forked from mirrors/0ad
Remove placeholder rubble templates from bf55acadaa which just contain a foundation and thus would (as readers of previous commit messages might have guessed already) just confuse players if they were used.
Differential Revision: https://code.wildfiregames.com/D693 Split from D643 Refs #1166 Patch By: temple This was SVN commit r19859.
This commit is contained in:
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_1x1.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_3x6.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_4x2.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_4x4.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_4x6.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_5x5.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_6x4.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_6x4_dock.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_8x8.xml</Actor>
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</VisualActor>
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</Entity>
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