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1170 Commits

Author SHA1 Message Date
elexis d789a09be5 Add missing component check to fix regicide on survival of the fittest. Patch by bb, refs #2160.
This was SVN commit r18611.
2016-08-16 10:51:54 +00:00
elexis fba9346947 Fix regicide spawn point preference bug, refs #2160.
On maps with multiple buildings it didn't prioritize the civic center.
This part would require a findLastIndexOf array function to avoid the
loop.

This was SVN commit r18572.
2016-07-31 00:40:26 +00:00
elexis c70975b116 Pompeii random map script by _kali.
This was SVN commit r18564.
2016-07-27 11:35:19 +00:00
fatherbushido 0fcc1fbce6 Fixes scenario map missing units introduced in previous commit, refs f3d35d8a8a.
This was SVN commit r18563.
2016-07-25 20:31:23 +00:00
elexis ba25ffef74 rmlib2 simplifications.
This was SVN commit r18556.
2016-07-24 04:25:45 +00:00
elexis 8e1dcbe2fa Mediterranean tree balancing.
Increase minimum distance between forests so as to carve more space for
player buildings. Reported by sentado, based on patch by _kali.
Adapt metal and stone mine numbers to keep the same probability.

This was SVN commit r18555.
2016-07-24 04:24:44 +00:00
elexis c8d7992820 Mediterranean shoreline heightdata fix for easier dock placement (especially in caucasus). Reported by sentado, patch by _kali.
This was SVN commit r18554.
2016-07-24 04:19:56 +00:00
elexis e80f0f9930 Mediterranean bugfix for a rare case where birch trees were placed in north africa
(since the localbiome wasn't set for stronghold bases).
Remove non-existing roads which were not accessed before.

This was SVN commit r18553.
2016-07-24 04:18:10 +00:00
elexis a3da37ffd3 Gaia control improvements.
Don't throw errors when finishing a gaia foundation.
Allow cheats for gaia.

This was SVN commit r18552.
2016-07-24 02:19:34 +00:00
elexis 64624d121c Tree balancing of the red sea map.
Sometimes players didn't have any wood close by while usually all
players have practically limitless wood around. Reported by sentado.
Thus enforce greater distance between big forests and add some tiny
forests in between them.
Keep a big distance between all forests as it is supposed to be a
desert.

This was SVN commit r18550.
2016-07-23 17:30:32 +00:00
elexis eaf0f88420 Add missing vertical heightmap scaling to _kali's new random map scripts.
This was SVN commit r18548.
2016-07-22 18:26:53 +00:00
elexis 8dddd369ef Basic regicide gamemode. Based on patch by Sandarac, refs #2160.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.

This was SVN commit r18544.
2016-07-21 15:12:49 +00:00
elexis 34c26767ca Add reddish dust to red sea. Actor by Stan, reviewed by _kali.
This was SVN commit r18543.
2016-07-21 11:20:33 +00:00
elexis a498d18738 Fix a stronghold placement bug. Patch by _kali, fixes #4088.
Furthermore add two TODOs about other known placement bugs and
don't enforce close player placement if the team consists of only two
players,
since controlling much territory is more important than having a
neighboring allied CC close by.

This was SVN commit r18530.
2016-07-19 15:33:05 +00:00
elexis ea3492a9a5 Fix averaging of heightmaps which broke on giant mapsizes. Thanks Sandarac for reporting.
This was SVN commit r18524.
2016-07-17 12:59:10 +00:00
elexis 33e3e6c2ab Three new random map scripts by _kali showing actual geographical regions: Amazon, Mediterranean and Red Sea.
Includes a water and skyset fix by niektb. Partially reviewed by FeXoR.
Like last time, commits can be found at
https://github.com/0ADMods/maps_random_by_kali

This was SVN commit r18523.
2016-07-15 19:39:42 +00:00
elexis 6ade29d0da Rename DeleteMessages to DeleteWonderVictoryMessages to help distinguish it from possible other trigger script methods (ced8ceed47).
This was SVN commit r18518.
2016-07-13 18:42:35 +00:00
Itms ec1de0eac1 Small fix to the previous commit. The variable was unused and overwritten, thus hiding the issue.
This was SVN commit r18515.
2016-07-13 07:03:47 +00:00
Itms ced8ceed47 Properly handle wonder victory messages after a player has won.
Patch by Sandarac, reviewed by elexis, fixes #4010

This was SVN commit r18514.
2016-07-13 06:51:59 +00:00
elexis c1eff53eab Complete the previous commit to account for both rmlib2 files.
This was SVN commit r18508.
2016-07-11 18:01:01 +00:00
Itms 2d3a9b1a55 Use var instead of const in rmgen2 and fix a typo. Reported by FeXoR, patch by elexis
This was SVN commit r18507.
2016-07-11 17:40:05 +00:00
elexis 84fae4baeb Fix lineendings for all map files.
This was SVN commit r18498.
2016-07-08 08:42:49 +00:00
elexis de8bb7fe28 Skirmish map "Dueling Cliffs" by scythetwirler, reworked by niektb.
This was SVN commit r18483.
2016-07-04 02:45:27 +00:00
FeXoR d30ee0292b Fixes a bug in random map library placer.js function SimpleObject.place() that placed entities outside of the playable map area. Add a constant MAP_BORDER_WIDTH to remove magic numbers. Also removed some unneeded brackets in the changed files. Fixes 4012
This was SVN commit r18450.
2016-06-28 11:37:56 +00:00
FeXoR 0f1cef8766 Code cleanup of random map lib map.js.
This was SVN commit r18449.
2016-06-27 22:42:12 +00:00
elexis 9f796068f8 Win and defeat cleanup, fixes #4013.
Add a new simulation message and chat notification for players who won.
Avoid duplicate playerstate messages in the sim and GUI by triggering
changes with a function instead of a message.
Reveal the map on defeat/win exclusively in the player component
(instead of having a silly GUI proxy and doing it also in the
EndGameManager sometimes).
Remove the skipAlliedVictory argument from the player component, since
that shouldn't contain references to the EndGameManager, refs #3970.

Show a proper message box on win/loss and add the hint for hosts
disconnecting other players.
Do defeat/win procedure in the GUI when such a message arrives, instead
of checking onTick for playerstate changes.
Thus don't show that confirmation again on every rejoin.
Don't show a pointless message box if IsAtlasRunning.

Explain that the session.js variable is needed to avoid an
order-of-execution bug.
Select "observer" item when rejoining as a defeated player.
Remove an unneeded call to updateTopPanel.

This was SVN commit r18441.
2016-06-26 04:40:50 +00:00
FeXoR d2e081b602 Separate getFullEntityList() - gathering all entities placed until now on a random map in a list - from getMapData(). Preparation for committing collision detection and beautifier patches. Fixes #4068
This was SVN commit r18437.
2016-06-25 12:00:06 +00:00
elexis b8fbfe2d20 Survival of the fittest cleanup. Based on patch by bb, refs #3102.
Show notificaiton to all players and observers.
Whitespace fixes.
let instead of var.

This was SVN commit r18430.
2016-06-23 22:37:42 +00:00
elexis 86db6dcf12 Implement wonder victory games that are finished instantaneously after build, refs #3234.
Thus don't supplement the hypothetically missing wonderduration
gameattribute with a hardcoded simulation default.

This was SVN commit r18411.
2016-06-20 15:46:21 +00:00
elexis f4b818bec4 Wonder mode cleanup.
Remove unused, seemingly unusable wonder duration multiplier, refs
#3234.
Replace wonderDuration of the EndGameManager with gameTypeSettings,
since the component should be agnostic about victory condition logic.
Remove an unused cmpEndGameManager.
Inline a variable, few newlines, let intsead of var.

This was SVN commit r18398.
2016-06-17 14:24:30 +00:00
elexis 8302eeaf73 Rest of the previous commit.
This was SVN commit r18383.
2016-06-15 16:16:55 +00:00
elexis 949f22b67d Victory check cleanup.
Use let instead of var.
Add newlines and a missing semicolon.
Remove an excess semicolon.

This was SVN commit r18374.
2016-06-14 11:18:28 +00:00
FeXoR 759aaa2264 Fixes a bug introduced in 0bf90da597 that prevents entity placement on some rectangular maps e.g. Phoenician Levant and Corsica vs Sardinia. Also fixes a typo in the Phoenician Levant .js and .json files. Fixes #4012
This was SVN commit r18360.
2016-06-11 11:16:07 +00:00
FeXoR 0bf90da597 Fixes a bug for random maps where Map.validT didn't apply the distance parameter properly on rectangular maps. Fixes #4012
This was SVN commit r18312.
2016-06-03 15:29:28 +00:00
FeXoR ff342619c7 Fixes a bug in random map schwarzwald.js introduced in 7471a0db63 that prevented the starting positions to be flattened.
This was SVN commit r18211.
2016-05-20 20:36:10 +00:00
sanderd17 a84b923380 Fix timing of previous patch
This was SVN commit r18210.
2016-05-20 14:05:19 +00:00
sanderd17 804fd4be61 Update 'survival of the fittest' to work with capturing (include siege engines in the attacking units) + add some randomness to the waves + make the timing a bit more challenging
This was SVN commit r18209.
2016-05-20 14:02:47 +00:00
elexis 1b3a12ea92 Also update this file following 1c5a7f6267.
This was SVN commit r18200.
2016-05-19 17:51:56 +00:00
FeXoR 1c5a7f6267 Moved BUILDING_ANGlE from the maps to BUILDING_ORIENTATION in a random map lib. Made some arguments optional with the default set to that constant, renamed some arguments and moved "orientation" in placeCivDefaultEntities to kwargs. Removed unneeded comments. Fixes #3988
This was SVN commit r18198.
2016-05-19 14:48:21 +00:00
elexis 24b262e4d1 Remove the trigger keyword from these maps as they either use the Tutorial AI for scripting or use a script only to place entities on load, refs #3013.
This was SVN commit r18182.
2016-05-16 00:21:44 +00:00
elexis 6680fe82e2 Add maplist filter for maps that come with triggerscripts. Patch by fabio and Stan, refs #3013.
This was SVN commit r18179.
2016-05-15 04:19:45 +00:00
FeXoR cf7a71965b Removing function euclid_distance as duplication of getDistance. Fixes #3968
This was SVN commit r18142.
2016-05-08 15:15:43 +00:00
FeXoR 7471a0db63 Separate global heightmap manipulation functions to a library. Fixes #3764
This was SVN commit r18141.
2016-05-08 14:58:57 +00:00
elexis 36d8e0bf5b Remove unused function.
This was SVN commit r18126.
2016-05-02 16:53:38 +00:00
FeXoR d8ed6d828a Separate some random map libraries into a new directory. Fixes #3900
This was SVN commit r18113.
2016-04-30 14:42:10 +00:00
elexis b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
scythetwirler 60a2af2988 Adds some more civ-specific structures and formerly atlas-only structures. Adds loyalty regen and epic healing auras..
This was SVN commit r18024.
2016-04-12 18:38:23 +00:00
FeXoR 8aa5b1fa9e Center lake in random map schwarzwald
This was SVN commit r18022.
2016-04-12 12:03:48 +00:00
elexis f83505986e Tune the size and angle of the valley generation of the Lion's Den map for smaller maps. Patch by _kali, fixes #3844.
This was SVN commit r18019.
2016-04-11 10:43:56 +00:00
elexis ccf0f74970 Random-map-script cleanup.
Flatten 37 variables into 3 objects and give them proper names.

This was SVN commit r17987.
2016-04-05 22:32:51 +00:00