elexis
fe9cc4a150
Don't spawn Danubius attackers (indefinitely) at the Gaia Civic Center if all targeted player buildings on that riverside were destroyed or captured by gaia.
...
Differential Revision: https://code.wildfiregames.com/D777
Fixes #4715
Reviewed By: bb
This was SVN commit r19972.
2017-08-11 17:05:32 +00:00
Imarok
1a792b31c9
[Summary] Move the resource total to the left
...
Reviewed by: bb
Differential Revision: https://code.wildfiregames.com/D775
This was SVN commit r19970.
2017-08-10 11:41:53 +00:00
fatherbushido
1fc4f55e38
Fix a confusion with 2D and 3D vector for linear splash damage which silently appeared in 4b7ab63172. Add back a comment and slightly change the related damaged area. Add a test for linear splash damage. Patch by temple.
...
Differential Revision: https://code.wildfiregames.com/D767
This was SVN commit r19969.
2017-08-10 08:10:09 +00:00
mimo
ced0a71782
Add a cost for unsuccessful bribe attempts.
...
Patch By: mmoanis
Reviewed By: mimo
Trac Tickets: #4623
Differential Revision: https://code.wildfiregames.com/D624
This was SVN commit r19967.
2017-08-09 16:09:34 +00:00
bb
e9a2334298
Make the buildTime tooltip return the correct value when worker with a rate different then 1 work on it.
...
Differential Revision: https://code.wildfiregames.com/D522
Patch By: temple
This was SVN commit r19966.
2017-08-09 11:19:15 +00:00
elexis
343ec21e75
Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas.
...
Merge duplicate Selectable component playercolor code.
Differential Revision: https://code.wildfiregames.com/D687
Fixes #4643
Refs D623
Patch in cooperation with: Stan
This was SVN commit r19965.
2017-08-09 11:19:14 +00:00
Imarok
dde09b491a
Scythian Archer has no capture animation
...
Patch by: Stan
Fixes #4711
Differential Revision: https://code.wildfiregames.com/D771
This was SVN commit r19964.
2017-08-09 09:45:53 +00:00
fatherbushido
3d0bfc7e1b
Forgotten years replacement in 3a3bcca0c5.
...
This was SVN commit r19962.
2017-08-09 07:11:53 +00:00
s0600204
b80a255a0a
Purge all History strings from entity templates.
...
This is so when we mark them for translation (as we will do soon) our
wonderful translators are not inundated with a couple hundred new
strings, many of which will need to be changed
in some way.
Patch by: fatherbushido
Change agreed upon by: elexis
Prep work for: D297
Refs: #3212
This was SVN commit r19960.
2017-08-08 21:52:49 +00:00
fatherbushido
3a3bcca0c5
Refactor the code for cutting a circle into chords for textured line overlay in Selectable component. Don't compute useless arccos and avoid compound rounding errors. Reviewed by Itms.
...
Differential Revision: https://code.wildfiregames.com/D673
This was SVN commit r19959.
2017-08-08 17:48:44 +00:00
bb
1f42f65eb0
Restructure and cleanup the teamdata code for the summaryscreen
...
Fixes the 0 values for k/d, feminization and vegetarian ratio
Makes teams better displayed
Patch By: Imarok
Differential Revision: https://code.wildfiregames.com/D482
This was SVN commit r19958.
2017-08-08 14:20:24 +00:00
elexis
505a10cef6
Display rallypoints in the playercolor instead of plain blue.
...
Differential Revision: https://code.wildfiregames.com/D623
Fixes #4618
Patch By: Stan
This was SVN commit r19957.
2017-08-08 12:48:57 +00:00
elexis
c9c30b29b1
Only 2 relics by default, as having more makes it very unlikely to achieve the Capture The Relic victory.
...
Differential Revision: https://code.wildfiregames.com/D766
Reviewed By: Imarok
This was SVN commit r19956.
2017-08-08 11:35:01 +00:00
elexis
d2d43ab46f
Victory and defeat reason strings.
...
Clarify the victory / defeat reason by using a custom string for each
defeat and victory reason.
Group chat notifications instead of posting one for each player.
This also slightly improves lobby performance upon win.
Differential Revision: https://code.wildfiregames.com/D762
Fixes #4382
Based on patch by: Angen
This was SVN commit r19955.
2017-08-08 11:32:00 +00:00
fatherbushido
eff4e12656
Add unit tests for DeathDamage component. Refs 523ae47ee2.
...
Differential Revision: https://code.wildfiregames.com/D772
This was SVN commit r19954.
2017-08-08 11:12:56 +00:00
fatherbushido
ba71cf5ea9
Complete support of civ replacement in Builder list as in ProductionQueue list. Reviewed by s0600204.
...
Differential Revision: https://code.wildfiregames.com/D707
This was SVN commit r19952.
2017-08-07 20:00:29 +00:00
mimo
37c2f18b9e
Add AI engine function for template loading
...
Partial commit of https://code.wildfiregames.com/D639 , taken from
Sandarac patch
Reviewed by mimo
This was SVN commit r19951.
2017-08-07 19:35:43 +00:00
fatherbushido
523ae47ee2
Splash damage on death. When an entity dies, it can do a splash damage. Fire ship and fire raiser templates provided as example. Fix #1910 .
...
Patch by Mate-86.
Advices from leper.
Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D451
This was SVN commit r19950.
2017-08-07 12:38:57 +00:00
elexis
6e513069ad
GarrisonHolder simulation tests.
...
Differential Revision: D90 (style fixes committed in 1638727c23 )
Patch By: Stan
This was SVN commit r19949.
2017-08-07 11:26:18 +00:00
elexis
af274111b8
Fix detached heads of Spartan elite spearmen.
...
Differential Revision: https://code.wildfiregames.com/D752
Fixes #4686
Patch By: Stan
Reported in
https://wildfiregames.com/forum/index.php?/topic/22635-spartan-hoplite-headless/
Incidentally 83680b0dee replaced the reported headless unit bug with a
different headless unit bug.
This was SVN commit r19948.
2017-08-07 10:31:50 +00:00
elexis
9a5e1ddedb
Fix BSD and OSX build that don't provide the AT&T version of timezone used by 6141c5c4fa. Refs #3832 , D514.
...
Mostly reviewed by: leper
Tested on Windows by: Stan
This was SVN commit r19947.
2017-08-07 09:56:31 +00:00
mimo
79537fee3b
Fix AI error in ApplyEntitiesDelta()
...
Patch by Sandarac
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D751
This was SVN commit r19945.
2017-08-05 17:27:06 +00:00
elexis
9641d0cdb0
Fix typo in 39fcd1d031 reported by Imarok.
...
This was SVN commit r19941.
2017-07-31 16:33:14 +00:00
s0600204
cdf6109713
Relocate and Rearrange the structree codebase
...
Makes it possible to reuse the more generic parts of the `structree`
codebase in other pages without including `structree`-specific logic.
This sets the stage for further reference/encyclopedia-type pages.
Reviewed By: fatherbushido, elexis
Differential Revision: https://code.wildfiregames.com/D295
This was SVN commit r19940.
2017-07-31 12:49:00 +00:00
fatherbushido
be5b300abd
Add a test for the DeriveModificationsFromTech script. It emphasizes the syntax to use for editing specific affects in technologies files. Reviewed by s0600204.
...
Differential Revision: https://code.wildfiregames.com/D696
This was SVN commit r19939.
2017-07-31 11:21:34 +00:00
leper
00fafda955
Stop copying the territory grid when recomputing the texture.
...
Before inlining territories it was changed to be a const reference, thus
avoiding the copy.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D741
This was SVN commit r19936.
2017-07-30 23:37:05 +00:00
Imarok
f1894418aa
Fix metal mines in latium
...
Reviewed by: FeXoR. Refs #4695 .
Differential Revision: https://code.wildfiregames.com/D486
This was SVN commit r19935.
2017-07-30 10:18:51 +00:00
leper
98d7763765
Remove code that doesn't do anything.
...
Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D743
This was SVN commit r19933.
2017-07-29 23:27:28 +00:00
leper
5ab426d621
Remove commented out code.
...
Reviewed By: Sandarac
Differential Revision: https://code.wildfiregames.com/D742
This was SVN commit r19932.
2017-07-29 23:27:14 +00:00
leper
781cec163e
Remove CTerritoryManager pointer from CWorld, a relic from before simulation2.
...
Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D731
This was SVN commit r19931.
2017-07-29 23:27:02 +00:00
leper
27e5c5b25a
Mark a few functions const.
...
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D499
This was SVN commit r19930.
2017-07-29 23:26:44 +00:00
Imarok
a639050a41
Fix SimpleGroup and RandomGroup placement retries
...
Reviewed by: FeXoR. Fixes : #4294
Differential Revision: https://code.wildfiregames.com/D249
This was SVN commit r19929.
2017-07-29 21:02:09 +00:00
Imarok
3fca871fd6
Take gui.scale into account when repositioning tooltips
...
Patch by: joskar
Differential Revision: https://code.wildfiregames.com/D749
This was SVN commit r19928.
2017-07-29 18:30:59 +00:00
Imarok
1638727c23
Garrison Holder code style fixes
...
Reviewed By: Imarok, bb
Refs #4102 , D90
This was SVN commit r19927.
2017-07-29 17:19:58 +00:00
Imarok
7605b00c0e
Fix af0f74074e
...
This was SVN commit r19926.
2017-07-29 17:16:04 +00:00
Imarok
af0f74074e
StatusBar style cleanup
...
Reviewed By: elexis, bb
Differential Revision: https://code.wildfiregames.com/D719
This was SVN commit r19925.
2017-07-29 17:10:54 +00:00
fatherbushido
4a81397537
Remove the ApplyValueModifiationsToPlayer helper function which is redundant. Reviewed by bb.
...
Differential Revision: https://code.wildfiregames.com/D543
This was SVN commit r19924.
2017-07-29 17:04:01 +00:00
elexis
99b0362edf
Bump version number to Alpha 23.
...
Differential Revision: https://code.wildfiregames.com/D758
Reviewed By: fatherbushido
This was SVN commit r19923.
2017-07-29 16:36:55 +00:00
Itms
816aab94fb
Use Sunrise for Gauls.
...
This was SVN commit r19921.
a22
2017-07-16 08:42:00 +00:00
OmriLahav
ad09018d0d
This was SVN commit r19919.
2017-07-15 05:10:28 +00:00
elexis
9ec42a77a1
Play more music tracks.
...
Register the new track "Tale Of Warriors" from 11c6dec383 with the game.
Register "Calm Before the Storm" and "Tavern in the Mist", which were
not heard in the previous releases.
Play some peace tracks for all civilizations, as intended by Omri (thus
play some music for observers too, refs #4298 ).
Add more background tracks to the menu as agreed with WhiteTreePaladin.
Keep "Honor Bound" the first one, as proposed by Itms and leper.
Add some tracks that are played only for one civ to other civs, to
reduce the repetition.
Remove duplicate, now unused music code.
Differential Revision: https://code.wildfiregames.com/D732
Fixes #4565 .
This was SVN commit r19918.
2017-07-14 18:57:33 +00:00
Itms
d56692d9e1
Rewrite the pathfinder dirtiness information system.
...
Remove all hacks while keeping most optimizations in memory management.
This fixes incomplete grid updates that could cause OOS on rejoin, fixes
#4596 .
Tested by: elexis, ffffffff
Reviewers: leper, wraitii
Differential Revision: https://code.wildfiregames.com/D675
This was SVN commit r19916.
2017-07-14 10:09:32 +00:00
elexis
812750ddd7
Cathaginian and Ptolemian Brracks cost 300 resources, just like the other Barracks.
...
Differential Revision: https://code.wildfiregames.com/D725
Patch By: Grugnas
Reviewed By: borg-, temple
This was SVN commit r19914.
2017-07-13 12:32:15 +00:00
Itms
918a693f0f
Update the list of bundled languages for A22.
...
This was SVN commit r19913.
2017-07-12 13:56:28 +00:00
elexis
930eff1f26
Remove unused function (from 0aaddf62aa) after the only call to it was removed in 78e9fecf92.
...
Refs #910 , D736
Discussed with: Deiz, bb
This was SVN commit r19910.
2017-07-11 00:38:04 +00:00
elexis
81de8a2866
Fix JS error when pressing the unload key when not having selected a garrison holder.
...
Differential Revision: https://code.wildfiregames.com/D736
Fixes #4674
Patch By: bb
This was SVN commit r19909.
2017-07-10 23:56:31 +00:00
elexis
cb268f4a8e
The mercenary upgrade technology from D407 is not expected to affect Mercenary Champions since those can't take advantage of the tech.
...
String should be fixed after the release.
Differential Revision: https://code.wildfiregames.com/D734
Patch By: Grugnas
This was SVN commit r19908.
2017-07-10 22:12:44 +00:00
elexis
53eaef0746
Don't change the copyright headers of other software groups, as reported by leper.
...
Refs 43137fef3f / D716
This was SVN commit r19907.
2017-07-10 21:53:47 +00:00
elexis
9ba2ba7f5f
Fix missing death animation of the rider of the celtic chariots.
...
Refs #4662 , 83680b0dee
Patch By: Stan
This was SVN commit r19906.
2017-07-10 21:40:05 +00:00
elexis
64d1ea9817
Fix a typo in dd9a8706f9.
...
Differential Revision: https://code.wildfiregames.com/D735
Fixes #4673
Patch By: bb
This was SVN commit r19905.
2017-07-10 19:57:01 +00:00