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16286 Commits

Author SHA1 Message Date
elexis 416049e4b4 Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139.
Remove the unused "recharge" attack timer which was introduced in
b21e798243 but should have been removed with 4e5c5e2d8f.

This was SVN commit r18599.
2016-08-11 14:35:50 +00:00
elexis fb46ce578f Give the Carthaginian hero Maharbal a melee attack bonus instead of the not implemented charge bonus. Based on patch by fatherbushido, refs #4139.
This was SVN commit r18598.
2016-08-11 14:20:00 +00:00
elexis 7a0703872f Remove a wrong argument from e3b3261a62.
This was SVN commit r18597.
2016-08-11 13:20:31 +00:00
fatherbushido f941744c7b Removes a useless newline in training limit tooltip. Patch by elexis.
This was SVN commit r18596.
2016-08-11 12:34:11 +00:00
fatherbushido 66bd4e9da7 Deletes unused technology file forgotten in 94a240737c, removes 2 tooltips duplicated with aura tooltips. Reviewed by elexis.
This was SVN commit r18595.
2016-08-11 12:27:22 +00:00
fatherbushido 657070aea6 Moves misplaced desciptions from requirementsTooltips to tooltips in technology json files.
This was SVN commit r18594.
2016-08-11 08:49:53 +00:00
niektb 849b79fcec New icon for the Temple of Vesta by Stanislas69 with help from Lion.Kanzen en a little retouching from wowgetoffyourcellphone.
This was SVN commit r18593.
2016-08-10 17:50:41 +00:00
niektb 3102424439 Add Open animation to Ptolemian Gate. Made by Stanislas69.
Fix the Ptolemian Gate obstructions on the fly.

This was SVN commit r18592.
2016-08-08 18:32:28 +00:00
Itms bb1f86f515 Remove duplication of the Hexify function.
Remove the useless extern keyword from function declarations in
ps/Util.h.

Patch by echotangoecho, refs #4095

This was SVN commit r18591.
2016-08-08 12:50:39 +00:00
Itms e3cdb2253d Fix calls to CXeromyces::Terminate in the main loop to fix several possible memory leaks.
Make init/shutdown order consistent in some places.

This was SVN commit r18589.
2016-08-08 08:32:57 +00:00
Itms 162535c7b7 Tiny whitespace cleanup.
This was SVN commit r18587.
2016-08-07 17:44:27 +00:00
fatherbushido 04a81620f9 Update translation messages after the removal of the gate conversion tooltip in b2f4b0f494. Reviewed by elexis. Refs #2706.
This was SVN commit r18586.
2016-08-06 16:31:19 +00:00
Yves 9e4f0cc543 Properly shut down SpiderMonkey using JS_ShutDown.
This also adds some validation to ensure the correct order of JS_Init,
JS_NewRuntime, JS_DestroyRuntime and JS_ShutDown calls.

Refs #3708

This was SVN commit r18584.
2016-08-06 15:41:59 +00:00
elexis e3b3261a62 Attack component tests, reviewed by sanderd17.
This was SVN commit r18583.
2016-08-05 18:44:00 +00:00
fatherbushido 7ce9e7675f Adds and updates documentation in /components/interfaces/ files. Reviewed by elexis. Fixes #4128
This was SVN commit r18581.
2016-08-03 12:04:49 +00:00
Itms 4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
Itms 72ca6c5f80 Style cleanup by leper, preparing the SpiderMonkey update. Refs #3708
This was SVN commit r18579.
2016-08-02 16:12:11 +00:00
elexis f7ff71e8d5 Hotkeys to repair, ungarrison and focus on the rallypoint. Patch by Imarok, refs #4008.
This was SVN commit r18578.
2016-08-02 15:42:35 +00:00
Itms 493990f472 Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.
This was SVN commit r18577.
2016-08-02 15:38:39 +00:00
fatherbushido 335b55d49b Add tests to AuraManager component. Fixes #4123
This was SVN commit r18576.
2016-08-02 12:19:40 +00:00
sanderd17 8af205fd71 Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121
This was SVN commit r18575.
2016-08-02 11:54:18 +00:00
elexis 69b3c5871b Print warnings when no or the wrong list of mods is passed when starting non-visual replays. Patch by ArnH, fixes #2807.
This was SVN commit r18574.
2016-08-02 11:11:10 +00:00
elexis fba9346947 Fix regicide spawn point preference bug, refs #2160.
On maps with multiple buildings it didn't prioritize the civic center.
This part would require a findLastIndexOf array function to avoid the
loop.

This was SVN commit r18572.
2016-07-31 00:40:26 +00:00
elexis 105e1484fb The repair button is expected to work with construction sites.
This was SVN commit r18571.
2016-07-30 23:52:09 +00:00
elexis edd5d20733 Hide unassigned hotkeys. Patch by Imarok, refs #3051.
This was SVN commit r18570.
2016-07-30 16:30:07 +00:00
sanderd17 51eb4b255c Don't let the props inherit the 'idle' animation if the parent doesn't have the needed animation. Fixes #4071
This was SVN commit r18568.
2016-07-29 11:57:27 +00:00
sanderd17 09ab4fe9d3 Add tests to the Foundation component + fix some minor issues found by implementing the tests. Fixes #4121
This was SVN commit r18567.
2016-07-29 11:48:07 +00:00
sanderd17 ab2c73e93a Allow to set 'unused' as a hotkey to disable that action. Patch by Imarok. Fixes #3051
This was SVN commit r18565.
2016-07-27 12:29:31 +00:00
elexis c70975b116 Pompeii random map script by _kali.
This was SVN commit r18564.
2016-07-27 11:35:19 +00:00
fatherbushido 0fcc1fbce6 Fixes scenario map missing units introduced in previous commit, refs f3d35d8a8a.
This was SVN commit r18563.
2016-07-25 20:31:23 +00:00
fatherbushido f3d35d8a8a Prevents training of unexpected units in buildings introduced in 60a2af2988, lets mace trains 2 mercs in captured stoa or in their own stoa for scenario map, fixes #4011.
This was SVN commit r18562.
2016-07-25 18:54:28 +00:00
elexis 20b4e039be Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
Thus fix lineendings in files that were missed in bcbf25bfbd, as
reported by Imarok.

(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).

This was SVN commit r18561.
2016-07-25 12:58:47 +00:00
elexis a0058c533b Don't throw errors and hide the summary screen button when encountering an empty replay metadata file.
That kind of file can be written in case the partition has no more space
left when ending the game.

This was SVN commit r18560.
2016-07-25 11:26:56 +00:00
elexis e262e021b0 Fix an off by one error. Reported by fatherbushido, refs #2160.
This was SVN commit r18559.
2016-07-25 11:20:34 +00:00
elexis bcbf25bfbd Fix line endings of all files in source/ except source/third_party/.
This was SVN commit r18558.
2016-07-25 09:07:45 +00:00
elexis ba25ffef74 rmlib2 simplifications.
This was SVN commit r18556.
2016-07-24 04:25:45 +00:00
elexis 8e1dcbe2fa Mediterranean tree balancing.
Increase minimum distance between forests so as to carve more space for
player buildings. Reported by sentado, based on patch by _kali.
Adapt metal and stone mine numbers to keep the same probability.

This was SVN commit r18555.
2016-07-24 04:24:44 +00:00
elexis c8d7992820 Mediterranean shoreline heightdata fix for easier dock placement (especially in caucasus). Reported by sentado, patch by _kali.
This was SVN commit r18554.
2016-07-24 04:19:56 +00:00
elexis e80f0f9930 Mediterranean bugfix for a rare case where birch trees were placed in north africa
(since the localbiome wasn't set for stronghold bases).
Remove non-existing roads which were not accessed before.

This was SVN commit r18553.
2016-07-24 04:18:10 +00:00
elexis a3da37ffd3 Gaia control improvements.
Don't throw errors when finishing a gaia foundation.
Allow cheats for gaia.

This was SVN commit r18552.
2016-07-24 02:19:34 +00:00
elexis c652e0942a Session cleanup.
Move some code from selectViewPlayer to updateTopPanel.
Inline variable civName.
Move one check out of an if-statement in selectViewPlayer.
Merge duplicate call Engine.GetGUIObjectByName("civIcon") for
consistency with other code.

This was SVN commit r18551.
2016-07-24 02:17:43 +00:00
elexis 64624d121c Tree balancing of the red sea map.
Sometimes players didn't have any wood close by while usually all
players have practically limitless wood around. Reported by sentado.
Thus enforce greater distance between big forests and add some tiny
forests in between them.
Keep a big distance between all forests as it is supposed to be a
desert.

This was SVN commit r18550.
2016-07-23 17:30:32 +00:00
LordGood 6543e78cce Seleucid dock
This was SVN commit r18549.
2016-07-23 10:15:46 +00:00
elexis eaf0f88420 Add missing vertical heightmap scaling to _kali's new random map scripts.
This was SVN commit r18548.
2016-07-22 18:26:53 +00:00
elexis 9da74739d4 Gah, refs fb8f360ef0.
This was SVN commit r18547.
2016-07-22 15:12:11 +00:00
elexis 9c4344a940 Acoustic notification when someone mentions the name of the player in the lobby or game chat. Patch and soundfile by andy5995.
This was SVN commit r18545.
2016-07-21 15:31:39 +00:00
elexis 8dddd369ef Basic regicide gamemode. Based on patch by Sandarac, refs #2160.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.

This was SVN commit r18544.
2016-07-21 15:12:49 +00:00
elexis 34c26767ca Add reddish dust to red sea. Actor by Stan, reviewed by _kali.
This was SVN commit r18543.
2016-07-21 11:20:33 +00:00
elexis 41474760e2 Remove healers from the idle worker queue as that is typically used to get units back to work or delete the workers if they can't work anymore. Thanks sanderd17 for a quick opinion.
Idle healers still show up when pressing the idle worker selection lasso
filter hotkey (I by default).

This was SVN commit r18542.
2016-07-21 10:46:32 +00:00
mimo 26b29e1de7 fix fa7e0c10ba
This was SVN commit r18541.
2016-07-21 07:44:28 +00:00