
Disables water in actor viewer, as a temporary workaround for the "red water" bug, see #2692 for proper fix
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This was SVN commit r16378.
2015-02-22 19:49:06 +00:00
scythetwirler
fc58b52396
Building defense adjustments for health/armor values for organic units.
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This was SVN commit r16377.
2015-02-22 18:55:22 +00:00
historic_bruno
18a115e772
Forces using libc++ on OS X, to fix pre-Mavericks build given the game's new C++11 requirements, fixes #3062 .
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Forces using C++11 in build-osx-libs.sh, for consistency
This was SVN commit r16375.
2015-02-22 01:19:39 +00:00
historic_bruno
7fe9eb956f
Fixes error in SMBIOS::InitStructures by not warning on invalid header size, fixes #2985
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This was SVN commit r16374.
2015-02-22 00:42:11 +00:00
Ykkrosh
21f3be7df5
Always select a texture unit before calling glEnable(GL_TEXTURE_2D).
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Without this, some code will enable (and set other parameters for)
whatever random texture unit the previous stage had selected. This can
break any fixed-function rendering, since either it will not have
enabled the correct texture unit, or its correct setup will be
interfered with by another texture unit that shouldn't be enabled. (This
doesn't affect ARB/GLSL shader rendering, since they don't care about
the enabled state, but the GUI (and some debug things) are still FFP in
the default ARB mode.)
Fixes #2833 (in which the fancy water shader selected texture units 5/6,
which then got enabled, and remained enabled forever).
This was SVN commit r16372.
2015-02-21 21:40:10 +00:00
scythetwirler
4860957fa6
Adjusts skirmisher cavalry closer to that of their infantry counterpart.
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This was SVN commit r16371.
2015-02-21 19:37:06 +00:00
scythetwirler
b9cf610562
Makes palisade fort cheaper than defense tower.
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This was SVN commit r16370.
2015-02-21 19:08:26 +00:00
mimo
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
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This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
scythetwirler
e67379a25f
Buffs rams for better durability.
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This was SVN commit r16368.
2015-02-21 15:14:04 +00:00
Itms
0817808e9b
Check visibility of units before moving the camera to their position, when using selection groups.
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Fixes #3065 .
This was SVN commit r16367.
2015-02-21 10:53:56 +00:00
leper
f8ff206169
Recreate some tech modified values upon deserialization. Fixes #3055 .
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Also check for some possible null pointers.
This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
leper
0da0b062e1
Return the correct projectile id to fix serialization test failure.
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This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
scythetwirler
8ecfa6cf7c
Nerfs skirmishers slightly.
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This was SVN commit r16361.
2015-02-20 15:17:29 +00:00
Itms
00da480b83
Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible.
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Also add some player-dependent logic to avoid performance bottlenecks.
This was SVN commit r16359.
2015-02-20 14:35:19 +00:00
historic_bruno
e48e330db7
Sets SDL2 as default and only build option on Windows.
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Removes remnants of WSDL. Refs #2041
This was SVN commit r16357.
2015-02-20 05:52:18 +00:00
historic_bruno
d644845ae5
Fixes Atlas on Linux with SDL2 by reordering OpenGL init, based on patch by yashi, fixes #2847
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This was SVN commit r16356.
2015-02-20 05:46:24 +00:00
scythetwirler
6b364ad240
Reverts half of 6317e320f2 due to string freeze.
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This was SVN commit r16355.
2015-02-18 19:32:08 +00:00
scythetwirler
6317e320f2
Nerfs hero aura and deletes hardcoded health.
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This was SVN commit r16354.
2015-02-18 19:30:22 +00:00
mimo
27e4122d44
fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged
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This was SVN commit r16353.
2015-02-18 19:20:14 +00:00
historic_bruno
3dbe3a364f
Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881
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This was SVN commit r16352.
2015-02-17 21:26:24 +00:00
historic_bruno
a5e940430f
Suppresses libpng warning "iCCP: known incorrect sRGB profile" by manually handling warning messages (errors still use default handler), fixes #2184
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This was SVN commit r16350.
2015-02-17 10:50:19 +00:00
historic_bruno
70219ab61f
Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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This was SVN commit r16349.
2015-02-17 08:13:24 +00:00
mimo
4b921d89da
prevent JS warning
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This was SVN commit r16348.
2015-02-16 19:40:27 +00:00
mimo
5871c2c16d
fix #3058 , patch from Stan
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This was SVN commit r16347.
2015-02-16 19:02:40 +00:00
Itms
6a12dab20f
Some hacks to fix game setup persisting problems, patch by @aBothe.
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Fixes #3033 , #3034 .
The whole gamesetup.js system should be eventually re-factored to remove
those hacks and to improve the robustness of the code: see #3049 .
This was SVN commit r16346.
2015-02-16 17:48:27 +00:00
scythetwirler
6f9c5efd76
Nerfs the robustness of ranged siege against melee units.
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This was SVN commit r16344.
2015-02-16 15:19:41 +00:00