Ykkrosh
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh
566bbf0fa0
Fix assertion failure when running pre-game GUI
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This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh
1243fbaa8c
Fix accidental line duplication
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This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh
5e618e1526
Remove redundant bounds check
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This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
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Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh
03c75100ab
# Fix terrain blending logic.
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Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh
d0bc4253c9
Add new terrain blend textures.
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Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
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Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas
fd46b9e370
fixes/improvements from work:
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file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh
0d8ffa58dc
AoE3Ed build fixes
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This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
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Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh
1051d10f54
Add "chat" command.
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Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh
23a3dfe755
Fix typo in error message.
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This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh
d8cd31d4b6
Add probably-unnecessary script serialization test.
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This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh
19548a7379
Fix use of uninitialised variable.
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This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
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closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
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Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas
002e3f5606
minor fixes from work; also add sys_WideFromArgv
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This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
Kimball
a992bd23ca
Better shuttle meat.
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This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
Kimball
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
Kimball
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
Kimball
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
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This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer
47f9768da8
# New Roman House
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This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh
2fa3c554de
Windows build fixes
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This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh
40933c06e1
Primitive support for gamepad camera movement
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This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball
37c1c2e9b8
One last fix
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This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball
564c54c1cf
Fixed corral
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This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball
1d05ed7c31
Kart corral updates
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This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball
a0add039bd
New carthaginian corral
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This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur
16be9799fb
Edited the about dialog to reflect the present more open development model.
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This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
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This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
evanssthomas
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh
2fd6e2e8cc
Fix some more warnings
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This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
802f22485b
Fix some warnings on Windows
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This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh
ad3f33dd27
Build fix for very old SDL
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This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
Ykkrosh
11b767e235
Stop unit deletion prompt text overlapping the window border
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This was SVN commit r8832.
a03
2010-12-09 22:15:23 +00:00
Ykkrosh
89b294d536
Disable compression for more UI textures with noticeable artifacts
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This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
Ykkrosh
7a9e12613d
Update release number
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This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
janwas
ba2a9d7af3
improvements from work: [update-workspaces required]
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- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
historic_bruno
78f2924f9c
Changed default maps
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This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
Mythos_Ruler
76a67755bc
Garrison flag for wall turret.
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This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
Mythos_Ruler
c7a31987bb
Moar garrison flag work.
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This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
Mythos_Ruler
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
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This was SVN commit r8824.
2010-12-08 23:10:24 +00:00