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forked from mirrors/0ad
Commit Graph

292 Commits

Author SHA1 Message Date
Acumen d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
Acumen 7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
Acumen 45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
Acumen c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
Acumen 82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
Acumen a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
Acumen c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
Acumen eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
Wijitmaker f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
Wijitmaker e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
Wijitmaker 547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
Wijitmaker 0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
Wijitmaker 42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
Wijitmaker 7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
Wijitmaker 18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
Acumen 1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
Acumen bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
Wijitmaker ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
Wijitmaker 9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
Wijitmaker d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
Wijitmaker 8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
Wijitmaker 88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
Wijitmaker 9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
Wijitmaker 2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
Wijitmaker ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
Acumen bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
Acumen a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
Acumen daebe3fec1 Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
Acumen 8e071ef602 Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
Ykkrosh f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
Ykkrosh 1c2acfed8c CInput textcolor
This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
Ykkrosh e533f5c7fc Executable version of archive-builder
This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
Acumen e72addb945 Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
Wijitmaker 6ed2914438 Textures fixes for the field.
This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
Wijitmaker 0de36f5042 diagonal variation requested by Michael
This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
Wijitmaker 906d208c41 Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
Acumen 8ebc09b336 More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
Wijitmaker 58909b727a Hopefully removing the deleted files
This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
Acumen c97077f971 Itsy bitsy Editor adjustments.
This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
Ykkrosh f4fe8c8543 Sky colour, plus skycolor config value
This was SVN commit r1583.
2004-12-28 11:16:05 +00:00
Acumen 7c390625c9 This was SVN commit r1582. 2004-12-28 03:53:52 +00:00
Acumen 7ce95fdaa4 Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
Ykkrosh 05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
Wijitmaker 169154c043 mesh for philip's snowman
This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
Wijitmaker d58eff26c1 texture for snowman
This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
Wijitmaker 5d90c70c8b actor for snowman
This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
Wijitmaker 579cb98383 The actor files needed for the santa hat
This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
Wijitmaker 6a6be33794 Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
Wijitmaker 66041bb56d name fix
This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
Wijitmaker 26b439d589 Santa head
This was SVN commit r1572.
2004-12-23 23:54:56 +00:00