Ykkrosh
29b458da40
# Use the footprint shape when rendering unit selection outlines
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This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
Ykkrosh
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
Ykkrosh
9e1491f6d9
Fix a broken entity
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This was SVN commit r7476.
2010-04-23 16:02:04 +00:00
Ykkrosh
0429c113ab
Tell nasm to use macho64 when appropriate
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This was SVN commit r7475.
2010-04-21 20:56:32 +00:00
Ykkrosh
e738d2f7fc
MSVC warning 'fix'
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This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
Ykkrosh
ef2b79280e
Convert internal entity templates for the new simulation system
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This was SVN commit r7471.
2010-04-19 20:55:07 +00:00
Ykkrosh
227e86018b
Update the entity conversion/validation scripts to work with internal data
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This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
Ykkrosh
08db7ebe13
# Support training units in buildings.
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Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
Ykkrosh
45368671c4
Convert training queue data in entity templates.
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This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
Ykkrosh
17c9478229
Add some training buildings to the test map.
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This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
Ykkrosh
0d8338c90e
# GUI bug fixes.
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Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.
This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
Ykkrosh
9f1d904278
# Fix use-of-freed-memory bug.
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Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")
This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
Ykkrosh
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
Ykkrosh
6a9de50692
# Use the correct projectile models.
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Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
Ykkrosh
fb72b3c63b
# Add a map for testing projectiles
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This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
Ykkrosh
abaea508ac
# Fix startup warning in scenario editor
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This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
Ykkrosh
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
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This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
Ykkrosh
4570a6af72
Import quiver prop since it's needed for archers
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This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
Ykkrosh
701fcc18a6
Attempt to make build system's CPU architecture detection slightly less broken
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This was SVN commit r7458.
2010-04-15 20:15:16 +00:00
Ykkrosh
d6ab843f9d
# Documentation updates
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This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
Ykkrosh
3a1abb5d8f
# Compile gameplay scripts in strict mode.
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Fixes #487 .
This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
Ykkrosh
3117f52d7c
# Automatic runtime validation of entity template files.
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Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
Ykkrosh
f9195d8a29
Update source contributors list (see #472 )
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This was SVN commit r7454.
2010-04-14 10:29:14 +00:00
janwas
0efef76f7d
disable delay-loading of version.dll.
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Of the delay-loaded DLLs, version.dll is the only one that is used in
proximity to WoW64 FS redirection, which apparently has a dangerous
interaction with delay-loading. This should prevent #484 (after
update-workspaces + a rebuild), but we can't be sure due to lack of an
x64 Vista or Win7 machine for testing. Can someone please confirm that
it works without requiring the -quickstart workaround?
refs #484
This was SVN commit r7453.
2010-04-10 17:26:10 +00:00
Ykkrosh
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
Ykkrosh
252d427f10
Fix consistency problems in old entity templates
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This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
Ykkrosh
cf48ff0588
Expose JS_HasProperty
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This was SVN commit r7449.
2010-04-09 18:45:28 +00:00
Ykkrosh
1fa8052cbe
Support 'replace' attribute in entity template inheritance.
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Escape whitespace when emitting XML, to avoid attribute-value
normalization.
This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
Ykkrosh
0ccd4b50ca
Remove mention of no-longer-working -actorviewer option
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This was SVN commit r7447.
2010-04-08 10:51:42 +00:00
Mythos_Ruler
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
Mythos_Ruler
525e37c3f0
#New "wet season" Savanna terrains.
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This was SVN commit r7445.
2010-04-06 23:22:20 +00:00
Mythos_Ruler
4237a94973
#Tweaked Temperate forestfloor terrains.
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This was SVN commit r7444.
2010-04-06 23:21:35 +00:00
Ykkrosh
2f34e5fbc6
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
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This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
Ykkrosh
c02771fef2
Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
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This was SVN commit r7442.
2010-04-06 15:17:06 +00:00
Ykkrosh
27556f4b21
Fix window title only displaying the first character
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This was SVN commit r7440.
2010-04-06 12:32:17 +00:00
janwas
b4f680594b
fixes from work:
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- correct AllocateAligned deleter and alignment value
- workaround for boost #pragma pack warnings
add DivideRoundUp
This was SVN commit r7439.
2010-04-06 12:06:02 +00:00
Ykkrosh
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh
cfca28cab0
# Initial audio integration with new simulation system.
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Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
Ykkrosh
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
Ykkrosh
7a14a3ee90
Sync new entity definitions with old
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This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
Ykkrosh
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
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This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
MattSherman
992d0b04c1
First batch of fixed Stereo > Mono
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This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
MattSherman
62a0129aba
oops, this is the actual file
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This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
MattSherman
e41d4500ef
XML to boot
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This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
MattSherman
ffba5a6ecc
Something for Philip :-)
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This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
Ykkrosh
7abb71f265
Use optimised FCollada on Unix non-debug builds. Fixes #207 .
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This was SVN commit r7429.
2010-04-03 11:27:24 +00:00
Ykkrosh
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
janwas
6fb5c1b307
lib/ changes required at work:
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- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout
This was SVN commit r7427.
2010-04-03 10:46:28 +00:00