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Commit Graph

25527 Commits

Author SHA1 Message Date
ShadowOfHassen 0c4bcd9139 Update gitignore to add rules.json
Fixes #7133
2026-03-11 19:24:17 +01:00
Lancelot de Ferrière 25fd3aa93c Small optimisation for VertexPathfinder edge handling.
Previously, edges where bundled collected first then sorted in 4 AA and 1 unaligned bucket. We can separate the unaligned edges right away, which is a little faster.

Also make sure Vertex::pred is initialized.
2026-03-11 18:45:23 +01:00
Lancelot de Ferrière a6e0a623b4 Avoid constructing temporaries for Edge objects in VertexPathfinder 2026-03-11 18:45:20 +01:00
wowgetoffyourcellphone 666685645b Athēna Parthenos by @nifa
Athēna Parthenos by @nifa
2026-03-10 21:58:17 +01:00
phosit e2dbcea487 Remove INetSession
This was only used in the `CNetFileTransferer`. Only one function is
called. That can also be a `std::function`.
2026-03-05 21:09:14 +01:00
phosit e0c189a43e Fix string format in economy walkthrough
This has been introduced in 29ac569511.

Fixes: #8788
2026-03-05 20:20:19 +01:00
trompetin17 15076a4504 Relax font alias pattern to allow custom font families
Update the font alias regex pattern from:
    (mono|sans)-(bold-|italic-)?(stroke-)?[0-9]{1,3}
to:
    [a-z]+-(bold-|italic-)?(stroke-)?[0-9]{1,3}

Previously the pattern only allowed the `mono` and `sans` font families.
This change generalizes the pattern to accept any lowercase font family
name, making it compatible with the font alias convention described in:

https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support

This allows new fonts to be registered through aliases without modifying
the regex each time a new family is introduced.
2026-03-05 11:58:52 -05:00
Vantha 01476b9836 Only render the minimap texture if it'll be displayed
This patch implements a way for minimap-type GUI objects to request the rendering
of the minimap texture each frame. If it wasn't requested the minimap
texture isn't rendered at all and the objects only request it while they are
being displayed. This saves unnecessary work and fixes a bug where the
minimap briefly showed the revealed map after a cinema path ended
playing, since it isn't updated every frame (only 2x per second).
2026-03-03 11:25:52 +01:00
Vantha 67c96094f0 Disable smooth LOS during cinema paths
The whole map is revealed when starting to play a cinema path and
then hidden again when it finished (if necessary).
This patch fixes the ugly fade in at the start and fade out after
the end previously caused by this.
2026-03-03 11:25:52 +01:00
Vantha 004fdfdb58 Initialise m_DrawPaths inside the class
Default values like this are better set inside the class already rather
than in the constructor.
2026-03-03 11:25:52 +01:00
Vantha 64de934dd3 Revamp the cinema GUI code
This patch introduces a new class for managing the cinema overlay (two
black bars) and cutscene mode. This makes it more extensible for the
future, e.g. allowing to display text on the bars.
Since <include> elements can only be placed inside an <object>, this
patch needs to restructure session.xml a bit and also adds some
explanation comments while at it.
2026-03-03 11:25:52 +01:00
Vantha d882ab74a1 Revamp CinemaManager component
Clean up the the implementation, improve the naming, and
add some more documentation as well as more in-depth tests.
2026-03-03 11:25:52 +01:00
Vantha 1d3cdec48d Move cutscene mode to renderer
This patch splits "cutscene mode" (disabling silhouttes, territory
borders and other visual overlays) from the cinema manager component
and moves it to the renderer, since it doesn't influence the simulation
anyway. The mode can now be independently controlled by the GUI. This
is done so it can also be used for other narrative elements like speech
or dialogue in the future. Cutscene mode is still always enabled while
cinema paths are playing, though.
By design, this also fixes the issue that range overlays weren't hidden
during cutscene mode.
2026-03-03 11:25:52 +01:00
Vantha c7247936bf Introduce separate LosRevealWholeMapForAll flag
It was previously stored at the end of the array of per-player flags and
set by calling SetLosRevealWholeMap with the player ID -1. However, ever
since the introduction of observer mode in 883f307b40, -1 is the player
ID of observers everywhere else including for GetLosRevealWhole:
GetLosRevealWhole(-1) always returns true in order to reveal the map to
observers, however, the cinema manager, for example, called it meaning
to find out whether the whole map is revealed to all players.
To fix this and avoid confusion about this in the future, this patch
splits this flag from the per-player flag array and introduces new
functions to set and retrieve it.
2026-03-03 11:25:52 +01:00
Vantha 21a61721a7 LosRevealAll -> LosRevealWholeMap
This name is more descriptive.
And the plan is to split off the extra player value of the vector into
an own flag in the future, and LosRevealAllForAll would have been a poor
name for that.
2026-03-03 11:25:52 +01:00
Vantha d7eafb8c5d Fix wrong cinema path duration at nondefault sim rates
For example, at 2x, the cutscenes were cut off in half -- by the cinema
manager disabling itself to early.

Refs #3814
2026-03-03 11:25:52 +01:00
Vantha ab378c016e Disable Han stockades in Survival of the Fittest
The other civs use structures/wallset_palisade, but the Han have a
special one, structures/han/wallset_palisade, which the trigger script
didn't disable.

Fixes #8763
2026-03-03 11:24:59 +01:00
guerringuerrin 6ca52a0b23 Reassign default hotkeys and add unit/building selection shortcuts
Add default hotkeys for unit selection by class and for placing common buildings,
building on the previous buildings and units hotkeys work.
Several existing bindings are reassigned to avoid conflicts and group related actions
on consistent key combinations.
2026-02-27 10:54:04 +01:00
ShadowOfHassen 9caaa37482 Update Splashcreen Message
Reword the text on the splashscreen to sound more inviting and increase
the dialog size to ensure there's enough space for the message in all
languages.

Fixes #8682
2026-02-25 10:18:34 +01:00
Vantha c799e4221a Add SpecificNames for the phases of the Germans
Sources:
https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/w%C4%ABhs%C4%85
https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/burgz
https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/haimaz

See https://wildfiregames.com/forum/topic/140596-specific-phase-names-for-the-germans

Fixes #4667
2026-02-23 23:17:09 +01:00
obelix ed6075c222 Fix wrong value for the Aura of Kush Hero Arakamani
The wrong value leaded to the aura having no effect.
Reported by @Atrik
Investigated by @Vantha

Fixes #8725
2026-02-21 13:16:16 +01:00
Atrik adb435b405 Fix inconsistent chat line spacing
Chat lines with different text heights were being positioned incorrectly
because each line's position was calculated using its own height rather
than the cumulative height of all previous lines.

This caused overlapping text and inconsistent vertical spacing when
messages had varying font sizes or line counts.

Now properly track cumulative height as we iterate through lines to
ensure each message appears at the correct vertical position regardless
of individual line heights.
2026-02-21 08:48:17 +01:00
Vladislav Belov 975d1cb5fa Makes default rain a bit more natural 2026-02-20 22:46:50 +01:00
Vladislav Belov f1d62f348c Adds simple samples for new particle features 2026-02-20 22:46:50 +01:00
Vladislav Belov aae957ec7b Adds fixed orientation to particles
New features:

* Relative position
* Relative and absolute fixed axis
* Local space
* Axis along velocity vector
2026-02-20 22:46:49 +01:00
Vladislav Belov 4dff44ac9b Removes GL extensions for ARB backend 2026-02-20 22:07:40 +01:00
Vladislav Belov 6e9b94d3fc Removes ARB backend from options 2026-02-20 22:07:39 +01:00
Vladislav Belov 145e1c116d Removes ARB shaders 2026-02-20 22:07:39 +01:00
Vladislav Belov 0432b86de7 Removes ARB (legacy OpenGL) backend
ARB is a legacy backend which uses old assembly shaders. It makes
writing shaders more complex. According to the stats
https://feedback.wildfiregames.com we small amount of players with
ARB.

Fixes #8533
2026-02-20 22:07:38 +01:00
Vantha 963fed0036 Fix request timeout error dialog
The error dialog only showed "Failed to connect to server. The
connection request timed out." while since 78900842b1 it was supposed to
display a longer, more detailed message with a link to the FAQ. But this
never worked.
2026-02-20 21:26:52 +01:00
Vantha 0168ad9cbe Support setting multiply and add to 0 in techs
Previously (only) setting `multiply` and/or `add` to zero in a tech
modification caused warnings saying the format wasn't recognised.
With this patch, those cases are now handled as one would expect.
2026-02-20 21:26:19 +01:00
phosit 38eb999ff9 Use a slider for population cap
To allow Unlimited / Infinity the slider can't be linear.

Refs: #2593
2026-02-20 20:02:37 +01:00
phosit e79f8ea327 Without entities, don't require a simulation
Since 067a7abc72 a simulation is required when loading a non generated
map.
This breaks the serializationtest as it doesn't pass the simulation to
the secondary map-reader.
2026-02-17 20:37:21 +01:00
Atrik 0ad6d36049 Fix Trainer-ProductionQueue sync OnOwnershipChange
Use ProductionQueue.RemoveItem() instead of direct StopBatch() calls
to ensure both components stay in sync when entity training lists
change due to ownership changes.

Fixes #8691
2026-02-17 16:07:24 +01:00
Ralph Sennhauser 38939040e5 Set indent value for switch statement
Old and documented default is 0, tho the implementation changed at some
point to 1 in it's default config. As such explicitly set it to 0 so it
stays as is independent of stylistic version.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-02-16 14:19:19 +01:00
Ralph Sennhauser d4ec54a461 Update LICENSE files for cpp-httplib
Drop mongoose and add cpp-httplib instead.

Refs: #7140
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-02-15 19:47:30 +01:00
phosit a2c59cf87f Update appdata for next RC 2026-02-15 17:31:57 +01:00
Vladislav Belov 2e0c34d479 Adds sort mode to particles 2026-02-09 21:29:42 +01:00
ShadowOfHassen 88dc947b6a Update Petra Description
Update Petra Description to be more generic

Fixes #7545
2026-02-09 15:52:06 +01:00
wowgetoffyourcellphone eba1fb0e10 A Mild Edit to the White Cliffs of Dover description
Adds historical clarification and removes language that sounds a bit right-wingy to modern ears.
2026-02-09 00:06:01 +01:00
phosit 00f173685a Use std::optional for m_RejoinTestTurn
This removes a `-1` from #8468.
2026-02-08 19:56:01 +01:00
phosit df18e22277 Remove Script::CreateArray
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.

Fixes: #8702
2026-02-08 19:27:50 +01:00
obelix fe9c0f6c2f Fix the SpecificName for Athenian Hero Hippocrates
The SpecificName was a copy of GenericName.
2026-02-07 23:28:03 +01:00
Vladislav Belov 70c15abadb Fixes Atlas Terrain panel in dark mode 2026-02-06 15:21:15 +01:00
ShadowOfHassen 81e5b973c8 Fix spelling of Philip II of Macedon 2026-02-06 10:41:28 +01:00
ShadowOfHassen 2b4e0c46f0 Fix mixed up date
Reported by @Dunedan on the forum in
https://wildfiregames.com/forum/topic/137892-release-28-branch
2026-02-06 10:41:28 +01:00
phosit 45c3a03a2e Update appdata for next RC 2026-02-04 19:12:52 +01:00
guerringuerrin 1b814afd6c Integration of AutoCiv hotkeys for placing buildings, cycling through buildings, and selecting all units of certain class.
Simplify building selection hotkeys to use template basename instead of full path
Allow Shift hotkey to add buildings in cyclic selection hotkeys and also units in unit class selection hotkeys
Add support for remove unit class from selection
2026-02-04 08:09:45 -03:00
guerringuerrin 8c917ad240 Added myself to the programming credits 2026-02-04 11:09:58 +01:00
Atrik 498e7c896a Remove non-existent animation variant references
Fixes #8676
2026-02-04 11:05:07 +01:00