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9239 Commits

Author SHA1 Message Date
Vantha 01476b9836 Only render the minimap texture if it'll be displayed
This patch implements a way for minimap-type GUI objects to request the rendering
of the minimap texture each frame. If it wasn't requested the minimap
texture isn't rendered at all and the objects only request it while they are
being displayed. This saves unnecessary work and fixes a bug where the
minimap briefly showed the revealed map after a cinema path ended
playing, since it isn't updated every frame (only 2x per second).
2026-03-03 11:25:52 +01:00
Vantha 67c96094f0 Disable smooth LOS during cinema paths
The whole map is revealed when starting to play a cinema path and
then hidden again when it finished (if necessary).
This patch fixes the ugly fade in at the start and fade out after
the end previously caused by this.
2026-03-03 11:25:52 +01:00
Vantha 004fdfdb58 Initialise m_DrawPaths inside the class
Default values like this are better set inside the class already rather
than in the constructor.
2026-03-03 11:25:52 +01:00
Vantha d882ab74a1 Revamp CinemaManager component
Clean up the the implementation, improve the naming, and
add some more documentation as well as more in-depth tests.
2026-03-03 11:25:52 +01:00
Vantha 1d3cdec48d Move cutscene mode to renderer
This patch splits "cutscene mode" (disabling silhouttes, territory
borders and other visual overlays) from the cinema manager component
and moves it to the renderer, since it doesn't influence the simulation
anyway. The mode can now be independently controlled by the GUI. This
is done so it can also be used for other narrative elements like speech
or dialogue in the future. Cutscene mode is still always enabled while
cinema paths are playing, though.
By design, this also fixes the issue that range overlays weren't hidden
during cutscene mode.
2026-03-03 11:25:52 +01:00
Vantha c7247936bf Introduce separate LosRevealWholeMapForAll flag
It was previously stored at the end of the array of per-player flags and
set by calling SetLosRevealWholeMap with the player ID -1. However, ever
since the introduction of observer mode in 883f307b40, -1 is the player
ID of observers everywhere else including for GetLosRevealWhole:
GetLosRevealWhole(-1) always returns true in order to reveal the map to
observers, however, the cinema manager, for example, called it meaning
to find out whether the whole map is revealed to all players.
To fix this and avoid confusion about this in the future, this patch
splits this flag from the per-player flag array and introduces new
functions to set and retrieve it.
2026-03-03 11:25:52 +01:00
Vantha 21a61721a7 LosRevealAll -> LosRevealWholeMap
This name is more descriptive.
And the plan is to split off the extra player value of the vector into
an own flag in the future, and LosRevealAllForAll would have been a poor
name for that.
2026-03-03 11:25:52 +01:00
Vantha d7eafb8c5d Fix wrong cinema path duration at nondefault sim rates
For example, at 2x, the cutscenes were cut off in half -- by the cinema
manager disabling itself to early.

Refs #3814
2026-03-03 11:25:52 +01:00
Vladislav Belov aae957ec7b Adds fixed orientation to particles
New features:

* Relative position
* Relative and absolute fixed axis
* Local space
* Axis along velocity vector
2026-02-20 22:46:49 +01:00
Vladislav Belov 4dff44ac9b Removes GL extensions for ARB backend 2026-02-20 22:07:40 +01:00
Vladislav Belov 0432b86de7 Removes ARB (legacy OpenGL) backend
ARB is a legacy backend which uses old assembly shaders. It makes
writing shaders more complex. According to the stats
https://feedback.wildfiregames.com we small amount of players with
ARB.

Fixes #8533
2026-02-20 22:07:38 +01:00
phosit e79f8ea327 Without entities, don't require a simulation
Since 067a7abc72 a simulation is required when loading a non generated
map.
This breaks the serializationtest as it doesn't pass the simulation to
the secondary map-reader.
2026-02-17 20:37:21 +01:00
Vladislav Belov 2e0c34d479 Adds sort mode to particles 2026-02-09 21:29:42 +01:00
phosit 00f173685a Use std::optional for m_RejoinTestTurn
This removes a `-1` from #8468.
2026-02-08 19:56:01 +01:00
phosit df18e22277 Remove Script::CreateArray
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.

Fixes: #8702
2026-02-08 19:27:50 +01:00
Vladislav Belov 70c15abadb Fixes Atlas Terrain panel in dark mode 2026-02-06 15:21:15 +01:00
Atrik 99e3799883 Fix formation reshuffling after entity rename
When entities in formations were renamed (e.g., during promotion),
the formation would immediately recalculate all member positions,
and queue movement orders causing visible shuffling.

Changes:
1. Transfer existing offsets movement to the renamed entity
   to maintain current formation structure
2. Schedule offset recalculation for the next tick to allow proper
   reordering after all systems have updated

This preserves formation integrity during renames while allowing
eventual optimal position recalculation.

Fixes #8656
2026-02-04 11:05:07 +01:00
Atrik 6cdbdae87c Add tolerance to offset destination checks
The 0 tolerance to prevent the "waltzing" that was set before this
cannot happen anymore as we now since check for being at destination
before sending a move request in UnitAI. Adding a new small tolerance
now prevents some small movement adjustments of formation members
near their destination.

Fixes #8592
2026-02-04 11:05:07 +01:00
Atrik 8e15b9c000 Fix unit acceleration reset on upgrade
Fixes #7625
2026-02-04 11:05:07 +01:00
Ralph Sennhauser 0d60bdfd2e Readd JS API function Engine.Exit()
Requested in #8244 for scripting purposes and automated testing. Extend
the original design by adding a means to pass an exit status. This also
comes in handy in case one wants to cleanly error out from JS on parsing
errors of command line arguments as reported in #7967.

Fixes: #8244
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-29 20:03:56 +01:00
Vantha b5c4a4635c Revert temporary workarounds for font baseline issues
Those workarounds were added in order to hide issues with the font
rendering in the short term for R28 and will hopefully be properly fixed
for R29.
2026-01-29 19:05:34 +01:00
Vantha 7fd788af0f Temporary workaround for icon misalignment
Quick temporary fix for #8194 for the release of R28.
2026-01-29 19:05:34 +01:00
Ralph Sennhauser 0691e7f0ff Workaround renamed property in gamereport
The gendered citizen feature changed stat counter names in
3592814aa8 which are submitted to echelon
for rated games with the game report, the change in name for the property
means it no longer matches the database column name effectively breaking
rated games.

Translate the property name on the fly.

Fixes: #8687
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-26 08:57:42 +01:00
Vladislav Belov cce01f4d6c Fixes compilation after #8621
Fixes #8685
2026-01-25 16:29:16 +01:00
phosit 13453a3c7b Remove ScriptContext::CreateContext
This function nudges one into using it instead of the constructor. Even
though a `std::shared_ptr` isn't required.
2026-01-24 12:03:05 +01:00
Chrzanof 5daae13525 Pass device command context by reference in DebugRenderer
Improve the DebugRenderer API by passing the IDeviceCommandContext
as a reference instead of calling g_Renderer.

Fixes: #6650
2026-01-24 11:54:01 +01:00
Ralph Sennhauser 8962e066c9 Remove mongoose
Remove sources and references in premake build script as it's no longer
used.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-24 10:45:48 +01:00
Ralph Sennhauser ba4ef61c15 Use cpp-httplib instead of mongoose
Use cpp-httplib for Profiler2 and RLInterface instead of mongoose.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-24 10:45:48 +01:00
phosit 03a5198ed3 Remove g_GUI usage in simulation2/*
This is the last remaining inclusion of a gui file in simulation2/.
2026-01-23 21:05:18 +01:00
phosit 153dfe7ef1 Don't use g_GUI in TurnManager
The turn-manager shouldn't know about the gui.
2026-01-23 21:05:14 +01:00
Dunedan 93ce94655d Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00
Ralph Sennhauser d070bf66b3 List reason for role change in MUC
Shows the reason for the role change in the status message. This is
mostly relevant for communicating the reason and possibly duration for a
moderator or bot muting a user.

Refs: #5679
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-09 19:07:45 +01:00
Cayleb-Ordo 4536190ab4 Update Icon handling of ActorEditor
Previously on non Windows Platforms the Programm would not get its
icon, as the *.rc is not used on e.g. Linux.
Use an xpm File for non Windows Platforms. Use the convenience macro
from wxWidgets to load the icon in a single call.

The icon was converted using GIMP 3.0.6. To avoid `-Wwrite-strings` the
static char* was converted to a const char*.
2026-01-08 11:12:24 +01:00
Ralph Sennhauser e92972d51c Simplify exchange in XMPPClient
Prime usecase for std::excahnge.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-03 20:30:31 +01:00
Ralph Sennhauser dcd12183e4 Label XMPP debug output
Prefix output of DbgXMPP so it is clearly assosiated. Furhter avoid
newlines in debug statements.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-03 20:30:31 +01:00
phosit ba2351611c Remove LoadScripts from CSimualation2
`LoadScripts` and `LoadDefaultScripts` have to be called imediately
after the `CSimulation2` constructor.

By doing the necesarry work in the constructor and removing
`LoadScripts` and `LoadDefaultScripts` the interface of `CSimulation2`
is simplified.
2026-01-01 17:27:54 +01:00
Ralph Sennhauser bc021863af Query XMPP client for connection state
Instead of tracking the connection state separately just query the
client directly.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-01 11:42:23 +01:00
Atrik f856565de9 Add formations paths to UnitMotionDebugOverlay
Formation controllers now display their movement paths when enabling
UnitMotion debug overlay.

Key changes:
- Formation controllers show long paths in blue and short paths in green
- Formation controllers path are rendered if selecting
  some of the formation's members
- Prevent the gui from making redundant calls to SetMotionDebugOverlay

Existing limitations (not regressions):
- Paths are often cleared before entities complete them
- Formation members have short paths that rarely get rendered
2025-12-29 14:30:14 +01:00
Vantha 2e450f0f52 Remove inconsistent override in CDropdown.h
It was added in 670f1e5d42 and, while not illegal, was inconsistent with the
rest of the header file, which caused compiler warnings.
As a quick solution the override keyword is simply removed again.
In the long run, it would be good to still modernise the style of all files
in that directory (at once).
2025-12-29 13:46:47 +01:00
trompetin17 8e820a988e Fix exceeding input boundaries in console
After 734386ce9f the new font system calculate height and cap height,
previously was having some magic number. Now we are using cap height
divide 2 to give a more nice space.

Remove an extra pixel in the buffer and improves background color for
better reading and eye care.

This also support the change console font option added in d549cbeeaa

Fixes: #8351
2025-12-28 20:35:20 +01:00
Vladislav Belov df9c6f510c Fixes ProfilerViewer when drawing empty cells
Currently CalculateStringSize can't handle empty string (see #8630).
As a simple fix for RC just avoid drawing empty texts.

Refs: #8630
2025-12-28 17:36:36 +01:00
Itms 771bf0ba08 Fix NSIS auto-uninstall
The NSIS script incorrectly passes the default installation dir as
argument for the auto-uninstaller of previous installs.

This is supposed to avoid moving the uninstaller to a temp file, but it
is unclear why that was done, as this leaves the uninstaller behind.

More importantly, now that we have changed the default installation
directory, the auto-uninstall tries to remove the previous install from
the new location, which does nothing and leaves behind several GB on the
disk.
2025-12-28 16:26:41 +01:00
Vladislav Belov cea77c497c Fixes TerrainTextureManager after refactoring
In fb98f5059a the manager was refactored
and the order of deinitialization was incorrectly changed.
2025-12-28 12:34:26 +01:00
Vladislav Belov f43e98da09 Fixes uninitialized GPUSkinning in Atlas
Currently CRenderingOptions are initialized only once on the application
start. It means changed m_GPUSkinning wasn't reset on the switch to Atlas.

Fixes #8596
2025-12-27 21:02:48 +01:00
phosit e62eb96092 Allow swapped in pages to close themselves
This wasn't possible because init functions are called inside each
other and the outer one overwrites the result of the inner one.
Now the outer result doesn't overwrite the inner result but stores it to
the pointed to location.
2025-12-27 18:21:18 +01:00
phosit 426ec45751 Don't suspend loader after each finished task
By moving the common `goto done;` ouf of the if-block 5586802b86 changed
the code so that the loader suspend after each task.
This normally isn't a problem as it will continue in the next frame. But
when entering atlas it is treated as an error.
2025-12-27 17:17:06 +01:00
Vantha 4d08446285 Improve Engine.GetTextSize deprecation message 2025-12-23 14:37:23 +01:00
Vantha 670f1e5d42 Fix warnings on the charts tab of summary screen
Engine.GetTextWidth has been deprecated since e845da025a

Idea:
If you look at a dropdown as just a text field (its header) that can
change caption like any other, then getPreferredHeaderTextSize is the
equivalent to getPreferredTextSize (present on buttons and text fields).

Fixes #8493
2025-12-23 10:28:22 +01:00
Vantha fbb6052c30 Fix oversight in 83f4d8789b 2025-12-23 10:28:22 +01:00
phosit 067a7abc72 Don't use PS::Loader::Task outside of Loader
PS::Loader::Task is made for the Loader and it's combersome to use it
outside. Also there is an overhead.
2025-12-21 15:51:58 +01:00