On maps with multiple buildings it didn't prioritize the civic center.
This part would require a findLastIndexOf array function to avoid the
loop.
This was SVN commit r18572.
Increase minimum distance between forests so as to carve more space for
player buildings. Reported by sentado, based on patch by _kali.
Adapt metal and stone mine numbers to keep the same probability.
This was SVN commit r18555.
Sometimes players didn't have any wood close by while usually all
players have practically limitless wood around. Reported by sentado.
Thus enforce greater distance between big forests and add some tiny
forests in between them.
Keep a big distance between all forests as it is supposed to be a
desert.
This was SVN commit r18550.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.
This was SVN commit r18544.
Furthermore add two TODOs about other known placement bugs and
don't enforce close player placement if the team consists of only two
players,
since controlling much territory is more important than having a
neighboring allied CC close by.
This was SVN commit r18530.
Includes a water and skyset fix by niektb. Partially reviewed by FeXoR.
Like last time, commits can be found at
https://github.com/0ADMods/maps_random_by_kali
This was SVN commit r18523.
Add a new simulation message and chat notification for players who won.
Avoid duplicate playerstate messages in the sim and GUI by triggering
changes with a function instead of a message.
Reveal the map on defeat/win exclusively in the player component
(instead of having a silly GUI proxy and doing it also in the
EndGameManager sometimes).
Remove the skipAlliedVictory argument from the player component, since
that shouldn't contain references to the EndGameManager, refs #3970.
Show a proper message box on win/loss and add the hint for hosts
disconnecting other players.
Do defeat/win procedure in the GUI when such a message arrives, instead
of checking onTick for playerstate changes.
Thus don't show that confirmation again on every rejoin.
Don't show a pointless message box if IsAtlasRunning.
Explain that the session.js variable is needed to avoid an
order-of-execution bug.
Select "observer" item when rejoining as a defeated player.
Remove an unneeded call to updateTopPanel.
This was SVN commit r18441.
Remove unused, seemingly unusable wonder duration multiplier, refs
#3234.
Replace wonderDuration of the EndGameManager with gameTypeSettings,
since the component should be agnostic about victory condition logic.
Remove an unused cmpEndGameManager.
Inline a variable, few newlines, let intsead of var.
This was SVN commit r18398.