forked from mirrors/0ad
@@ -20,6 +20,8 @@
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class RNSpline;
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namespace Renderer::Backend { class IDeviceCommandContext; }
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struct CColor;
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/**
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@@ -30,6 +30,7 @@ class CBrush;
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class CCamera;
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class CMatrix3D;
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class CVector3D;
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namespace Renderer::Backend { class IDeviceCommandContext; }
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namespace Renderer::Backend { class IVertexInputLayout; }
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struct CColor;
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@@ -33,6 +33,8 @@ class AtlasViewGame;
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class CCanvas2D;
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class CSimulation2;
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namespace Renderer::Backend { class IDeviceCommandContext; }
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/**
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* Superclass for all Atlas game views.
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*/
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||||
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