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Commit Graph

147 Commits

Author SHA1 Message Date
wraitii 43a780504a Delete "Compact RelaxNG" / .rnc files
(Follows 76acc4e146 where I deleted actor.rnc)

This deletes the .rnc validation files, upgrading the .rng files to
being the source of truth.

- The engine uses, via LibXML2, .rng files to validate XML schemas, to
the .rnc files are redundant.
- The RelaxNG "Compact" format is a DSL for the RelaxNG XML format. Its
syntax is unique, unlike .rng files which are XML.
- Some errors are likely - I'm not sure anyone has converted the compact
files in years.
- The tool to generate .rng from .rnc files is trang
(https://github.com/relaxng/jing-trang), which runs on the JVM and is
quite annoying to install compared to "your usual text editor".
- The JS components use the full .rng format in XML, so editing this
format is already familiar to most people that mod the game.

The .rnc files were added in 2c9939ac74 along the .rng files.

Refs #413, #245

Differential Revision: https://code.wildfiregames.com/D3824
This was SVN commit r25258.
2021-04-14 07:39:36 +00:00
vladislavbelov 734b672569 Removes unused and limited cell sprite functionality.
Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3749
This was SVN commit r25140.
2021-03-27 11:38:34 +00:00
Angen 841bf5f2dd Color incompatible mods and add filter
This helps to see compatible mods in the list, which can get a bit long.
For incompatible mods in disabled section use gray colour.
For incompatible mods in enabled section use red colour (what can happen
when using arguments to start the game or they can be in config file).
Add option to filter compatible mods, this does not affect enabled
section, because if there is incompatible mod, it is error and it needs
to be always visible.
Add function recomputeCompatibility and g_ModsCompatibility to avoid
recomputing aredependenciesmet when coloring mods, because every column
is colored separately.
Disable enable mod button if mod is incompatible.
Remove all dependencies met messages as they are now replaced by this
mechanism.

fix getSelectedModUrl in process

Differential revision: D3687
Fixes: #6053
Tested by: @Freagarach
Comments by: @vladislavbelov
This was SVN commit r25095.
2021-03-21 10:22:50 +00:00
Angen 1c68d9890b Remove redundant applyFilters method from modmod
All functionality in applyFilters is handled by displayModLists and
modSelected functions.
This is also fixing issue of triggering selected event on the same list
multiple times and not updating mod description and buttons when
applying filters.

Differential revision: D3722
This was SVN commit r25094.
2021-03-21 08:51:17 +00:00
wraitii 1c9efa6fb5 Implement Single-Player campaigns - Barebones tutorial campaign included.
This implements necessary tooling to create a simple SP campaign.
The architecture is intended to be easily extensible in the future.

'Campaign Run' contains the metadata of a campaign, e.g. maps
played/won. It's saved in the user folder under
saves/campaigns/*.0adcampaign
Campaign templates are JSON files in campaigns/

Campaigns can specify which Menu interface they will use. This is
intended to allow more complex layouts/presentation.
For now, a simple list interface is provided. This allows making
campaigns without any fancy art required (and effectively mimics AoE1's
campaign interface).

The behaviour on game end is also intended to be extensible, supporting
things such as carrying over units between scenarios - for now, it
simply records won games.

GameSetup is not available for now - scenarios are triggered with the
settings defined in the map/default settings. Improving on this requires
refactoring the gamesetup further.

The load/save game page has been extended slightly to support
showing/hiding campaign games (campaign gamed are saved under saves/
directly, there is no strong motivation to do otherwise at this point)

Closes #4387

Differential Revision: https://code.wildfiregames.com/D11
This was SVN commit r24979.
2021-03-02 15:43:44 +00:00
wraitii 831e4a183f Fix a crash in the mod selector when using the mod downloadder.
When closing the mod downloader, the list of enabled mod is reset, which
can lead to an out-of-index assertion failing in the engine if an
enabled mod was selected before.

Reported by: Vas
Fixes #6001

Differential Revision: https://code.wildfiregames.com/D3537
This was SVN commit r24854.
2021-02-08 10:13:06 +00:00
wraitii a5bad817a0 Fix mod selector "refresh list" button.
Object.Keys() on GUI object doesn't work following 7c04ea0211.

Reported by: Stan
Fixes #5931

Differential Revision: https://code.wildfiregames.com/D3399
This was SVN commit r24681.
2021-01-18 11:32:51 +00:00
Angen 75b8d3194e Show a default value in playersFilter input to show user what it is for [v2]
Redo original diff D245 by ffffffff after commit of cpp changes for
input placeholders.

Differential revision: D3245
Reviewed by: bb
Comments by: Stan, wraitii
This was SVN commit r24439.
2020-12-23 15:50:16 +00:00
Angen 37e08a4ffb Implement placeholder text for input fields and get rid of hack with mod filter
different font colour
no need to delete the text, when one wants to write there something
text displayed is not a value so field is technically empty
will disappear when user writes some character
will appear when user deletes all characters
we can get rid of text value "Filter" in mod selection screen and ugly
hack around it

Differential Revision: D2460
Comments by: vladislavbelov, elexis
This was SVN commit r24433.
2020-12-21 09:04:12 +00:00
vladislavbelov e49cc91257 Adds ARB shaders for GUI materials to replace fixed ones.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2921
This was SVN commit r23945.
2020-08-07 08:32:01 +00:00
Angen 6f1d17c954 Stop failing if mod is broken and display invalid mods in downloader [Mod Io]
If one mod is not signed or broken in any other way, mod.io downloader
fails and does not display any mod.
The problem with unsigned mod is that its metadata are empty.

That means one cannot break mod io downloader with mods having invalid
data.

mark mod as invalid and display in list as disabled and display reason
instead description to not spam ugly error messages on screen as this is
not error by the game but of the moder
report failed signatures back to list of mods
fail if property is not set using strict mode when getting from js
check in js for undefined values

Allow to filter only valid mods.

Differential Revision: https://code.wildfiregames.com/D2114
Reviewed by: @Itms
Fixes: #5459

This was SVN commit r23821.
2020-07-12 09:25:03 +00:00
wraitii 4d3a2a1a30 Remove debug change in b62308a301
Because it's no fun if your fixes don't need fixing'

Reported by: Stan
This was SVN commit r23749.
2020-06-07 20:16:34 +00:00
wraitii b62308a301 Fix error in e9361705ae.
The HWDetect changes were not working properly.

Reported by: Nescio
Tested by: Nescio
Differential Revision: https://code.wildfiregames.com/D2799
This was SVN commit r23748.
2020-06-07 20:11:37 +00:00
wraitii e9361705ae Refactor HWDetect and rendering options setup.
Remove duplication when setting graphic options by reading the configDB
directly.
Properly protect the ModIO config keys.

Approved By: linkmauve
Refs #5538

Differential Revision: https://code.wildfiregames.com/D1931
This was SVN commit r23747.
2020-06-07 13:16:57 +00:00
Imarok 0c917a2a52 Fix button caption and enable in modmod
Differential Revision: https://code.wildfiregames.com/D1623
This was SVN commit r23506.
2020-02-17 18:22:52 +00:00
elexis f98cbb290a Support GUI script includes in included XML files to further decoupling of GUI page contents, refs #5387.
Differential Revision: https://code.wildfiregames.com/D2599
Comment By: Stan, Vladislav
This was SVN commit r23452.
2020-01-28 01:06:34 +00:00
elexis ccea97670e CSlider inherits IGUIButtonBehavior to gains button sounds, press/release events, duplication removal, continuation of sliding if the object is not hovered while the button is still pressed, refs #2593, c016a74309/D325, 359df88f1a/D1622.
Use the events to fix jittering of the gamesetup slider in
multiplayermode, refs 352d4ea78f/D2571.

Differential Revision: https://code.wildfiregames.com/D2592
Reviewed By: nani
Comments By: Vladislav
This was SVN commit r23435.
2020-01-24 00:56:51 +00:00
elexis 63d8d579d7 Options page dropdown support for per-value hovered tooltips.
Differential Revision: https://code.wildfiregames.com/D2576
Preparation for: D2546
Accepted By: Vladislav
This was SVN commit r23414.
2020-01-18 20:40:33 +00:00
vladislavbelov 1750b0b34c Fixes GLES mode builds on Mesa and running on Intel Iris drivers.
Patch By: linkmauve
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2448
This was SVN commit r23410.
2020-01-17 21:13:51 +00:00
bb a852bffeaa Standardize modmod buttons width
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D2569
This was SVN commit r23393.
2020-01-14 21:02:48 +00:00
elexis 34138a7764 Gamesetup class rewrite, fixes #5322, refs #5387.
* Decouples settings logically which in turn allows fixing many problems
arising from previous coupling.
* Fixes the persist-match-settings feature, refs #2963, refs #3049.
* Improves performance of the matchsetup by rebuilding GUI objects only
when necessary.

Provides groundwork for:
* UI to control per-player handicap, such as StartingResources,
PopulationCap, StartingTechnologies, DisabledTechnologies,
DisabledTemplates, ..., refs #812.
* Map specific settings (onMapChange event), refs #4838.
* Chat notifications announcing which settings changed, refs D1195,
* Multiple controllers setting up the game (since setting types can
check for permissions in onUpdateGameAttributes without the need for a
new data model or a second gamesetup data network message type), refs
#3806, subsequently dedicated server, refs #3556.
* MapBrowser (MapCache, MapTypes, onUpdateGameAttributes interface),
refs D1703 and D1777,
* Multiplayer saved games (decoupling and setting dependent unique
logic), refs #1088.
Refs
https://wildfiregames.com/forum/index.php?/topic/20787-paid-development-2016/
https://wildfiregames.com/forum/index.php?/topic/20789-paid-development-2016/

Enable maps to restrict setting values:
* If a map specifies an AI or Civs for a playerslot, the controller
can't assign a player/other AI or Civ to that slot, refs #3049, #3013.

Fix per player StartingResources, PopulationCap, StartingTechnologies,
DisabledTechnologies, DisabledTemplates following 9177683653, refs #812,
fixes #4504. Use this for DisabledTechnologies on Polar Sea.

Persist user settings for Skirmish maps:
* All user chosen settings are persisted when changing the selected map
or maptype,
  except where the selected map overwrites the setting value and
  except for Scenario maps which still use the default value where the
map doesn't specify the setting value.

* Tickets relating to that Skirmish mapchange user setting persistance:
 - Selecting a map doesn't change the selected civilizations, fixes
#3120 (together with 7cf83f19fd removing map specified Civs).
 - Selecting a map type doesn't reset the selected settings, fixes
#5372.
 - Selecting a map doesn't change the selected victory conditions,
unless the map specifies those, refs #4661, #3209. (Atlas still writes
VictoryConditions to every map.)
 - Consume the player color palette from Skirmish maps, refs 4996d28110
/ #1580. Preserve the selected playercolors when switching the
Skirmish/Random map by chosing the most similar colors if the map comes
with a different palette.

Rated games:
* Hide and disable Rated game setting unless there are exactly two
players, fixes #3950, supersedes D2117.
* Display conspicuous warning if the game is rated, so players are
perfectly aware.

Autostarted games:
* Allow using the gamesetup page to autostart matches with arbitrary
maps, not only this one tutorial, as reported in D194 and 15e2b42525,
refs D11.

Networking:
* Keep gamesetup page open after disconnect, allowing players to read
chat messages indicating why the host stopped the server, fixes #4114.
* The message subscription system allows new and mod settings to run
custom logic on arbitrary setting changes (most importantly on map
change).
  This removes hardcoded logic restrictions from the gamesetup option
unification rewrite in b4e5858f6d/D322, refs #3994,
  such as the hardcoding of setting references in selectMap to biomes
from f2550705d3/D852 and the difficulty from 9daa7520ef/D1189,
RelicDuration, WonderDuration, LastManStanding, RegicideGarrison,
TriggerScripts, CircularMap, Garrison, DisabledTemplates.

Checkboxes:
* Display values of disabled checkboxes with Yes/No labels, fixes D2349,
reviewed by nani.

Clean g_GameAttributes of invalid values and gamesetup GUI temporaries,
refs #3049, #3883:
* Delete useless values:
 - VictoryScripts, because they are redundant with TriggerScripts,
introduced in 8915037631.
 - mapType which was written twice to g_GameAttributes following
9177683653
 - Description, Keywords, Preview since that doesn't impact simulation
and can be loaded from the MapCache
 - mapFilter, mapPath, SupportedBiomes, SupportedTriggerDifficulties
since they are only used in the gamesetup
* Delete conditional values if the condition is not met:
 - AIDiff, AIBehavior if there is no AI in that slot
 - Nomad and Size if the maptype is not Random
 - Biome, TriggerDifficulty if the map doesn't support that
 - WonderDuration, RegicideGarrison, RelicCount, RelicDuration if the
according VictoryConditions are not enabled
 - LastManStanding if TeamsLocked
 - Rating if there are more than 2 players

MapCache:
* Refactor to MapCache class, store maps of all types and use it in the
replaymenu, lobby and session as well.

SettingTabsPanel:
* Remove hardcodings and coupling of the SettingTabsPanel with
biomes/difficulties/chat UI from D1027/ac7b5ce861.

GamesetupPage.xml:
* Restructure the page to use hierarchical object organization
(topPanel, centerPanel, centerLeftPanel, bottomPanel, centerCenterPanel,
centerRightPanel, bottomLeftPanel, bottomRightPanel), allowing to
deduplicate object position margins and size math and ease navigation.

New defaults:
* Check LockedTeams default in multiplayer (not only rated games).
* Persist the rated game setting instead of defaulting to true when
restarting a match, which often lead to unintentional rated games when
rehosting.
* 60 FPS in menus since they are animated

Autocomplete sorting fixed (playernames should be completed first).
Refactoring encompasses the one proposed in Polakrity and bb D1651.

Differential Revision: https://code.wildfiregames.com/D2483
Tested by: nani
Discussed with:
* nani for blackbox testing, code architecture, performance and
MapBrowser in PMs on 2019-12-19, 2019-12-31, 2020-01-06
* Angen for the simulation diff on
http://irclogs.wildfiregames.com/2020-01/2020-01-03-QuakeNet-%230ad-dev.log
* bb on SettingsTabPanel on
http://irclogs.wildfiregames.com/2020-01/2020-01-05-QuakeNet-%230ad-dev.log
* Imarok on data model and revised multi-controller plans for #3806 on
http://irclogs.wildfiregames.com/2020-01/2020-01-07-QuakeNet-%230ad-dev.log
Emojis by: asterix, Imarok, fpre, nani, Krinkle, Stan, Angen, Freagarach
This was SVN commit r23374.
2020-01-11 20:14:17 +00:00
Angen eb3b7f089e Fix mod list filter
Fixing problem with filters reported in 64bfa089af.

Use filtered version of mods for manipulation in javascript instead non
filtered one.
Fixing following problems when filter is applied:
not enabling selected mod
displaying wrong tooltip
getting out of bounds error when using keyboard arrows to select
next/previous mod

This is also disabling possibility to sort enabled mods manually when
filters are applied. See comment in moveCurrItem for more details.

Differential Revision: https://code.wildfiregames.com/D1944
This was SVN commit r23269.
2019-12-20 20:19:21 +00:00
elexis 5a691463a3 Update sprintf.js library from 1.0.2 to 1.1.2.
Includes a changeset that removes a SpiderMonkey segfault from occurring
(when passing an XmppClient JS::Heap or JS::PersistentRooted GUIMessage
following 9023f4bebb), refs #5636.
https://bugzilla.mozilla.org/show_bug.cgi?id=1234425
https://bugzilla.mozilla.org/show_bug.cgi?id=1238475
https://github.com/alexei/sprintf.js/commit/61c795624204883948c0e19f8af208f5359e6fdb

sprintf.js commits that add new features:

padding (intent) support:
https://github.com/alexei/sprintf.js/commit/9e846915e273ebeb12b4decc59af94d596e5ee92

Adds support for the %g placeholder
g — yields a float as is; see notes on precision above
https://github.com/alexei/sprintf.js/commit/a60a5705fcb589b55373b1f15f2b4b5b5892f19c

Adds type option
T — yields the type of the argument1
https://github.com/alexei/sprintf.js/commit/c31c24ecefe92abff04fc38f860ad50c97bebf62

Adds support for the %t (boolean) type specifier
t — yields true or false
https://github.com/alexei/sprintf.js/commit/b92b530c7a4c6ef98632339e05cdea8a041da857

Adds support for returning primitive values through the %v specifier
v — yields the primitive value of the specified argument
https://github.com/alexei/sprintf.js/commit/f18037240bbbc7d53ede6be9a1d7bc964a75e309

The other commits clean sprintf internals and do not change the existing
formats, see:
https://github.com/alexei/sprintf.js/blob/1.0.2/src/sprintf.js
https://github.com/alexei/sprintf.js/blob/1.1.2/src/sprintf.js
https://github.com/alexei/sprintf.js/blob/1.1.2/README.md

Differential Revision: https://code.wildfiregames.com/D2421
Tested by: Angen
This was SVN commit r23157.
2019-11-14 13:00:35 +00:00
elexis 92cbcf85e5 Rename CProgressBar numeric "caption" setting to "progress" to distinguish it from the Button, Input, Text and Tooltip "caption" setting values that are tag-formatted texts.
Remove TODO question from c4684effb6 since the class updates correctly.

Differential Revision: https://code.wildfiregames.com/D2419
Tested on: clang 9.0.0, Jenkins/gcc6, Jenkins/vs2015

This was SVN commit r23151.
2019-11-12 16:53:19 +00:00
elexis 31a2dd294e Fix top panel being hidden during pause mode following 702cdbf0c7 / D2292 reported by Freagarach, ValihrAnt, Krinkle et al.
Remove the false misleading default.cfg z value that is always
overwritten by CGUI::Xeromyces_ReadObject, both introduced in
e21ebb37f5.
Remove multiline property since its redundant with the default C++
boolean, making the default style more agnostic of final GUI Object
classes.

Close advanced locale dialog correctly upon cancel following 86c151ebaa
/ D1684.
Don't switch the background image when closing the credits dialog
following bcf2c75513, refs #3744.

This was SVN commit r22966.
2019-09-22 10:51:08 +00:00
elexis 702cdbf0c7 Remove GUI object setting values z="0", size="0 0 100% 100%", hidden="false" in XML page specifications that are redundant with the default style values.
Remove question by brian in single_details_area.xml from b66d1716e7
which is answered by "because the style set it".
Delete BuildNameText style, because it specifies ghost="true" in both
style and sole object using the style.
Don't touch progressbar and structree styles, because there is more to
clean.

Differential Revision: https://code.wildfiregames.com/D2292
This was SVN commit r22957.
2019-09-21 15:54:25 +00:00
elexis d412b2010b Delete unused CCheckbox text setting remains following b1422137e5, refs 0f807c643a.
Differential Revision: https://code.wildfiregames.com/D2314
Tested on: clang 8.0.1., Jenkins

This was SVN commit r22952.
2019-09-21 03:11:18 +00:00
Stan 4b0b545fa9 Use the pyrogenesis logo instead of the 0 A.D. logo for the modmod when there is no mod selected because 0 A.D. Empires ascendant is just a mod of Pyrogenesis
Fixes #4782

refs: a89bcf837b f46d721630, 27d99765bb

This was SVN commit r22884.
2019-09-10 13:51:50 +00:00
elexis 0c3a610acc Delete invalid ModmodScrollbar style use and style property from 64bfa089af and 833c9f108c, identified by the LOGWARNING from be963ec9b7, reported by nani.
This was SVN commit r22800.
2019-08-29 07:56:26 +00:00
elexis be963ec9b7 Delete 27 invalid style settings and add LOGWARNING to inform future authors.
Unify the two IGUIObject::LoadStyle functions and remove CGUI argument
that is always identical to the member.

Differential Revision: https://code.wildfiregames.com/D2232
Tested on: gcc 9.1.0., clang 8.0.1, Jenkins

This was SVN commit r22792.
2019-08-27 16:03:24 +00:00
elexis 86c151ebaa PushGuiPage support for passing a function instead of a function name.
Allows coding the GUI without global functions which break
prototype-oriented coding, refs #5322, fixing the concern in 4b1297b328.

Supports stacked message boxes and removes the according workaround.
Change structree / civinfo switch-dialog code from 760a47335d to perform
the callback for page that actually registered the callback.
Ensure the parent that the callbackhandler is always called if the page
is closed.
Merge PopGuiPage and PopGuiPageCB following that choice, incidentally
leaving cleaner code.

Differential Revision: https://code.wildfiregames.com/D1684
Comments by: Yves, Vladislav, wraitii, leper
This was SVN commit r22676.
2019-08-16 18:46:04 +00:00
bb 7e1f959db0 redo 2d57478781, Create a ConfigDB_CreateAndWriteValueToFile function to absorb some duplication in the gui
Move two duplicated lines from 7e14a33411 in a function

fixes 2d57478781
Reviewed By: elexis
Comments By: Stan, vladislav
Differential Revision: https://code.wildfiregames.com/D1939
This was SVN commit r22615.
2019-08-05 14:12:55 +00:00
bb 3a77eb25d3 Fix ESLint semicolon-related warnings
Patch By: Krinkle
Differential Revision: https://code.wildfiregames.com/D2004
This was SVN commit r22419.
2019-07-01 11:09:19 +00:00
vladislavbelov ac1a56e0cc Fix cell text wrapping inside COList.
Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
Itms 5561327d3f Fix some untranslated strings, fixes #5155.
Patch By: Stan
Differential Revision: https://code.wildfiregames.com/D1560
This was SVN commit r21960.
2018-12-28 13:07:22 +00:00
elexis 6fe427664b Bump version to alpha 24.
Last alpha 23 commit was 0044c5c2e8.

Differential Revision: https://code.wildfiregames.com/D1705
Reviewed By: Itms
Comments By: Stan, smiley, bb
This was SVN commit r21951.
2018-12-26 11:28:37 +00:00
elexis 237c706dff Allow the user to print and save the text of the terms and conditions before the conclusion of the contract and use the word "Clickwrap agreement".
See EU Court of Justice decision C-322/14, refs #5257.
Adds one string.

Differential Revision: https://code.wildfiregames.com/D1657
This was SVN commit r21919.
2018-10-25 12:32:28 +00:00
elexis 9459825159 Remove two unused dangling gui xml references.
Revert the unintentional revert of 31e412b94e during the rebase of
ac7b5ce861.
Remove unintentionally copy-pasted onscreenToolTip reference from the
termsdialog following 74fbb4b823.

This was SVN commit r21917.
2018-10-24 12:04:11 +00:00
elexis c69cf5076f Add COPPA compliance note to UserReporter and mod.io terms.
Outlaw cheating on the lobby as proposed by user1.
Phrasing improvement of b3631d7bd5 by Hannibal Barca.

This was SVN commit r21904.
2018-10-13 00:01:35 +00:00
elexis 209bab0255 New UserReporter Terms and Conditions, hopefully GDPR compliant, refs #5257.
Require SSL for the UserReporter clientside.

Differential Revision: https://code.wildfiregames.com/D1598
Includes contributions by bb and Itms

This was SVN commit r21898.
2018-10-05 22:19:28 +00:00
elexis 82740d9278 Mod.io Disclaimer.
Have the user accept explicitly that he is subject to the Terms and
Conditions and Privacy Policy by the DBolical Pty Ltd company when using
their service with our client.

Rely on luck that this is sufficient to count as educating the users
about the personal data processed, the purposes and legal grounds of
personal data processing and the GDPR user right to access, rectify,
erase, restrict and complain, refs #5257, GDPR 13.
The Mod.IO DMCA report possibility should be added eventually.
Remove FileExists hack from da49aa1541 / D1602.
Refs D1601, https://github.com/elexis1/0ad/tree/terms

This was SVN commit r21896.
2018-10-02 15:52:48 +00:00
elexis a098f59a6b New strings for the Terms and Conditions dialog, refs #5257.
Button captions and instruction strings by bb from D1602.
For the UserReporter replace "anonymous feedback" with "feedback"
because it was never anonymized on Philips backend and won't be
anonymous on the new backend either, certainly until the logfile is
rotated and possibly arguably afterwards too.

This was SVN commit r21895.
2018-09-30 14:49:02 +00:00
elexis 74fbb4b823 Language selection dropdown in the terms dialog.
Allows the user to either read the english Terms and Conditions written
by Wildfire Games or the version translated into the current locale by
transifex users.
The underlying problem that Wildfire Games cannot verify the accuracy or
completeness of the translations while providing the services to a
global audience remains.

Refs #5257
Differential Revision: https://code.wildfiregames.com/D1643
Comments By: bb on irc, smiley, asterix
This was SVN commit r21894.
2018-09-29 21:25:04 +00:00
elexis 27c107a448 Inform users that they are subject to the mod.io Terms and Conditions and Privacy Policy and provide links following 833c9f108c / D1029. Refs GDPR #5257.
Add link to feedback.wildfiregames.com, which demonstrates users how
their data is going to be used.

Add link buttons to the Terms dialog (refs #4583), so that users are
informed of the terms prior to becoming subject to them.
Don't link the DMCA / copyright terms of mod.io now since I found no UI
with support for 3 buttons that doesn't appear unsatisfyingly ugly.
Adds 3 button captions and 1 tooltip string.

Differential Revision: https://code.wildfiregames.com/D1627
A Comment and a relatable patch in D1601 by smiley / (-_-).

This was SVN commit r21890.
2018-09-22 16:27:49 +00:00
elexis 82a89c4eb1 Move openURL function and two strings from public/ to mod/.
Use it for the mod author website now.
Use it for the terms links next, refs #5257, D1627.

This was SVN commit r21889.
2018-09-22 16:23:43 +00:00
elexis da49aa1541 Refactor lobby terms and conditions UI from 80dbd1f2a3 / D1568 to a new terms dialog UI and reuse that for mod.io and the UserReporter, refs #5257, #5218.
Reuse all existing strings, use a FileExists hack for mod.io until the
new strings are committed.
Rename prelobby/common/terms/terms.js to termslobby.js for easier
distinction from common/terms.js.

Based on patch by: bb
Differential Revision: https://code.wildfiregames.com/D1602
refs https://code.wildfiregames.com/D1601
refs https://github.com/bb-bb/0ad/tree/terms
refs https://github.com/elexis1/0ad/tree/terms

This was SVN commit r21887.
2018-09-14 15:14:48 +00:00
elexis 7f4950cb17 Use https in hyperlinks for sites that support it, refs #5257.
This was SVN commit r21870.
2018-08-23 09:23:06 +00:00
Itms a89bcf837b Fix the window icon that cannot be loaded in release packages, refs 27d99765bb.
Discussed with Imarok and elexis.

This was SVN commit r21812.
2018-05-01 20:29:36 +00:00
Itms e84e712801 Enlarge some GUI elements in order to display correctly the majority of strings for the bundled languages.
This was SVN commit r21804.
2018-04-29 14:34:10 +00:00
Itms 833c9f108c mod.io support.
mod.io is a new platform for sharing mods, that 0 A.D. can make use of
in order to download mods and install them.

Based on patch by leper, numerous changes from s0600204, vladislavbelov,
Imarok, elexis, temple and myself.
Differential Revision: https://code.wildfiregames.com/D1029
This was SVN commit r21759.
2018-04-22 18:14:45 +00:00