forked from mirrors/0ad
Reset turnCach at the begin of the turn
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@@ -130,6 +130,7 @@ BasesManager.prototype.createBase = function(gameState, ent, type = BaseManager.
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/** TODO check if the new anchorless bases should be added to addBase */
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BasesManager.prototype.checkEvents = function(gameState, events)
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{
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this.turnCache = {};
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let addBase = false;
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for (const evt of events.Destroy)
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@@ -760,7 +761,6 @@ BasesManager.prototype.update = function(gameState, queues, events)
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{
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Engine.ProfileStart("BasesManager update");
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this.turnCache = {};
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this.assignGatherers();
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let nbBases = this.baseManagers.length;
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let activeBase = false;
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