When signature is invalid, it does not comunicate the reason clearly.
Fix this.
Also remove silent failure in case of signature is not valid.
Differential revision: D3478
Reviewed by: @bb
This was SVN commit r26111.
This patch attempts a more systematic approach, by standardizing the
<Loot/xp> to 20% of <Health/Max>.
Differential revision: D3681
Patch by: @Nescio
Reviewed by: @borg- @wowgetoffyourcellphone
Comments by: @Palaxin
This was SVN commit r26110.
A typo in the serialisation function.
Also just serialise the properties that are assigned in cmpResearcher
and cmpTrainer.
Introduced in e4925e02d0
Reported by: @nwtour
Differential revision: https://code.wildfiregames.com/D4386
Tested by: @nwtour
This was SVN commit r26105.
Some languages use singular form for another counts than 1, what makes
singular strings in english with hardcoded number causing incorrect
string to be displayed.
Adding special branch for english singular string since it looks nicer.
Differential revision: D4377
Patch by: @nwtour
This was SVN commit r26096.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
Reported by @nani:
Sorting by "has password" in lobby game list does nothing
Add sorting value.
Differential revision: D4382
Reviewed by: @Freagarach
Fixes: #6392
Introduced in: c2155e31c0
This was SVN commit r26090.
-Standardize naming convention (sample_01_01, where first 01 = type and
following, 01 = subtype)
-Add new variants
-Minor update to previous textures
This was SVN commit r26086.
Since it needs a better UX. (Introduced in a70a20fd42.)
Users can choose to still use it.
Differential revision: https://code.wildfiregames.com/D4360
Comment by: @wowgetoffyourcellphone
This was SVN commit r26076.
It was deemed unintuitive to select the whole formation when clicking an
icon.
Differential revision: https://code.wildfiregames.com/D4295
Comments by: @alre, @Langbart, @marder, @wowgetoffyourcellphone
This was SVN commit r26075.
`ElevationBonus` is vague, as discussions proved. Therefore it is
renamed to `Origin`, which, describes better what the value stands for.
`Delay` is also quite vague, so renamed to `EffectDelay`.
Differential revision: https://code.wildfiregames.com/D2016
Comments by: @bb, @nani, @Nescio, @Silier, @Stan, @wraitii
This was SVN commit r26074.
And define it (the attack_move sound) in the templates, such that
modders can change it at will.
Patch by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4364
This was SVN commit r26073.
- Use the correct material, as texture has no alpha, therefore no player
color
- Add missing textures where necessary
- Use null_white for hele_blacksmith_bucket_water instead of loading
useless textures.
Refs: #6326
This was SVN commit r26054.
In 2f24006afb, the siege state for no trainer was not assigned to
variable but used in condition.
Making use of that state actually.
Differential revision: D4367
Patch by: @JCWasmx86
This was SVN commit r26053.
There was an infinite loop:
Order.Gather -> MustKill (L497) -> PushOrderFront(Attack) (L526) ->
NotInRange (L410) -> NotAbleToMove, thus finish order (L426/427) ->
Restart from Order.Gather.
We do two things here:
- Assume we don't have vision when garrisoned, which is not a bad
assumption.
- Check the range and if we are not able to move and not in range,
finish the order.
Introduced in: d3c3072c83
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4349Fixes: #6377
Tested by: @Langbart
Comments by: @Silier, @Stan
This was SVN commit r26044.