There was an out of bounds access during binding a uniform buffer on
GL. Fixes#7567, #7598.
(cherry picked from commit bce6e2c238)
Signed-off-by: Itms <itms@wildfiregames.com>
SpiderMonkey 98 introduced a size heuristic for the nursery GC region
(https://phabricator.services.mozilla.com/D136637). As this heuristic
uses a wall-clock time duration, it results in a severe performance
regression on slower systems for our use case.
This commit adds a workaround to turn off that heuristic, by telling
SpiderMonkey that a "page load" (something which doesn't have a meaning
in the context of pyrogenesis) is in progress, as that heuristic is
disabled for page loads.
Co-Authored by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Fixes#7714
(cherry picked from commit 11dd480b67)
Signed-off-by: Itms <itms@wildfiregames.com>
Users may generate key presses that don't map to a distinct SDL scancode
and will be mapped SDL_SCANCODE_UNKNOWN instead. Using the same ID for
unmapped hotkeys means any such key press will execute unset hotkeys. As
luck would have it in #7644 this leads to calling "Custom exit to
desktop" if the hotkey is unbound as is the default.
So simply use a code for unused hotkeys that doesn't map to any SDL
scancodes.
Fixes: #7644
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit f10526284f)
Signed-off-by: Itms <itms@wildfiregames.com>
The Linux agent now runs Docker in rootless mode for additional
security. Operations inside containers must be run as root to match the
underprivileged user running Docker.
(cherry picked from commit b831b1f559)
Signed-off-by: Itms <itms@wildfiregames.com>
If you run as root then created files will be owned by root, this is
expected behaviour and not messing with permissions as stated in the
error message.
Running in a container the root user may map to the user starting the
container while all other users would need mapping to be able to work
with a bind mounted a checkout.
Further Debian patches out the root check to be able to build on their
builder.
Given the above remove the check.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit 6738fdbab7)
Signed-off-by: Itms <itms@wildfiregames.com>
Premake v5.0.0-beta4 replaces the LinkTimeOptimization flag with a
function linktimeoptimization, use it if available to avoid deprecation
warning.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit df38d4e899)
Signed-off-by: Itms <itms@wildfiregames.com>
- OARS content rating have been updated to version 1.1
- Touch Screens, Keyboard, Mouse have been marked as supported
- Laptop screens and bigger are marked as required to the minimum width of 1024 required by the game
- Fixes the device compatibility page on GNOME Software.
- added a "0AD" keyword to fix an issue with Flathub search feature where searching for "0AD" instead of "0 A.D." returns no results.
(cherry picked from commit 51bbdc6537)
Signed-off-by: Itms <itms@wildfiregames.com>
This allows systems using a tar version not supporting all the required
flags to easily switch to gnu tar.
(cherry picked from commit 2338473da1)
Signed-off-by: Itms <itms@wildfiregames.com>
235ea5cfb4 updated the languages supported by 0 A.D., but missed
updating them for the installer. This commit makes up for that and
updates the languages for the installer as well.
(cherry picked from commit db35a8494c)
Signed-off-by: Itms <itms@wildfiregames.com>
This is a workaround to avoid disabling GL storage buffers completely.
Because they might not work or might lead to a decreased performance.
We need to investigate that further when we have a local reproduce.
(cherry picked from commit 635a268dd9)
Signed-off-by: Itms <itms@wildfiregames.com>
This fixes an oversight from d655455304. During a code deduplication, a
check was removed. When looking at the lobby as a dialog (while in
gamesetup), it should be impossible to try to join a game.
(cherry picked from commit 6ac5c376ea)
Signed-off-by: Itms <itms@wildfiregames.com>
The .txt were wrongly send to a subdirectory named `.` and the files
converted to Markdown were forgotten.
(cherry picked from commit e1ecc4a743)
Signed-off-by: Itms <itms@wildfiregames.com>
This is an oversight from 415304db8a and #6660.
This forgotten template cropped up in #7525. It does not contain the
needed components to interact correctly with the player.
(cherry picked from commit 95fb0f9ed0)
Signed-off-by: Itms <itms@wildfiregames.com>
Fetch third party tarballs for source packages so they will be bundled
in source release tarballs.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit 3aa95b7a28)
Signed-off-by: Itms <itms@wildfiregames.com>
Used to prefetch all required tarballs to build pyrogenesis later
without network access as is common for Linux package build and some
other CI environments.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit f9a43c8c40)
Signed-off-by: Itms <itms@wildfiregames.com>
On low vertical resolutions when playing games with 8 players in 4
different teams, the summary will overflow the available vertical space.
This commit ensures that in such a case the buttons below the summary
are still clickable by ensuring they stay always on top of the summary.
(cherry picked from commit 4d19935f48)
Signed-off-by: Itms <itms@wildfiregames.com>
This fixes the vertical alignment of the team summarized values on the
summary screen.
Fixes#7527
(cherry picked from commit 8b40ce59ad)
Signed-off-by: Itms <itms@wildfiregames.com>
This lead to an error because `addressee` is `undefined`.
Defect introduced in dcb8ef9b52.
Fixes#7466
Reported-by: @Langbart
(cherry picked from commit 068346b502)
Signed-off-by: Itms <itms@wildfiregames.com>
If the new entity did not have Promotion, we would fail to do so.
Not doing this caused ghost units to appear when promoting inside a GarrisonHolder.
Fixes#7472, reported by Langbart.
(cherry picked from commit 1d6f7f3837)
Signed-off-by: Itms <itms@wildfiregames.com>
AI's chat messages are always received by every client. It's not
necesarry to warn about them.
Defect introduced in e04506814a.
Refs: #7466
(cherry picked from commit 8292b0c646)
Signed-off-by: Itms <itms@wildfiregames.com>
This removes Catalan and Scottish Gaelic as supported languages, as they
now both have a coverage of less than 80% and adds Galician and
Portugese which both have 100% coverage right now.
(cherry picked from commit 235ea5cfb4)
Signed-off-by: Itms <itms@wildfiregames.com>
The hack uses per-vertex lighting for translucent objects. In the
future we need to use a separate shader.
(cherry picked from commit cf9bc03ee9)
Signed-off-by: Itms <itms@wildfiregames.com>
b90280855f added an additional label to the bottom of the game setup
page for indicating that a game is started from a saved state. This
reduced the space available for tooltips and looked oddly placed.
This commit changes that, by resizing the `SavedGameLabel` and
`GameSettingWarning` objects dynamically so they only take the space
necessary to display their caption. It also tweaks the vertical margins
of the tooltip to allow more lines to be shown at once.
While this still doesn't allow to show all tooltips on low resolutions,
it's now better than with Alpha 26.
(cherry picked from commit 73af7e61dd)
Signed-off-by: Itms <itms@wildfiregames.com>
CParamNodes can be quite large, thus we usually cache the JS::Value when
converting them. The AIInterface makes heavy use of it as detected in #7404.
However, the cached values are re-frozen everytime, which is a
significant waste of time on a large number of templates.
(cherry picked from commit e48b9ea106)
Signed-off-by: Itms <itms@wildfiregames.com>
This avoids collisions in the user report, fixes#7174.
Update the user report version to account for the new build version
format, fixes#7173.
The build version displayed in the GUI is kept at 5 characters for
main menu clutter concerns.
(cherry picked from commit 9f023825e0)
Signed-off-by: Itms <itms@wildfiregames.com>
We have multiple renderer backends for a while. So we can't rely on
a single CONFIG_GLES2 macro for disabling features.
(cherry picked from commit 8ee48a164a)
Signed-off-by: Itms <itms@wildfiregames.com>