janwas
016bd1dc5e
add delayload entry for the (now dynamic) libjpg
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This was SVN commit r1664.
2005-01-07 12:41:55 +00:00
janwas
974292c5b7
forgot to add yesterday :/
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I/O plugin for libjpg that reads from memory
This was SVN commit r1661.
2005-01-07 11:13:20 +00:00
janwas
dd3a0dd657
tex:
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- complete+document+fix texture orientation code
- add JPG codec
- file extension check bugfix: now case-insensitive
also some general cleanup.
This was SVN commit r1660.
2005-01-07 02:00:14 +00:00
janwas
c5de965814
wsdl:
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- add SDL_WaitEvent
- fixed evil bug due to incorrect interpretation of
PIXELFORMATDESCRIPTOR.cColorBits (destabilized ATI drivers)
- remove ps/ dependency in "screenshot" key hook
- fix bug in gamma functions
- remove asm trampolines, replace with plain inline calls (efficiency <
safety)
- SDL thread calls implemented in terms of POSIX functions
This was SVN commit r1659.
2005-01-07 01:25:10 +00:00
janwas
f503a1f4e7
handle.h: include guard
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vfs: path_append and exact-case handling bugfixes
wtime: added FILETIME->time_t conversion; small improvements
This was SVN commit r1658.
2005-01-07 01:16:43 +00:00
janwas
e6a12f76e2
aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements
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mem: explicit mem_shutdown call - try to avoid exit order problems
unifont: remove logger calls (dependency on ps/)
This was SVN commit r1657.
2005-01-07 01:13:48 +00:00
janwas
577c23d936
cursor: remove dependency on CVFSFile (all lib/res files must not depend on ps/, so that they can be reused in other projects)
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wposix:
- FILETIME->time_t conversion for *stat
- improve opendir/readdir etc.; add readdir_stat_np
- add pthread_join and pthread_cancel
- add portable sem_* semaphore functions (alternative to SDL semaphores)
file: use readdir_stat_np instead of reading non-portable struct dirent
fields
This was SVN commit r1656.
2005-01-07 01:10:00 +00:00
janwas
090ea2301a
wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/!
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sysdep.h: add pick_dir
sysdep/win/win.cpp: .. and its win32 implementation
This was SVN commit r1655.
2005-01-07 00:59:52 +00:00
janwas
39783e6a17
lib.h: corrected 2 casts:
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- problem when using CHECK_ERR with functions returning a Handle
- incorrect sign conversion when passing non-ascii (> 0x80) chars to
FOURCC
precompiled.h: include lib/types.h
This was SVN commit r1654.
2005-01-07 00:55:53 +00:00
janwas
2077d4fd1d
timer.cpp: start FPS value = 60 => faster convergence
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timer.h: TIMER uses debug_out
main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)
This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
janwas
f7e82dbc16
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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also prepended ps/ to make location clear.
This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
janwas
3c2b7aa24c
added libraries/libjpgadd
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This was SVN commit r1650.
2005-01-07 00:24:54 +00:00
Acumen
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
Acumen
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
Acumen
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
Acumen
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
Acumen
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
Acumen
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
Acumen
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
Ykkrosh
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
Ykkrosh
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
Ykkrosh
618c6cbbe7
Avoid flickering when zooming at near-zero speeds
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This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
Acumen
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
Ykkrosh
bb8e24ec60
Corrected spelling
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This was SVN commit r1637.
2005-01-04 22:07:17 +00:00
Ykkrosh
0de796c5ea
Send Load event to GUI objects after (instead of while) loading the rest of the engine
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This was SVN commit r1635.
2005-01-04 21:51:23 +00:00
Ykkrosh
a61a961edd
Don't display blank tooltips
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This was SVN commit r1634.
2005-01-04 21:37:51 +00:00
Wijitmaker
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
Wijitmaker
e7c6299c54
A few placeholder textures for the new civ heads
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This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
Wijitmaker
547cd7cf74
A few alternate head meshes
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This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
Wijitmaker
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
Wijitmaker
42eb12f6e4
This was SVN commit r1629.
2005-01-04 05:46:39 +00:00
Wijitmaker
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
Wijitmaker
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
Acumen
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
Ykkrosh
31f0e62c83
Changed the add_color GUI sprite effect to use alpha=0 by default
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This was SVN commit r1625.
2005-01-03 22:23:27 +00:00
Ykkrosh
0a99e2a189
Another extremely important whitespace fix
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This was SVN commit r1624.
2005-01-03 20:40:32 +00:00
Ykkrosh
cff12c4127
Extremely important whitespace fix
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This was SVN commit r1623.
2005-01-03 20:34:38 +00:00
Acumen
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
Wijitmaker
ddc7b6ceef
Meshes for the new units and some animal meshes
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This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
Wijitmaker
9a6b10a3c6
Actors for placeholder signs and props actors for propped dude
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This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
Wijitmaker
d9e405c49d
Actors for the placeholder units
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This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
Wijitmaker
8e0b0eda4c
Dude Head update UVW's
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This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
Wijitmaker
88a2b0f158
place holder textures for some helmets, a new dude head texture, and updated weapons skin
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This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
Wijitmaker
9acdfd40fd
placeholder textures for the placeholder units
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This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
Wijitmaker
2c892001d4
Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
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This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
Wijitmaker
ce1c4b8ef9
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
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This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
Acumen
bdc0073b16
Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
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This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
Ykkrosh
a84351441e
Fixed invalid GL commands (as complained about by 82845G drivers)
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This was SVN commit r1612.
2005-01-02 00:26:48 +00:00
Ykkrosh
f791239396
Fix for strange machine with no audio
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This was SVN commit r1611.
2005-01-02 00:05:33 +00:00
Acumen
a8b7c8c0cf
A little more GUI stuff.
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This was SVN commit r1610.
2005-01-01 19:20:42 +00:00