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forked from mirrors/0ad

Removing function euclid_distance as duplication of getDistance. Fixes #3968

This was SVN commit r18142.
This commit is contained in:
FeXoR
2016-05-08 15:15:43 +00:00
parent 7471a0db63
commit cf7a71965b
@@ -133,14 +133,6 @@ function resetTerrain(terrain, tc, elevation)
g_MapInfo.mapHeight = elevation;
}
/**
* Euclidian distance between two points.
*/
function euclid_distance(x1, z1, x2, z2)
{
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(z2 - z1, 2));
}
/**
* Chose starting locations for the given players.
*
@@ -445,7 +437,7 @@ function placeRandom(playerIDs)
var tooClose = false;
for (var j = 0; j < placed.length; ++j)
{
var sep = euclid_distance(x, z, placed[j].x, placed[j].z);
var sep = getDistance(x, z, placed[j].x, placed[j].z);
if (sep < 0.25)
{
tooClose = true;