Mythos_Ruler
fc9eaeaf2b
This was SVN commit r4978.
2007-04-21 06:20:36 +00:00
Mythos_Ruler
70ba997181
#1 New Hoplite texture and 1 new Pez texture.
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This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
Mythos_Ruler
6b38836097
This was SVN commit r4976.
2007-04-21 04:55:24 +00:00
Mythos_Ruler
526e799847
This was SVN commit r4975.
2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8
This was SVN commit r4974.
2007-04-07 01:08:52 +00:00
Mythos_Ruler
d3382ee8b2
This was SVN commit r4973.
2007-04-02 01:33:16 +00:00
Mythos_Ruler
89ff231faa
#2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
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This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
Mythos_Ruler
1e396719d8
#Hellenes Techtree Completed. Awaiting implementation.
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This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
Mythos_Ruler
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
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This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
Mythos_Ruler
4e529b7aca
This was SVN commit r4969.
2007-03-24 20:52:25 +00:00
Mythos_Ruler
077141cb25
This was SVN commit r4967.
2007-03-22 07:22:43 +00:00
Mythos_Ruler
ee4875047b
This was SVN commit r4966.
2007-03-22 07:22:22 +00:00
Ykkrosh
38a5e807ff
# Fixed Atlas on Linux
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Added call to XInitThreads, for required thread safety.
Fixed conversions between wchar_t and XMLCh strings. (Not tested much
yet.)
Fixed COLLADA too.
This was SVN commit r4964.
2007-03-20 01:06:34 +00:00
Ykkrosh
b2978c42f6
# Linux fixes
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This was SVN commit r4963.
2007-03-19 20:58:46 +00:00
Ykkrosh
5a92835788
# Minor change to COLLADA support
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Prop points must be named "prop-*" to be recognised by the converter.
This was SVN commit r4962.
2007-03-19 16:12:53 +00:00
Ykkrosh
d2935684ff
Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
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Added TestLogger, so tests can check the right log messages were
produced.
This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
Ykkrosh
a9feadc3ea
# Improved COLLADA skeletal animation support.
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Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.
This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
Ykkrosh
29f44d66ed
# Bug fix
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Fixes problem introduced in 8d0a7170f6 , removes workaround from
faf8358b3c
This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
Matei
faf8358b3c
# Bug fixes
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This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
Mythos_Ruler
e0f3507ab1
This was SVN commit r4953.
2007-03-13 05:37:29 +00:00
Mythos_Ruler
644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
Mythos_Ruler
1479fba002
#Celt hero Vercingetorix added to the game!
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This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
Mythos_Ruler
393a09bac0
#Celt hero Vercingetorix now added to the game!
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This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
Mythos_Ruler
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
Mythos_Ruler
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
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This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
Mythos_Ruler
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
Ykkrosh
781e630b2c
# Incomplete improved support for XSI models/animations
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This was SVN commit r4946.
2007-03-09 13:40:28 +00:00
Mythos_Ruler
8eec30c383
Reset resource objects to their original resource values from before the video.
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This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
Mythos_Ruler
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
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This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
Mythos_Ruler
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
Mythos_Ruler
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
Mythos_Ruler
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
Ykkrosh
d7634868b4
# Minor COLLADA improvements.
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Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.
This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
Ykkrosh
e2f1e48f53
Collada: Don't warn about unrecognised joints (since they're probably prop points). Get animation start/end times more reliably when possible.
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This was SVN commit r4938.
2007-03-02 20:09:27 +00:00
Ykkrosh
f1971f03d1
# Initial COLLADA prop support
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This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
Ykkrosh
49efe728fd
Added binaries and some example data for COLLADA conversion.
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Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.
This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
Ykkrosh
fa45d214b3
# Added support for COLLADA skeletal animations.
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Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.
This was SVN commit r4934.
2007-03-01 18:52:53 +00:00
Ykkrosh
ea29a1caeb
# Updated COLLADA converter.
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Now uses FCollada 3.02.
This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
Ykkrosh
fc111ecb08
# Minor optimisations and features.
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Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.
This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
Ykkrosh
f4d1ad77c2
# Better error tolerance
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Fail more nicely (no repeated error dialogs, no crashes) when unable to
create VBOs.
This was SVN commit r4931.
2007-02-28 20:09:19 +00:00
pyrolink
a4c0ea9d07
#Cinematic changes
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-Eliminated tracks, rotation is per node
This was SVN commit r4929.
2007-02-27 02:14:18 +00:00
Ykkrosh
236224eea9
# Updated video encoding library.
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(in particular the one file that I'd forgotten about when updating the
rest)
This was SVN commit r4928.
2007-02-25 22:08:31 +00:00
Ykkrosh
c2b119e721
# Linux fixes.
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Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.
This was SVN commit r4927.
2007-02-25 21:11:57 +00:00
Mythos_Ruler
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
Mythos_Ruler
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
Mythos_Ruler
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
Mythos_Ruler
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
Mythos_Ruler
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
Mythos_Ruler
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00