elexis
e50cd13643
Fix camouflaged paintRiver sign error of doom in e596ef6011 that resulted in rivers always being parallel and Danubius placing "left" patrol trigger points on both riversides.
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Add missing map rotation for Danubius shoreline triggerpoints in
3d65bfe555 .
This was SVN commit r21055.
2018-01-29 00:58:00 +00:00
Stan
605bdb0480
Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
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Delete some of them as they are close copies of the existing ones.
Rename barracks to blacksmith, as it is in fact one.
This was SVN commit r21054.
2018-01-29 00:46:52 +00:00
Stan
767bb873f2
Delete a bunch of cubes that served as a blacksmith placeholder, and are now unused.
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This was SVN commit r21053.
2018-01-29 00:26:02 +00:00
Stan
ac6d775536
Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
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Those chinese were added at the time were terra magna could have been
part of the mod, I'm keeping a copy but they should probably be deleted.
This was SVN commit r21052.
2018-01-29 00:22:43 +00:00
Stan
1b9e19f12c
Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
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This was SVN commit r21051.
2018-01-29 00:01:11 +00:00
Stan
3d004a379e
Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
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This might become a mod and serve as a resource for modders. This will
also allow to reduce the public.zip file.
This was SVN commit r21050.
2018-01-28 23:12:27 +00:00
mimo
f5fe19d2a2
petra: do not try to attack an invulnerable capturable target
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This was SVN commit r21049.
2018-01-28 19:56:57 +00:00
mimo
b611a2f4bf
Make the ai aware of invulnerable entities
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Commented by elexis
Differential Revision: https://code.wildfiregames.com/D1267
This was SVN commit r21048.
2018-01-28 19:53:29 +00:00
elexis
751edb43fc
Fix wrong type in 8aaff7fc62 / D1232.
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Differential Revision: https://code.wildfiregames.com/D1266
Patch By: Angen
This was SVN commit r21047.
2018-01-28 17:37:55 +00:00
Stan
bd5fa08e73
Fix spear smoothing groups, they are now less shiny as a consequence though.
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This was SVN commit r21046.
2018-01-28 13:55:02 +00:00
mimo
2fa7d05dc6
another fix of fe3668aebe
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This was SVN commit r21045.
2018-01-28 13:45:17 +00:00
mimo
01587376d4
petra: add missing iterator from fe3668aebe
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This was SVN commit r21044.
2018-01-28 09:49:16 +00:00
Gallaecio
17e0ee4a27
Fix bad plural reported by safaalfulaij at Transifex
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This was SVN commit r21043.
2018-01-28 05:31:44 +00:00
temple
ac3c02b4d4
Disable attack as formation
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Differential Revision: https://code.wildfiregames.com/D1220
Reviewed by: wraitii
Refs: #4951
This was SVN commit r21042.
2018-01-28 01:32:26 +00:00
Stan
effb1363c0
Fix an incorrect animation reference, and add the native keyword, noticed by checkref.pl refs #2524
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This was SVN commit r21041.
2018-01-28 01:22:18 +00:00
Stan
0fb42ff234
Fix an incorrect prop reference. Noticed by checkrefs.pl, which should be fixed by the way.
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This was SVN commit r21040.
2018-01-28 01:16:25 +00:00
Stan
e413e54910
New completion sounds for archery range by Lion.Kanzen
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Reviewed by : Omri, Stan
Thread:
https://wildfiregames.com/forum/index.php?/topic/23726-tasksound-archery-range-provisional-sound/&page=2&tab=comments#comment-347558
This was SVN commit r21039.
2018-01-28 01:15:19 +00:00
Stan
8967b82ca1
New Chamfrons for seleucid elite horses by Alexandermb
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Thread :
https://wildfiregames.com/forum/index.php?/topic/21396-task-seleucid-units-textures/&page=4
Reviewed by : Stan
Feedback by : Sundiata
This was SVN commit r21038.
2018-01-28 00:52:09 +00:00
Stan
ca09c07f32
Fix the golden fleece and remove now unused textures.
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This was SVN commit r21037.
2018-01-27 23:15:24 +00:00
bb
2d57478781
Create a saveSettingAndWriteToUserConfig() function to absorb some duplication in the gui
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Patch By: ffffffff
Comments By: leper, mimo
Differential Revision: https://code.wildfiregames.com/D1211
This was SVN commit r21036.
2018-01-27 20:59:19 +00:00
Stan
cb8a7e48a0
New spears by Alexandermb
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23907-task-spears-remesh/
Completeness by : Stan
Review by Stan
This was SVN commit r21035.
2018-01-27 15:47:03 +00:00
Gallaecio
1a1f6ba048
build (human units) → train, build (siege weapons) → construct
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This was SVN commit r21034.
2018-01-27 13:54:12 +00:00
Gallaecio
4e42459c79
Rephrase Druids aura description
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This was SVN commit r21032.
2018-01-27 12:06:46 +00:00
Itms
b79b783a36
Fix the translation updates by removing a typo in e50beaedc0.
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1259
This was SVN commit r21031.
2018-01-27 11:52:23 +00:00
mimo
259a4e8e57
fix typo in fe3668aebe
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This was SVN commit r21030.
2018-01-27 11:06:18 +00:00
mimo
d9809f464e
lock teams in some scenarios which would otherwise be unbalanced, fixes #4817
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This was SVN commit r21029.
2018-01-27 10:56:09 +00:00
mimo
1976f367a3
ai: additional cleanup following fe3668aebe
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This was SVN commit r21028.
2018-01-27 10:46:03 +00:00
mimo
fe3668aebe
petra adaptation to multiple victory conditions, in preparation of D1240
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This was SVN commit r21027.
2018-01-27 10:10:55 +00:00
elexis
8585040f27
Cleanup TileClass prototype and use vector arguments for countInRadius, countMembersInRadius, countNonMembersInRadius, refs #4992 .
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This was SVN commit r21026.
2018-01-27 04:37:00 +00:00
elexis
2ac7d4fd32
Stop identifying TileClasses by a customly defined TileClassID, but just identify the prototype instance directly, refs #4804 , 0e0ed94926.
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Delete hence unneeded validClass, getTileClass, addToClass and
removeFromClass.
Use vectors for the TileClass add and remove function, refs #4992 .
Use createArea call for addCivicCenterAreaToClass.
This was SVN commit r21025.
2018-01-27 04:04:02 +00:00
elexis
de3c50adf0
Floor operation on vectors.
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Useful to get the coordinates of a tile of an entity position for
instance.
This was SVN commit r21024.
2018-01-27 01:38:23 +00:00
elexis
95179c5e46
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
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Disconnect that client.
Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
elexis
c53adeaaa6
Unify structree production queue loading duplication.
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Differential Revision: https://code.wildfiregames.com/D1192
Reviewed By: s0600204
This was SVN commit r21022.
2018-01-26 22:18:35 +00:00
elexis
2f7610160f
Change placeObject, placeStartingWalls, wall builder library and wall demo to use vectors, refs #4845 , #4992 .
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This was SVN commit r21021.
2018-01-26 20:53:37 +00:00
elexis
2156171994
Fix hardcoded biome references following the new directory in 626d89a726, refs #4954 .
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Sorry for the noise.
This was SVN commit r21020.
2018-01-26 20:12:17 +00:00
mimo
bfd6cb6e41
The gui shouldn't load again needed templates on each turn
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Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D1258
This was SVN commit r21019.
2018-01-26 19:09:48 +00:00
mimo
61d62207a8
petra: renamed entities were not properly taken into account when they were guarding a critical entity (i.e. hero in regicide mode)
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This was SVN commit r21018.
2018-01-26 18:22:27 +00:00
elexis
3f4c476476
Fix getHeight call in Latium in c02db59c96 and the setBiome call on Celedonian Meadows following 626d89a726.
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This was SVN commit r21017.
2018-01-26 17:42:23 +00:00
mimo
97aea21626
petra: fix undefined property reported in D1240 when several victory conditions
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This was SVN commit r21016.
2018-01-26 17:17:56 +00:00
Imarok
3d6444a999
Fix the positions of the top panel bottom
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Patch by OptimusShepard
Differential Revision: https://code.wildfiregames.com/D1238
This was SVN commit r21015.
2018-01-25 21:34:14 +00:00
elexis
193eff6d5b
Fix AuraManager OOS on rejoin following c90d72deb5 / D1108.
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The AuraManager serialized the affects array of the aura JSON files,
while the Auras components create new affects arrays upon
deserialization.
So the AuraManager of rejoined clients failed to identify and remove the
according aura effects of units who received the aura effect before the
rejoin.
Fix it by not serializing the array but only the strings inside the
array.
It were preferable to rebuild the modification cache and remove the
serialization altogether, refs #3834 .
f24523dc8f introduced the same OOS on rejoin, refs #3909 , #4239 , but it
wasn't noticed due to the revert in d7e51f2a4f .
Differential Revision: https://code.wildfiregames.com/D1201
Reviewed By: bb
Comments By: gameboy
Fixes #4924
This was SVN commit r21014.
2018-01-25 16:45:58 +00:00
Stan
5f159ea20c
Some new icons for the dogs by wowgetoffyourcellphone
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Reviewed by : Stan
Add a new mastiff dog version without spikes (the collar is part of the
mesh so I can't remove it completely)
Tweak the templates to be more like the wolves, hence inheriting the
roaming stuff
This was SVN commit r21013.
2018-01-25 13:00:08 +00:00
Stan
5d93cbcccd
Some new icons by wowgetoffyourcellphone
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Reviewed by : Stan.
This was SVN commit r21012.
2018-01-25 12:57:06 +00:00
elexis
626d89a726
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
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This was SVN commit r21010.
2018-01-25 04:44:26 +00:00
elexis
8cd117d489
Fix berries on Danubius following 921850cdef and remove unused translation entry following following 74bfe5fd55.
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This was SVN commit r21009.
2018-01-25 04:42:12 +00:00
elexis
e047844101
Add uncapturable special filter and use it on Danubius to prevent the palisade walls from being captured right at the gamestart following d5db047c9a.
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Arbitrary special filter AI compatibility was added by 8f05358b5e .
XML file accepted by: bb on irc
This was SVN commit r21008.
2018-01-25 00:37:25 +00:00
elexis
293342f04d
Danubius village / fortress cleanup.
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Don't clone, change and overwrite the gaul stone wallstyle but create
two custom ones from scratch, refs 026dcf10eb / D204.
Move houses away from the gates following ddf868cfdc , so that gaia units
can easily move in and out.
Replace spike template name copies from ddf868cfdc with references.
Try to find a more transparent data structure, at least for the spikes.
Some whitespace changes.
This was SVN commit r21007.
2018-01-25 00:09:03 +00:00
temple
680ad76249
Fix formation auras
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Differential Revision: https://code.wildfiregames.com/D756
Reviewed by: mimo
Comments by: bb
This was SVN commit r21006.
2018-01-24 19:17:04 +00:00
temple
b0b24a472b
Move minimap color deserialization fix out of the gui
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Differential Revision: https://code.wildfiregames.com/D1250
Reviewed by: elexis
This was SVN commit r21005.
2018-01-24 19:12:19 +00:00
elexis
3b2273ea55
Fix typo in f27743348e reported by mimo (in 8599a20353).
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This was SVN commit r21004.
2018-01-24 18:14:22 +00:00