After feedback on the first RC's :
https://wildfiregames.com/forum/topic/83323-balancing-the-han/
This version of the roster seems to have a minimal concensus.
This removes some units from the very big roster of the Han,
restructures it and changes the cavalry crossbow champion for an
infantry one due to histrorical issues.
It furthermore reverts the changes to the champion infantry crossbow
template introduced in 9411d8c98e as that nerf wasn't necesarry.
This means that the Han and the Macedonians now have a champion crossbow
unit with the same stats.
Also:
Fixes#6560 by only keeping the "academy" templates, so that the Han can
now only train champions from the academy. Therefore, this reverts parts
of c4bdbe4dd9 and all of 2c9a6704e0.
Discussion with : @borg- @real_tabasco_sauce @wowgetoffyourcellphone
AIEND @Stan and other people on the forums and the Diff.
Differential revision: https://code.wildfiregames.com/D4713
This was SVN commit r27009.
- Allows the immortals to be "upgraded" between sword and bow yielding.
- Reduces batch training time per progressing phase.
- Don't kill the immortals partly when reducing their training time.
- More units from the CC.
- Enable the Ice House.
Patch by: @borg-
Differential revision: https://code.wildfiregames.com/D4724
Accepted by: @chrstgtr, @real_tabasco_sauce
Comments by: @marder, @Stan
This was SVN commit r26996.
The motion parameters were calculated even without members, which caused
us to try set a undefined passclass.
Also were members added to previously merged twin-formations. Once
merged (i.e. disbanded), they are moved out of world now.
Some cleanups/deduplication whilst at it.
Reported by: @andy5995 at the forums
(https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/page/8/#comment-505078)
Differential revision: https://code.wildfiregames.com/D4727
Comments by: @Langbart, @marder
Tested by: @Langbart
Fixes#6580
This was SVN commit r26993.
Similar dps as a slinger now, but with higher repat time. Normal citizen
soilder cost.
Nerf the crossbow training technology a bit.
Make the archer & crossbow technology availabe in the stable as well, as
it they also affect cavalry units.
accepted by : @real_tabasco_sauce
positive comment from: @borg-
Differential revision: https://code.wildfiregames.com/D4721
This was SVN commit r26988.
Misscommunication if this was the right move or not.
Leave the size as it was until someone has time to fix all buttons at
once.
This was SVN commit r26987.
ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.
After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
Seemed a bit strong, especially with the hero.
accepted by : @borg-
Differential revision: https://code.wildfiregames.com/D4714
This was SVN commit r26982.
Add a little bit of food cost. Not enough to hugely change stuff, but
just an addition to make it a little bit harder to mass them.
Conceptual agreement from @chrstgtr @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4710
This was SVN commit r26974.
192 worked as well but the error spam isn't really nice going above 256
is madness anyway.
Reported by: @Langbart
Fixes: #6578
This was SVN commit r26969.
The bottom deco on the right is 2 pixels wider than the one on the left.
Patch by @Langbart
Differential revision: https://code.wildfiregames.com/D4717
This was SVN commit r26968.
Which had the Trainer component, but not the user-required
ProductionQueue.
Differential revision: https://code.wildfiregames.com/D4695
Reviewed by: @Stan
Comments by: @jprahman
Fixes#6570
This was SVN commit r26958.
Improves their functioning significantly.
Based on a patch by @lyv
Differential revision: https://code.wildfiregames.com/D4666
Reviewed by: @marder
Comments by: @Stan
This was SVN commit r26956.