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Commit Graph

4113 Commits

Author SHA1 Message Date
janwas d46a892a5d smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Ykkrosh 8f6fda9626 Deallocate expired projectiles properly
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Ykkrosh 50e30ae8af Be more explicit about function types in font builder to fix crash
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas 5b7dbe6bc9 smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas b5c6868ac2 smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Ykkrosh aab98f90e0 Fix startup crash on non-Windows
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh e1b9083c41 Fix probable OS X build error
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas 99aa427ffa make use of SMBIOS information to detect CPU frequency and memory size
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value

This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh e5e9e38532 Fix GCC 4.6 "set but not used" warnings
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno 2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Ykkrosh ed62b49a74 Renderer simplification: Remove now-unused texgen stream.
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh 1866c2d3b7 Renderer simplification: Remove non-FBO shadow mode.
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh a1eb830f2c Renderer simplification: Remove old non-depth-texture shadows.
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh 7339a346e3 Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh 8753f881ee Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno 06903af31f Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh df4b74ccf6 Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
Ykkrosh 3fb9d9e5f6 Fix tests
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh e9cc697c2b Animate particles in the default editor view
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Ykkrosh d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh 2fd4c62cbb Remove some unused variable declarations
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Ykkrosh 29dd635d3b Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.

This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas 329d044a9e 64-bit gcc warning fix
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
janwas dcde67038f ICC compile fixes (VC's overload resolution is apparently quite different)
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas 1c2e410b7d final smbios improvements.
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")

This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh d3ba9a24d3 Fix GCC build errors ("explicit template specialization cannot have a storage class",
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767.

This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
janwas 3dbb29d665 smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names

This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
janwas f35da41a0c smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas 68bc0a5651 smbios: add support for stringizing the structures
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas a2bad46f27 smbios fixes:
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28

This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh 6beb1ea89b Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh 1abbf8b64b Old changes to compress releases better
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh 0ddf2b0f34 Fix build on VC2008
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas 66807d40c1 windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas 3d21cf98f9 better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
janwas 231387d2da linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh 823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas 01a0825c94 disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711)
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh 253efdad57 Delete non-working particle system code
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh 09413d940c Delete an obsolete particle system editor
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas 2c72e1f364 (requires update-workspaces)
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)

This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh 1a072a3f37 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh 012c47057a Optimise some matrix operations, based on patch from ortalo.
Fixes #750.

This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh ce85f4e825 Fix minimap ignoring GUI z-ordering.
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh 5b7a23f75c Make ResetCameraTarget more sensible if the camera was rotated.
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas 6026330fce updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
closes #754 (please re-open if not)

This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas d5b3201bfe noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
refs #754

This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Ykkrosh 1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00