forked from mirrors/0ad
Improve existing boar texture to make it less cartoony.
Add blendfile for the boar so that it can be reexported more easily in the future. Reduce the boar's max range so it attacks its enemies closer. Add a feeding animation variant. This was SVN commit r21947.
This commit is contained in:
@@ -2,21 +2,26 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<variant frequency="100" name="Boar">
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<animations>
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<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
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<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
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<animation file="quadraped/boar_attack.dae" name="attack_melee" speed="120"/>
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<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
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<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
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<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
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<animation file="quadraped/animal_boar_idle_02.dae" name="Idle" speed="10"/>
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<animation file="quadraped/animal_boar_attack_01.dae" name="attack_melee" speed="120"/>
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<animation file="quadraped/animal_boar_walk_01.dae" name="Walk" speed="10"/>
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<animation file="quadraped/animal_boar_run_01.dae" name="Run" speed="8"/>
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<animation file="quadraped/animal_boar_death_01.dae" name="Death" speed="50"/>
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</animations>
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<mesh>skeletal/boar.dae</mesh>
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<mesh>skeletal/animal_boar.dae</mesh>
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<textures>
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<texture file="skeletal/animal_boar_01.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures>
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<variant frequency="100" name="normal"/>
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<variant frequency="0" name="feeding">
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<animations>
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<animation file="quadraped/animal_boar_idle_01.dae" name="Idle" speed="10"/>
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</animations>
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</variant>
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</group>
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<group>
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@@ -27,4 +32,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,94 +1,127 @@
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<?xml version='1.0' encoding='utf-8'?>
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<skeletons>
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<standard_skeleton title="Boar" id="Boar">
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<bone name="BoarArmature">
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<bone name="Body">
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<bone name="Body2">
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<bone name="Rear">
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<bone name="Tail" />
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<bone name="Hip_Left">
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<bone name="Back_Leg_Left">
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<bone name="Shin_Left">
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<bone name="Back_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<bone name="Back_Leg_Right">
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<bone name="Shin_Right">
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<bone name="Back_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Head">
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<bone name="Ear_Left" />
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<bone name="Ear_Right" />
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<bone name="Front_Leg_Left">
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<bone name="Forearm_Left">
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<bone name="Front_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<bone name="Front_Leg_Right">
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<bone name="Forearm_Right">
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<bone name="Front_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Boar" target="Boar">
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<identifier><root>BoarArmature_</root></identifier>
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<bone name="BoarArmature"><target>BoarArmature</target>
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<bone name="Body"><target>Body</target>
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<bone name="Body2"><target>Body2</target>
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<bone name="Rear"><target>Rear</target>
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<bone name="Tail"><target>Tail</target></bone>
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<bone name="Hip_Left"><target>Hip_Left</target>
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<bone name="Back_Leg_Left"><target>Back_Leg_Left</target>
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<bone name="Shin_Left"><target>Shin_Left</target>
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<bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right"><target>Hip_Right</target>
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<bone name="Back_Leg_Right"><target>Back_Leg_Right</target>
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<bone name="Shin_Right"><target>Shin_Right</target>
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<bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck"><target>Neck</target>
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<bone name="Head"><target>Head</target>
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<bone name="Ear_Left"><target>Ear_Left</target></bone>
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<bone name="Ear_Right"><target>Ear_Right</target></bone>
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</bone>
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</bone>
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<bone name="Shoulder_Left"><target>Shoulder_Left</target>
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<bone name="Front_Leg_Left"><target>Front_Leg_Left</target>
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<bone name="Forearm_Left"><target>Forearm_Left</target>
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<bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right"><target>Shoulder_Right</target>
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<bone name="Front_Leg_Right"><target>Front_Leg_Right</target>
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<bone name="Forearm_Right"><target>Forearm_Right</target>
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<bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton id="Boar_Armature" title="Boar Armature">
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<bone name="Boar_Base">
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<bone name="Body">
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<bone name="Rear">
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<bone name="Tail" />
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<bone name="Hip_Left">
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<bone name="Back_Leg_Left">
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<bone name="Shin_Left">
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<bone name="Back_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<bone name="Back_Leg_Right">
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<bone name="Shin_Right">
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<bone name="Back_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Head">
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<bone name="Ear_Left" />
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<bone name="Ear_Right" />
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<bone name="Jaw" />
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<bone name="Front_Leg_Left">
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<bone name="Forearm_Left">
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<bone name="Front_Foot_Left" />
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<bone name="Front_Leg_Right">
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<bone name="Forearm_Right">
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<bone name="Front_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton target="Boar_Armature" title="Boar Armature">
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<identifier>
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<root>Boar_Base</root>
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</identifier>
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<bone name="Boar_Base">
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<target>Boar_Base</target>
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<bone name="Body">
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<target>Body</target>
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<bone name="Rear">
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<target>Rear</target>
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<bone name="Tail">
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<target>Tail</target>
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</bone>
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<bone name="Hip_Left">
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<target>Hip_Left</target>
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<bone name="Back_Leg_Left">
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<target>Back_Leg_Left</target>
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<bone name="Shin_Left">
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<target>Shin_Left</target>
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<bone name="Back_Foot_Left">
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<target>Back_Foot_Left</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<target>Hip_Right</target>
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<bone name="Back_Leg_Right">
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<target>Back_Leg_Right</target>
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<bone name="Shin_Right">
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<target>Shin_Right</target>
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<bone name="Back_Foot_Right">
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<target>Back_Foot_Right</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<target>Neck</target>
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<bone name="Head">
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<target>Head</target>
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<bone name="Ear_Left">
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<target>Ear_Left</target>
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</bone>
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<bone name="Ear_Right">
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<target>Ear_Right</target>
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</bone>
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<bone name="Jaw">
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<target>Jaw</target>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<target>Shoulder_Left</target>
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<bone name="Front_Leg_Left">
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<target>Front_Leg_Left</target>
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<bone name="Forearm_Left">
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<target>Forearm_Left</target>
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<bone name="Front_Foot_Left">
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<target>Front_Foot_Left</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<target>Shoulder_Right</target>
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<bone name="Front_Leg_Right">
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<target>Front_Leg_Right</target>
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<bone name="Forearm_Right">
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<target>Forearm_Right</target>
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<bone name="Front_Foot_Right">
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<target>Front_Foot_Right</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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Binary file not shown.
@@ -5,7 +5,7 @@
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<Hack>12.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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<MaxRange>1.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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