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Commit Graph

1613 Commits

Author SHA1 Message Date
janwas 016bd1dc5e add delayload entry for the (now dynamic) libjpg
This was SVN commit r1664.
2005-01-07 12:41:55 +00:00
janwas 974292c5b7 forgot to add yesterday :/
I/O plugin for libjpg that reads from memory

This was SVN commit r1661.
2005-01-07 11:13:20 +00:00
janwas dd3a0dd657 tex:
- complete+document+fix texture orientation code
- add JPG codec
- file extension check bugfix: now case-insensitive
also some general cleanup.

This was SVN commit r1660.
2005-01-07 02:00:14 +00:00
janwas c5de965814 wsdl:
- add SDL_WaitEvent
- fixed evil bug due to incorrect interpretation of
PIXELFORMATDESCRIPTOR.cColorBits (destabilized ATI drivers)
- remove ps/ dependency in "screenshot" key hook
- fix bug in gamma functions
- remove asm trampolines, replace with plain inline calls (efficiency <
safety)
- SDL thread calls implemented in terms of POSIX functions

This was SVN commit r1659.
2005-01-07 01:25:10 +00:00
janwas f503a1f4e7 handle.h: include guard
vfs: path_append and exact-case handling bugfixes

wtime: added FILETIME->time_t conversion; small improvements

This was SVN commit r1658.
2005-01-07 01:16:43 +00:00
janwas e6a12f76e2 aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements
mem: explicit mem_shutdown call - try to avoid exit order problems

unifont: remove logger calls (dependency on ps/)

This was SVN commit r1657.
2005-01-07 01:13:48 +00:00
janwas 577c23d936 cursor: remove dependency on CVFSFile (all lib/res files must not depend on ps/, so that they can be reused in other projects)
wposix:
- FILETIME->time_t conversion for *stat
- improve opendir/readdir etc.; add readdir_stat_np
- add pthread_join and pthread_cancel
- add portable sem_* semaphore functions (alternative to SDL semaphores)

file: use readdir_stat_np instead of reading non-portable struct dirent
fields

This was SVN commit r1656.
2005-01-07 01:10:00 +00:00
janwas 090ea2301a wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/!
sysdep.h: add pick_dir
sysdep/win/win.cpp: .. and its win32 implementation

This was SVN commit r1655.
2005-01-07 00:59:52 +00:00
janwas 39783e6a17 lib.h: corrected 2 casts:
- problem when using CHECK_ERR with functions returning a Handle
- incorrect sign conversion when passing non-ascii (> 0x80) chars to
FOURCC

precompiled.h: include lib/types.h

This was SVN commit r1654.
2005-01-07 00:55:53 +00:00
janwas 2077d4fd1d timer.cpp: start FPS value = 60 => faster convergence
timer.h: TIMER uses debug_out

main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)

This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
janwas f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
janwas 3c2b7aa24c added libraries/libjpgadd
This was SVN commit r1650.
2005-01-07 00:24:54 +00:00
Acumen d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
Acumen 7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
Acumen 45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
Acumen c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
Acumen 82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
Acumen a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
Acumen c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
Ykkrosh dbfc576458 Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
Ykkrosh ff34bf40b1 Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
Ykkrosh 618c6cbbe7 Avoid flickering when zooming at near-zero speeds
This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
Acumen eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
Ykkrosh bb8e24ec60 Corrected spelling
This was SVN commit r1637.
2005-01-04 22:07:17 +00:00
Ykkrosh 0de796c5ea Send Load event to GUI objects after (instead of while) loading the rest of the engine
This was SVN commit r1635.
2005-01-04 21:51:23 +00:00
Ykkrosh a61a961edd Don't display blank tooltips
This was SVN commit r1634.
2005-01-04 21:37:51 +00:00
Wijitmaker f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
Wijitmaker e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
Wijitmaker 547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
Wijitmaker 0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
Wijitmaker 42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
Wijitmaker 7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
Wijitmaker 18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
Acumen 1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
Ykkrosh 31f0e62c83 Changed the add_color GUI sprite effect to use alpha=0 by default
This was SVN commit r1625.
2005-01-03 22:23:27 +00:00
Ykkrosh 0a99e2a189 Another extremely important whitespace fix
This was SVN commit r1624.
2005-01-03 20:40:32 +00:00
Ykkrosh cff12c4127 Extremely important whitespace fix
This was SVN commit r1623.
2005-01-03 20:34:38 +00:00
Acumen bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
Wijitmaker ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
Wijitmaker 9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
Wijitmaker d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
Wijitmaker 8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
Wijitmaker 88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
Wijitmaker 9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
Wijitmaker 2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
Wijitmaker ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
Acumen bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
Ykkrosh a84351441e Fixed invalid GL commands (as complained about by 82845G drivers)
This was SVN commit r1612.
2005-01-02 00:26:48 +00:00
Ykkrosh f791239396 Fix for strange machine with no audio
This was SVN commit r1611.
2005-01-02 00:05:33 +00:00
Acumen a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00