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Commit Graph

8132 Commits

Author SHA1 Message Date
janwas e3d87b0375 remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)

This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
Ykkrosh acb48663d7 Windows fixes
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
Ykkrosh 6bdafee6a0 Update Atlas sidebar buttons slightly
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh fa7855f3d9 Delete now-unused wxJavaScript library
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
Ykkrosh a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh 1618aa9c36 Add missing file for actor viewer
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
Mythos_Ruler f1c4904071 Map tweaks.
Rain particle experiment.

This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
Mythos_Ruler ea36fdad2d New forestfloor texture for Mediterranean biome.
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
Mythos_Ruler bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
Mythos_Ruler 0f616d42c6 This was SVN commit r9561. 2011-05-28 03:09:40 +00:00
Mythos_Ruler 9b70228997 Updated the terrains of The Massacre of Delphi.
New "Gambia River" map using Tropic terrains.

This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
Ykkrosh 07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
Ykkrosh 4496fcd2df Restore some old Atlas files
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
Ykkrosh 755802d0ce Fix build errors
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
historic_bruno 5da713af2f Removes debugging output from Latium rms
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
historic_bruno 1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
Mythos_Ruler 293f7cbae0 This was SVN commit r9553. 2011-05-26 03:16:14 +00:00
Mythos_Ruler a3705a7d11 Updated SMOKE particles. They look much much nicer now. Enjoy!
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
Mythos_Ruler 2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out.
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
Mythos_Ruler ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
janwas 7600c3862b refactor gfx detection code (interface), allow exporting from DLL (required at work)
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas f1a1f023df reinstate aligned_allocator.h (required at work)
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation

This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
Mythos_Ruler d7f4935dce This was SVN commit r9544. 2011-05-23 01:50:45 +00:00
Mythos_Ruler 2239a261ee Last new Greek house variant.
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
Mythos_Ruler 003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
Mythos_Ruler 501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
Mythos_Ruler 171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
Mythos_Ruler 2c6fc32a57 This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
Mythos_Ruler 2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
Ykkrosh 84030de9b7 Fix compile error with Boost 1.39 (ambiguous overloads)
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
Mythos_Ruler 608db46c16 Tweaks to the map
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
Ykkrosh 1075e206f7 Fix some format string errors
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
Badmadblacksad 069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
Badmadblacksad 1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
Mythos_Ruler ea455fa983 Fixed some issues with Belgian Bog
This was SVN commit r9529.
a05
2011-05-16 15:09:06 +00:00
Ykkrosh a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh fd65a492d9 Add button to promote selected units, for testing
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno b9f04a3d27 Fixes some scenario bugs. Fixes #856, #857
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad d5d5fd3b7d units are not stuck on construction sites anymore. fixes #779
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh 6539456746 Fix format string
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh f4b55a9acf Fix non-PCH build
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler 87a44a6b38 This was SVN commit r9522. 2011-05-15 18:17:41 +00:00
Mythos_Ruler 0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas 0ea42d3185 avoid stomping on the last error while dumping stack
refs #849

This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler 886bc301d9 This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
Jubal 65b75fbb7f Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas 45d358dd9a add code to output both affected paths in case separators are being mixed
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh 2dff290c28 Fix entity validation errors
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00