fatherbushido
f5eabf8ec8
Reverts e38665d7a6 (excepting the buildtime part of iberian and macedonian fortress templates) as #3818 must be fixed in a cleaner way. Fixes a typo. Refs #3818 .
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This was SVN commit r18632.
2016-08-25 10:44:19 +00:00
leper
2f12bae102
Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610 .
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Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.
While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.
This was SVN commit r18625.
2016-08-22 01:00:57 +00:00
leper
7947351a08
Add regression test for damage being dealt if the attacker dies. Based on patch by LeanderH. Refs #3610 .
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This was SVN commit r18624.
2016-08-22 01:00:30 +00:00
fatherbushido
f79a9bd4c4
Removes 3 redundant numerical informations in tooltips. Reviewed by elexis.
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This was SVN commit r18618.
2016-08-21 16:22:42 +00:00
fatherbushido
ea48757635
Cleans simulation templates xml files: sorts components by alphabetical order, fixes identation and removes tabs. Reviewed by elexis. Fixes #4160 .
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This was SVN commit r18617.
2016-08-21 16:19:03 +00:00
fatherbushido
289916b4d2
Updates Identity classes and visible classes documentation. Cleans inconsistencies (identation, some classes were sometimes in Classes and other times in VisibleClasses, adds missing class for javelinist cavalry hero, removes Camel classes from traders and seleucid cavalry, removes unused and misleading Light, Medium, Heavy classes). Comments by Sanderd17, elexis and s0600204. Refs #4147
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This was SVN commit r18616.
2016-08-21 09:03:00 +00:00
fatherbushido
9a7dbc55ae
Removes duplicated unused unit templates. Greek references by Itms. Reviewed by elexis.
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This was SVN commit r18607.
2016-08-15 11:51:57 +00:00
elexis
416049e4b4
Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139 .
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Remove the unused "recharge" attack timer which was introduced in
b21e798243 but should have been removed with 4e5c5e2d8f .
This was SVN commit r18599.
2016-08-11 14:35:50 +00:00
elexis
fb46ce578f
Give the Carthaginian hero Maharbal a melee attack bonus instead of the not implemented charge bonus. Based on patch by fatherbushido, refs #4139 .
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This was SVN commit r18598.
2016-08-11 14:20:00 +00:00
elexis
7a0703872f
Remove a wrong argument from e3b3261a62.
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This was SVN commit r18597.
2016-08-11 13:20:31 +00:00
fatherbushido
66bd4e9da7
Deletes unused technology file forgotten in 94a240737c, removes 2 tooltips duplicated with aura tooltips. Reviewed by elexis.
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This was SVN commit r18595.
2016-08-11 12:27:22 +00:00
fatherbushido
657070aea6
Moves misplaced desciptions from requirementsTooltips to tooltips in technology json files.
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This was SVN commit r18594.
2016-08-11 08:49:53 +00:00
niektb
849b79fcec
New icon for the Temple of Vesta by Stanislas69 with help from Lion.Kanzen en a little retouching from wowgetoffyourcellphone.
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This was SVN commit r18593.
2016-08-10 17:50:41 +00:00
niektb
3102424439
Add Open animation to Ptolemian Gate. Made by Stanislas69.
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Fix the Ptolemian Gate obstructions on the fly.
This was SVN commit r18592.
2016-08-08 18:32:28 +00:00
elexis
e3b3261a62
Attack component tests, reviewed by sanderd17.
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This was SVN commit r18583.
2016-08-05 18:44:00 +00:00
fatherbushido
7ce9e7675f
Adds and updates documentation in /components/interfaces/ files. Reviewed by elexis. Fixes #4128
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This was SVN commit r18581.
2016-08-03 12:04:49 +00:00
fatherbushido
335b55d49b
Add tests to AuraManager component. Fixes #4123
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This was SVN commit r18576.
2016-08-02 12:19:40 +00:00
sanderd17
8af205fd71
Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121
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This was SVN commit r18575.
2016-08-02 11:54:18 +00:00
elexis
105e1484fb
The repair button is expected to work with construction sites.
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This was SVN commit r18571.
2016-07-30 23:52:09 +00:00
sanderd17
09ab4fe9d3
Add tests to the Foundation component + fix some minor issues found by implementing the tests. Fixes #4121
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This was SVN commit r18567.
2016-07-29 11:48:07 +00:00
fatherbushido
f3d35d8a8a
Prevents training of unexpected units in buildings introduced in 60a2af2988, lets mace trains 2 mercs in captured stoa or in their own stoa for scenario map, fixes #4011 .
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This was SVN commit r18562.
2016-07-25 18:54:28 +00:00
elexis
20b4e039be
Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
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Thus fix lineendings in files that were missed in bcbf25bfbd , as
reported by Imarok.
(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).
This was SVN commit r18561.
2016-07-25 12:58:47 +00:00
elexis
a3da37ffd3
Gaia control improvements.
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Don't throw errors when finishing a gaia foundation.
Allow cheats for gaia.
This was SVN commit r18552.
2016-07-24 02:19:34 +00:00
LordGood
6543e78cce
Seleucid dock
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This was SVN commit r18549.
2016-07-23 10:15:46 +00:00
elexis
8dddd369ef
Basic regicide gamemode. Based on patch by Sandarac, refs #2160 .
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Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.
This was SVN commit r18544.
2016-07-21 15:12:49 +00:00
mimo
26b29e1de7
fix fa7e0c10ba
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This was SVN commit r18541.
2016-07-21 07:44:28 +00:00
elexis
cf04bad4bc
Ingame summary screen and allied resource / population tooltips for active players. Patch by Imarok, also reviewed by fatherbushido and discussed with mimo, fixes #3841 .
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Shows (only) the stats of the current player in the summary screen while
playing.
Also shows those of mutual allies too if the shared vision tech is
researched.
Display the resources and population counts of allies in the tooltips of
the top panel.
Use a sprintf for the pop / limit ratio and remove hardcoded resource
strings in the XML, refs #3934 .
This was SVN commit r18533.
2016-07-20 01:22:07 +00:00
mimo
fa7e0c10ba
fix a call to DeleteEntityAndReturn with undefined arguments, + some cleanup, refs #2706
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This was SVN commit r18532.
2016-07-19 18:25:31 +00:00
mimo
01ff2fb0e0
petra: reset some collections only if needed
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This was SVN commit r18531.
2016-07-19 17:26:03 +00:00
elexis
2feeda802d
Show the garrisoned healrate in tooltips, revealing not necessarily intuitive rates for special buildings and ships.
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This was SVN commit r18529.
2016-07-19 13:19:37 +00:00
elexis
d0639c4df6
Ram garrison balancing.
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Garrison up to 10 men in rams and 12 in persian ones, in order to
have a greater chance of attacking enemies with many melee champs
defending,
since the new balancing in alpha 21 requires siege engines to destroy
buildings, see d38adc7cd0 and 27c46a0a68 .
Remove undocumented garrisoned healrate of rams introduced in
d1ed264c9b .
That commit introduced it in many places, which were removed in later
commits.
Leave the positive garrisoned healrate of ships and special buildings
for now,
assuming that there are supplies on ships (but not in rams).
Add garrisoned healrate tooltips in the following commit.
This was SVN commit r18528.
2016-07-19 13:17:02 +00:00
mimo
9132fd4406
petra: try to improve detection of inaccessible targets
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This was SVN commit r18526.
2016-07-17 18:28:20 +00:00
mimo
df55f73894
ai: remove a useless argument
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This was SVN commit r18525.
2016-07-17 17:10:01 +00:00
elexis
df18564038
Merge duplicate big house templates. Patch by Sandarac, reviewed by mimo, fixes #4100 .
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While at it, remove the revert of the
civbonus_hellenic_architecture.json in the hellenic house templates
(1091 Health * 1,1 = 1200 Health),
since the templates should be independent from the number of the json
file (thus restore the missing 10% bonus for hellenic houses).
Construct big houses in 50 (respectively 55) seconds instead of 60
seconds for the same reason (and using a number that is more round than
53 without increasing the buildtime).
This was SVN commit r18517.
2016-07-13 18:09:08 +00:00
mimo
224fec3954
petra: techCostMultiplier applies only to techs and not to trained units
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This was SVN commit r18516.
2016-07-13 13:28:53 +00:00
Itms
ced8ceed47
Properly handle wonder victory messages after a player has won.
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Patch by Sandarac, reviewed by elexis, fixes #4010
This was SVN commit r18514.
2016-07-13 06:51:59 +00:00
elexis
cab6a8c633
Prevent fishing ships from trying to attack entities besides fauna, refs #4092 .
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This was SVN commit r18509.
2016-07-11 23:55:07 +00:00
Itms
3d7c6981ca
Fix a too early return and a wrong negation in the attack component "cleanup" of a09c59e044 that broke RestrictedClasses, thus stopped violent animals from attacking. Remove an unneeded space. Slaughter two if-statements whose condition is never satisfied (due to GetAttackTypes never returning that item) introduced in 092206b12e and ef4a1e261c.
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Patch by elexis
This was SVN commit r18506.
2016-07-11 17:25:19 +00:00
mimo
73d62fb903
make the ai use allied dropsites when shared, fixes #4085
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This was SVN commit r18503.
2016-07-10 17:44:48 +00:00
fatherbushido
800662ec63
Walls templates cleanup. Use relative templates for Health. Let gates inherit the long wall template instead of the defensive structure template to reduce redundancy / duplicate entries. Remove unused costs as gate is a wall upgrade. Let a non zero cost build time to gate to fix infinite repair rate, ref #3707 , #3811 .
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This was SVN commit r18502.
2016-07-09 21:50:25 +00:00
fatherbushido
e38665d7a6
Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818 . Use relative templates following 68f87cb556.
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This was SVN commit r18500.
2016-07-08 15:33:50 +00:00
mimo
ff4e751dce
petra cleanup
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This was SVN commit r18499.
2016-07-08 15:13:04 +00:00
fatherbushido
c8c7dbc6a4
Fix missing actor.
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This was SVN commit r18497.
2016-07-08 08:28:16 +00:00
fatherbushido
90f0e32f84
Mauryan wall to gate conversion costs wood instead of stone as they are made of wood.
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This was SVN commit r18495.
2016-07-07 10:28:31 +00:00
elexis
888a281552
Complete rename of 9d20881ef4.
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This was SVN commit r18493.
2016-07-07 01:22:03 +00:00
elexis
275be69883
Fix missing this-reference in 9d20881ef4 and update gamesetup following a874b3c1c3.
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This was SVN commit r18492.
2016-07-07 00:10:26 +00:00
mimo
20866bd9d8
petra cleanup
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This was SVN commit r18491.
2016-07-06 18:51:43 +00:00
LordGood
db3f332aa4
Stan's Ptolemaic military colony and a few updates I forgot to commit with the seleucid blacksmith
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This was SVN commit r18490.
2016-07-06 14:49:07 +00:00
mimo
05195d0692
apply leaveFoundation to enemies when under ceaseFire, fixes #3667 , patch by Sandarac
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This was SVN commit r18488.
2016-07-05 17:13:35 +00:00
elexis
4fc8dc517f
Delete command improvements and bugfixes.
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Allow deleting of miraged foundations.
Add component method to set units undeletable. Based on patch by bb,
refs #3102 .
If the control-all-units cheat is active, delete sheep, mostly captured
buildings and undeletable units.
Merge duplicate delete checks in the GUI. Thereby take into account the
control-all-units cheat and undeletability in all places.
Disable the delete button if the entity can't be deleted.
Add a tooltip for undeletability.
Don't colorize whitespace.
Remove unneeded comments.
This was SVN commit r18487.
2016-07-05 01:17:07 +00:00