mimo
e3daa35075
force the eject when renaming a garrisoned entity, fixes #4532
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This was SVN commit r19452.
2017-04-24 20:38:39 +00:00
fatherbushido
03d4606416
Don't try to get capture points and add capture bar of a destroyed entity in StatusBar. Reviewed by Sanderd17.
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Differential Revision: https://code.wildfiregames.com/D360
This was SVN commit r19451.
2017-04-24 19:31:17 +00:00
fatherbushido
b4aaa63508
Add tests to Barter component. Replace constants by prototype attributes in Barter component. Patch by Stan.
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Differential Revision: https://code.wildfiregames.com/D377
This was SVN commit r19450.
2017-04-24 10:18:57 +00:00
elexis
738a0651cf
Reveal the map on the wall demo map (so that it isn't entirely nor partially invisible independent of the selected gamemode and ownership).
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Fixes #4535
Reviewed By: sanderd17
This was SVN commit r19449.
2017-04-23 19:32:34 +00:00
fatherbushido
46a5b0c83f
Remove duplicated, unused, leftover wall templates and actors. Fix the related references. Patch by Grugnas. Reviewed by s0600204.
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Differential Revision: https://code.wildfiregames.com/D342
This was SVN commit r19448.
2017-04-23 17:56:57 +00:00
elexis
a6fce141b0
Random map script India.
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Differential Revision: https://code.wildfiregames.com/D363
Patch By: Hannibal Barca
Refs #4354
This was SVN commit r19447.
2017-04-23 02:02:44 +00:00
elexis
ec58e50a09
Remove a duplicate TechnologyManager getter introduced by e33d4a52e9.
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Differential Revision: https://code.wildfiregames.com/D373
Patch By: Polakrity
This was SVN commit r19446.
2017-04-23 00:30:24 +00:00
elexis
51d189c767
Display a chat notification if an ally has reached a new phase, optionally also if started or aborted.
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Remove the equivalent AI chat notifications.
Differential Revision: https://code.wildfiregames.com/D354
Patch By: Polakrity
Fixes #3512
This was SVN commit r19445.
2017-04-23 00:00:14 +00:00
elexis
8f36ca47a1
Replace input.js doubleclick hack and ease doubleclicking on moving units.
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Differential Revision: https://code.wildfiregames.com/D326
Patch By: causative
Refs #4414
This was SVN commit r19444.
2017-04-22 01:24:03 +00:00
elexis
175cded64a
Replace deprecated randInt calls (besides those in the Unknown maps).
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Differential Revision: https://code.wildfiregames.com/D278
Patch By: bb
Refs #4326
This was SVN commit r19443.
2017-04-21 21:45:00 +00:00
elexis
9027a46112
Fix player assignments, few ungatherable trees on Corinthian Isthmus (4) and place another lighthouse on the other side of the river for fairness.
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Differential Revision: https://code.wildfiregames.com/D350
Patch By: Stan
This was SVN commit r19442.
2017-04-21 12:56:04 +00:00
elexis
a3ccbba4a2
Update credits entries, refs ed5d8f749e
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This was SVN commit r19441.
2017-04-21 12:16:06 +00:00
fatherbushido
1d7b9a434f
Fix 234513ae51, one template did not validate. Noticed by phormio.
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This was SVN commit r19440.
2017-04-21 08:35:17 +00:00
fatherbushido
e960b0ef61
Add Identity component unit tests. Some code cleanup. Patch by Stan. Commented and reviewed by bb.
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Differential Revision: https://code.wildfiregames.com/D98
This was SVN commit r19439.
2017-04-20 19:51:10 +00:00
fatherbushido
234513ae51
Use per 100 meters spread values. Fix a bit the related help. Change and use simpler template values. Units will be a bit more accurate. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D361
This was SVN commit r19438.
2017-04-20 17:01:47 +00:00
fatherbushido
6401203116
Clean identation and sorting in xml templates.
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This was SVN commit r19437.
2017-04-20 06:36:38 +00:00
fatherbushido
b942e4d406
Make some wooden structures give a wood loot instead of a stone one. Patch by Grugnas.
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Differential Revision: https://code.wildfiregames.com/D265
This was SVN commit r19436.
2017-04-20 06:13:11 +00:00
Pureon
922ece9302
Icon updates
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This was SVN commit r19435.
2017-04-19 20:42:43 +00:00
elexis
026dcf10eb
Danubius random map script with reoccuring gaia ships that take control of the river and ungarrison units to attack the players.
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Places a fortified gaia village, some gaia units performing a ritual and
some towers garrisoned on islands.
The attacker and ship count increases over time.
The attacker composition is randomized per ship and switches from
citizen soldiers to champions, heroes and siege engines.
One in three matches takes place at night.
Differential Revision: https://code.wildfiregames.com/D204
Map generation based on patch by Hannibal Barca
Reviewed By: bb, FeXoR
Refs #4354
This was SVN commit r19434.
2017-04-19 14:50:48 +00:00
elexis
dcf12abe8c
Mark players as buddies in the lobby and add a symbol to identify them in the lobby playerlist, gamelist and in the game description panel of the lobby, replay and load/save screen.
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Differential Revision: https://code.wildfiregames.com/D209
Patch By: fpre aka. ffffffff
Reviewed By: causative
This was SVN commit r19433.
2017-04-19 11:51:29 +00:00
fatherbushido
89c413031f
Fix the aiming code when performing an attack. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D20
This was SVN commit r19432.
2017-04-19 07:39:19 +00:00
FeXoR
d5e254014a
Make random map Caledonian Meadows circular and some style changes. Reviewed by elexis.
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Differential Revision: https://code.wildfiregames.com/D180
This was SVN commit r19431.
2017-04-18 21:51:25 +00:00
fatherbushido
7e77e3789d
Make projectile speed templates values more consistent. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D356
This was SVN commit r19430.
2017-04-18 20:12:08 +00:00
fatherbushido
79a9b05b0c
Don't tag an entity as packing when the packing is completed. Reviewed by leper.
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Differential Revision: https://code.wildfiregames.com/D357
This was SVN commit r19429.
2017-04-18 19:44:43 +00:00
wraitii
4d2508ecf4
Fix prepare times.
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Several ranged units had prepare times as high as their repeat time,
making them feel sluggish and animating weirdly. Melee units had none,
resulting in an odd discrepancy betwee n animation and time of damage,
and also weird animations.
Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D258
This was SVN commit r19428.
2017-04-18 14:50:29 +00:00
elexis
81c57e8a28
List, add and delete cinematic paths in Atlas.
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Doesn't provide a way to add/delete nodes of paths yet.
Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
2017-04-18 03:30:16 +00:00
elexis
80626db3dc
Make that StatisticsTracker code from 045dcd4823 a bit more readable and consistent.
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Differential Revision: https://code.wildfiregames.com/D355
Reviewed By: leper
This was SVN commit r19426.
2017-04-18 00:10:25 +00:00
wraitii
1db8562d05
Revert and fix 4523c50850: fix water disappearing in Atlas when clicking on the object tab.
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Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D329
This was SVN commit r19425.
2017-04-17 08:59:12 +00:00
wraitii
1ec41f6dd0
Fix crash in dynamic subscriptions when components unsubscribe during deletion.
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Discussed with Philip.
Reviewed by fatherbushido
Differential Revision: https://code.wildfiregames.com/D264
This was SVN commit r19424.
2017-04-17 08:00:41 +00:00
fatherbushido
de9e76cbf1
Add a test to the component manager to show a crash in dynamic subscriptions when components unsubscribe during deletion. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D346
This was SVN commit r19423.
2017-04-17 07:55:44 +00:00
elexis
adf60c7c49
Support cinematic path creation from trigger scripts.
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Differential Revision: https://code.wildfiregames.com/D317
Patch By: Vladislav
Refs #3814
This was SVN commit r19422.
2017-04-17 01:42:11 +00:00
elexis
ce5c10c7bb
Add FromJSProperty helper function that gets the property of a JS object, thus reducing duplicate checks when getting many properties.
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Differential Revision: https://code.wildfiregames.com/D338
Patch By: Vladislav
Refs: https://code.wildfiregames.com/D317
This was SVN commit r19421.
2017-04-16 23:59:20 +00:00
elexis
b856ec5ea4
Update the Minimap texture if the waterheight has changed.
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Differential Revision: https://code.wildfiregames.com/D344
Patch By: Sandarac
Reviewed By: Vladislav
Refs https://code.wildfiregames.com/D229
This was SVN commit r19420.
2017-04-16 22:13:32 +00:00
elexis
045dcd4823
Allow units without Cost component and use it for the Catafalque template.
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Differential Revision: https://code.wildfiregames.com/D334
Reviewed By: Sandarac
This was SVN commit r19419.
2017-04-16 20:46:03 +00:00
fatherbushido
3731490e5a
Use armor instead of armour in some strings reported by translators. Reviewed by wraitii and domdomegg.
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Differential Revision: https://code.wildfiregames.com/D335
This was SVN commit r19418.
2017-04-16 11:42:15 +00:00
mimo
1639a88627
petra: fix typo from 3c56638e8b
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This was SVN commit r19417.
2017-04-15 16:16:58 +00:00
wraitii
e7c9559c21
Fix a small mistake in GarrisonHolder.JS that prevented healing-while-garrisoned in rare cases.
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Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D336
This was SVN commit r19416.
2017-04-15 09:19:36 +00:00
elexis
5462f26aba
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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The remaining graphics code should be moved or removed.
Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
2017-04-14 23:20:49 +00:00
mimo
78121ff82c
fix request-attack broken by d9d1f1bbeb
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This was SVN commit r19413.
2017-04-14 19:00:14 +00:00
mimo
ed5d8f749e
Fix in-game bandbox when gui.scale is not 1
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Patch by Dariost
Differential Revision: https://code.wildfiregames.com/D321
This was SVN commit r19411.
2017-04-13 08:11:29 +00:00
wraitii
d15b35357e
Show effects of game-start tech modifications in Structure Tree.
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This also refactors code so that external callers will have an easier
time getting a template value as modified by technologies.
Patch by s0600204.
Reviewed by bb and wraitii.
Differential Revision: https://code.wildfiregames.com/D154
This was SVN commit r19410.
2017-04-11 14:36:30 +00:00
Imarok
16afbf32c8
Fix CChart scaling edgecases (constant value and infinity)
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Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D167
This was SVN commit r19408.
2017-04-11 12:27:21 +00:00
elexis
2e37e6a8d9
Remove redundant path name argument from the CinemaManager AddPath function.
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Differential Revision: https://code.wildfiregames.com/D310
Patch By: Vladislav
This was SVN commit r19406.
2017-04-11 01:37:00 +00:00
elexis
65cbf12b7e
Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
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Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199
This was SVN commit r19404.
2017-04-10 16:52:52 +00:00
Imarok
ee987d3b0d
Add some consts to ShaderProgram functions
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Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D315
This was SVN commit r19403.
2017-04-10 15:44:33 +00:00
elexis
023e6ca072
Allow the host to pause the game, even if in observer mode.
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Patch By: andy5995
Fixes #4520
This was SVN commit r19401.
2017-04-10 00:09:33 +00:00
elexis
e4b4126293
Fix Units demo map following the addition of the special filter templates in D215 / d093f714d7.
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Expose the FindAllPlaceableTemplates function to the simulation to
remove the hardcoded directory checks as suggested by fatherbushido.
Add the new special template directory from D176 / cd6c31e76e .
Move the code from XML to JS.
Differential Revision: https://code.wildfiregames.com/D277
Reviewed By: Vladislav
This was SVN commit r19399.
2017-04-09 23:46:31 +00:00
elexis
1b3f92d6e4
Display relics in the hero panel.
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Rename the buttonset to panelEntities and unify related health tooltips.
Differential Revision: https://code.wildfiregames.com/D289
Reviewed By: Sandarac
Refs #3000
This was SVN commit r19398.
2017-04-09 23:10:50 +00:00
elexis
af4466bc99
Update ready state immediately when receiving the message.
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Differential Revision: https://code.wildfiregames.com/D304
Reviewed By: Vladislav
Refs #2447
This was SVN commit r19396.
2017-04-09 22:59:04 +00:00
elexis
2f02fb4535
Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
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Add height indicator so that we can actually estimate the location of
the paths in atlas.
Differential Revision: https://code.wildfiregames.com/D306
Patch By: Vladislav
This was SVN commit r19394.
2017-04-09 17:21:01 +00:00