Compare matrix values against `undefined` instead of relying on `||`
because `||` does not work as intended when distance is `0`.
Differential Revision: https://code.wildfiregames.com/D2761Fixes: #5761
This was SVN commit r23693.
Some languages like sk in [[SVN:21907]] have changed crucial line with
information about how many plurals language uses and how to calculate
correct one. However in plural_forms this line could not be matched with
implemented functions so as result object with default settings have
been returned what resulted in using only singular for translatePlural
calls.
Affected languages (12):
sk, lt, uk, cs, pl, ro, mk, he, ga, cy, be, br
I am leaving old variants as they can be useful for another languages.
Differential Revision: https://code.wildfiregames.com/D2751
Comments by: wraitii
This was SVN commit r23690.
Use a suffix for bundled libraries in order to rebuild them when we
patch them, refs #2551.
Patch By: Krinkle
Differential Revision: https://code.wildfiregames.com/D2649
This was SVN commit r23686.
Also resolves whitespace issue in WallSet component breaking structree
and rmgen
wallbuilder when wall curve pieces are listed separated with newlines (&
tabs)
instead of single spaces.
Requested by: Nescio
Refs: #2944, D900
This was SVN commit r23684.
.json files in simulation/data/template/helpers/damage_types and
status_effects will be used to internationalise damage types and status
effects, as well as share common text.
Fixes the order of damage types being inconsistent.
Add the possibility for i10n xml extractor to set a custom context.
Fixes#4801
Related to D2296.
Featuring work from: Freagarach
Differential Revision: https://code.wildfiregames.com/D2337
This was SVN commit r23681.
Use a fixed range delta around the missile hit-location for neighboring
entities to damage.
Use a common query for GAIA and non-GAIA entities.
Do not presume attackable entities have Health.
Fix an issue where gaia entities were returned twice.
This fixes concerns reported by elexis at 38b2e37a61 and by Freagarach
at 16b452cf91.
Differential Revision: https://code.wildfiregames.com/D2738
This was SVN commit r23680.
This includes:
- some build fixes
- Jenkins pipelines, in use since January
- a revamped DMG build script, including dmgbuild configuration by Tobbi
and a tweak by norsnor (D2650)
Differential Revision: https://code.wildfiregames.com/D2523
This was SVN commit r23676.
Corrects the name of the Seleucid champion pikeman: “silver shields” is
the name of their corps, they fought as phalangites, thus there is no
need to specify that.
Patch by: @Nescio
Comments by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2736
This was SVN commit r23674.
Fixed hand position on infantry pikeman.
Adjusted Shield position in some howdah.
Replaced Shield cloak on an outdated (to be updated) shield
This was SVN commit r23646.
Use the github mirror instead,
Update from 59.1 to 59.2
Accepted by: @Itms
Patch by: @Krinkle
Differential Revision: https://code.wildfiregames.com/D2717
This was SVN commit r23644.
Differential Revision: https://code.wildfiregames.com/D2162
Patch by: Freagarach
Replace current fleeing order with new fleeing order instead adding new
one on top of current fleeing order, what was causing fleeing unit to
move further away as it should.
This was SVN commit r23637.