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18384 Commits

Author SHA1 Message Date
elexis e50cd13643 Fix camouflaged paintRiver sign error of doom in e596ef6011 that resulted in rivers always being parallel and Danubius placing "left" patrol trigger points on both riversides.
Add missing map rotation for Danubius shoreline triggerpoints in
3d65bfe555.

This was SVN commit r21055.
2018-01-29 00:58:00 +00:00
Stan 605bdb0480 Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
Delete some of them as they are close copies of the existing ones.
Rename barracks to blacksmith, as it is in fact one.

This was SVN commit r21054.
2018-01-29 00:46:52 +00:00
Stan 767bb873f2 Delete a bunch of cubes that served as a blacksmith placeholder, and are now unused.
This was SVN commit r21053.
2018-01-29 00:26:02 +00:00
Stan ac6d775536 Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
Those chinese were added at the time were terra magna could have been
part of the mod, I'm keeping a copy but they should probably be deleted.

This was SVN commit r21052.
2018-01-29 00:22:43 +00:00
Stan 1b9e19f12c Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
This was SVN commit r21051.
2018-01-29 00:01:11 +00:00
Stan 3d004a379e Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.
This might become a mod and serve as a resource for modders. This will
also allow to reduce the public.zip file.

This was SVN commit r21050.
2018-01-28 23:12:27 +00:00
mimo f5fe19d2a2 petra: do not try to attack an invulnerable capturable target
This was SVN commit r21049.
2018-01-28 19:56:57 +00:00
mimo b611a2f4bf Make the ai aware of invulnerable entities
Commented by elexis

Differential Revision: https://code.wildfiregames.com/D1267
This was SVN commit r21048.
2018-01-28 19:53:29 +00:00
elexis 751edb43fc Fix wrong type in 8aaff7fc62 / D1232.
Differential Revision: https://code.wildfiregames.com/D1266
Patch By: Angen
This was SVN commit r21047.
2018-01-28 17:37:55 +00:00
Stan bd5fa08e73 Fix spear smoothing groups, they are now less shiny as a consequence though.
This was SVN commit r21046.
2018-01-28 13:55:02 +00:00
mimo 2fa7d05dc6 another fix of fe3668aebe
This was SVN commit r21045.
2018-01-28 13:45:17 +00:00
mimo 01587376d4 petra: add missing iterator from fe3668aebe
This was SVN commit r21044.
2018-01-28 09:49:16 +00:00
Gallaecio 17e0ee4a27 Fix bad plural reported by safaalfulaij at Transifex
This was SVN commit r21043.
2018-01-28 05:31:44 +00:00
temple ac3c02b4d4 Disable attack as formation
Differential Revision: https://code.wildfiregames.com/D1220
Reviewed by: wraitii
Refs: #4951

This was SVN commit r21042.
2018-01-28 01:32:26 +00:00
Stan effb1363c0 Fix an incorrect animation reference, and add the native keyword, noticed by checkref.pl refs #2524
This was SVN commit r21041.
2018-01-28 01:22:18 +00:00
Stan 0fb42ff234 Fix an incorrect prop reference. Noticed by checkrefs.pl, which should be fixed by the way.
This was SVN commit r21040.
2018-01-28 01:16:25 +00:00
Stan e413e54910 New completion sounds for archery range by Lion.Kanzen
Reviewed by : Omri, Stan
Thread:
https://wildfiregames.com/forum/index.php?/topic/23726-tasksound-archery-range-provisional-sound/&page=2&tab=comments#comment-347558

This was SVN commit r21039.
2018-01-28 01:15:19 +00:00
Stan 8967b82ca1 New Chamfrons for seleucid elite horses by Alexandermb
Thread :
https://wildfiregames.com/forum/index.php?/topic/21396-task-seleucid-units-textures/&page=4
Reviewed by : Stan
Feedback by : Sundiata

This was SVN commit r21038.
2018-01-28 00:52:09 +00:00
Stan ca09c07f32 Fix the golden fleece and remove now unused textures.
This was SVN commit r21037.
2018-01-27 23:15:24 +00:00
bb 2d57478781 Create a saveSettingAndWriteToUserConfig() function to absorb some duplication in the gui
Patch By: ffffffff
Comments By: leper, mimo
Differential Revision: https://code.wildfiregames.com/D1211
This was SVN commit r21036.
2018-01-27 20:59:19 +00:00
Stan cb8a7e48a0 New spears by Alexandermb
Thread:
https://wildfiregames.com/forum/index.php?/topic/23907-task-spears-remesh/
Completeness by : Stan
Review by Stan

This was SVN commit r21035.
2018-01-27 15:47:03 +00:00
Gallaecio 1a1f6ba048 build (human units) → train, build (siege weapons) → construct
This was SVN commit r21034.
2018-01-27 13:54:12 +00:00
Gallaecio 4e42459c79 Rephrase Druids aura description
This was SVN commit r21032.
2018-01-27 12:06:46 +00:00
Itms b79b783a36 Fix the translation updates by removing a typo in e50beaedc0.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1259
This was SVN commit r21031.
2018-01-27 11:52:23 +00:00
mimo 259a4e8e57 fix typo in fe3668aebe
This was SVN commit r21030.
2018-01-27 11:06:18 +00:00
mimo d9809f464e lock teams in some scenarios which would otherwise be unbalanced, fixes #4817
This was SVN commit r21029.
2018-01-27 10:56:09 +00:00
mimo 1976f367a3 ai: additional cleanup following fe3668aebe
This was SVN commit r21028.
2018-01-27 10:46:03 +00:00
mimo fe3668aebe petra adaptation to multiple victory conditions, in preparation of D1240
This was SVN commit r21027.
2018-01-27 10:10:55 +00:00
elexis 8585040f27 Cleanup TileClass prototype and use vector arguments for countInRadius, countMembersInRadius, countNonMembersInRadius, refs #4992.
This was SVN commit r21026.
2018-01-27 04:37:00 +00:00
elexis 2ac7d4fd32 Stop identifying TileClasses by a customly defined TileClassID, but just identify the prototype instance directly, refs #4804, 0e0ed94926.
Delete hence unneeded validClass, getTileClass, addToClass and
removeFromClass.

Use vectors for the TileClass add and remove function, refs #4992.
Use createArea call for addCivicCenterAreaToClass.

This was SVN commit r21025.
2018-01-27 04:04:02 +00:00
elexis de3c50adf0 Floor operation on vectors.
Useful to get the coordinates of a tile of an entity position for
instance.

This was SVN commit r21024.
2018-01-27 01:38:23 +00:00
elexis 95179c5e46 Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
Disconnect that client.

Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
elexis c53adeaaa6 Unify structree production queue loading duplication.
Differential Revision: https://code.wildfiregames.com/D1192
Reviewed By: s0600204
This was SVN commit r21022.
2018-01-26 22:18:35 +00:00
elexis 2f7610160f Change placeObject, placeStartingWalls, wall builder library and wall demo to use vectors, refs #4845, #4992.
This was SVN commit r21021.
2018-01-26 20:53:37 +00:00
elexis 2156171994 Fix hardcoded biome references following the new directory in 626d89a726, refs #4954.
Sorry for the noise.

This was SVN commit r21020.
2018-01-26 20:12:17 +00:00
mimo bfd6cb6e41 The gui shouldn't load again needed templates on each turn
Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D1258
This was SVN commit r21019.
2018-01-26 19:09:48 +00:00
mimo 61d62207a8 petra: renamed entities were not properly taken into account when they were guarding a critical entity (i.e. hero in regicide mode)
This was SVN commit r21018.
2018-01-26 18:22:27 +00:00
elexis 3f4c476476 Fix getHeight call in Latium in c02db59c96 and the setBiome call on Celedonian Meadows following 626d89a726.
This was SVN commit r21017.
2018-01-26 17:42:23 +00:00
mimo 97aea21626 petra: fix undefined property reported in D1240 when several victory conditions
This was SVN commit r21016.
2018-01-26 17:17:56 +00:00
Imarok 3d6444a999 Fix the positions of the top panel bottom
Patch by OptimusShepard
Differential Revision: https://code.wildfiregames.com/D1238
This was SVN commit r21015.
2018-01-25 21:34:14 +00:00
elexis 193eff6d5b Fix AuraManager OOS on rejoin following c90d72deb5 / D1108.
The AuraManager serialized the affects array of the aura JSON files,
while the Auras components create new affects arrays upon
deserialization.
So the AuraManager of rejoined clients failed to identify and remove the
according aura effects of units who received the aura effect before the
rejoin.

Fix it by not serializing the array but only the strings inside the
array.
It were preferable to rebuild the modification cache and remove the
serialization altogether, refs #3834.

f24523dc8f introduced the same OOS on rejoin, refs #3909, #4239, but it
wasn't noticed due to the revert in d7e51f2a4f.

Differential Revision: https://code.wildfiregames.com/D1201
Reviewed By: bb
Comments By: gameboy
Fixes #4924

This was SVN commit r21014.
2018-01-25 16:45:58 +00:00
Stan 5f159ea20c Some new icons for the dogs by wowgetoffyourcellphone
Reviewed by : Stan
Add a new mastiff dog version without spikes (the collar is part of the
mesh so I can't remove it completely)
Tweak the templates to be more like the wolves, hence inheriting the
roaming stuff

This was SVN commit r21013.
2018-01-25 13:00:08 +00:00
Stan 5d93cbcccd Some new icons by wowgetoffyourcellphone
Reviewed by : Stan.

This was SVN commit r21012.
2018-01-25 12:57:06 +00:00
elexis 626d89a726 Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3.
This was SVN commit r21010.
2018-01-25 04:44:26 +00:00
elexis 8cd117d489 Fix berries on Danubius following 921850cdef and remove unused translation entry following following 74bfe5fd55.
This was SVN commit r21009.
2018-01-25 04:42:12 +00:00
elexis e047844101 Add uncapturable special filter and use it on Danubius to prevent the palisade walls from being captured right at the gamestart following d5db047c9a.
Arbitrary special filter AI compatibility was added by 8f05358b5e.

XML file accepted by: bb on irc
This was SVN commit r21008.
2018-01-25 00:37:25 +00:00
elexis 293342f04d Danubius village / fortress cleanup.
Don't clone, change and overwrite the gaul stone wallstyle but create
two custom ones from scratch, refs 026dcf10eb / D204.
Move houses away from the gates following ddf868cfdc, so that gaia units
can easily move in and out.
Replace spike template name copies from ddf868cfdc with references.
Try to find a more transparent data structure, at least for the spikes.
Some whitespace changes.

This was SVN commit r21007.
2018-01-25 00:09:03 +00:00
temple 680ad76249 Fix formation auras
Differential Revision: https://code.wildfiregames.com/D756
Reviewed by: mimo
Comments by: bb
This was SVN commit r21006.
2018-01-24 19:17:04 +00:00
temple b0b24a472b Move minimap color deserialization fix out of the gui
Differential Revision: https://code.wildfiregames.com/D1250
Reviewed by: elexis
This was SVN commit r21005.
2018-01-24 19:12:19 +00:00
elexis 3b2273ea55 Fix typo in f27743348e reported by mimo (in 8599a20353).
This was SVN commit r21004.
2018-01-24 18:14:22 +00:00