forked from mirrors/0ad
Load map scripts as modules
Because its a function `GenerateMap` is renamed to `generateMap`. Allows to rewrite the libraries as modules and to remove the costum `Engine.LoadLibrary` mechanism in the future.
This commit is contained in:
@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmbiome");
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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const isLateSpringBiome = mapSettings.Biome === "alpine/late_spring";
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@@ -234,7 +234,7 @@ MountainRangeBuilder.prototype.CreateMountainRanges = function*(map)
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}
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};
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const tPrimary = ["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"];
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const tGrass = ["steppe_grass_a", "steppe_grass_b", "steppe_grass_c", "steppe_grass_d"];
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setFogThickness(0.46);
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setFogFactor(0.5);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome("generic/temperate");
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const tPrimary = ["medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass",
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"medit_rocks_grass", "medit_rocks_grass_shrubs", "medit_rocks_shrubs"];
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@@ -21,7 +21,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome("generic/sahara");
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setLandBiome();
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("heightmap");
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function* GenerateMap()
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export function* generateMap()
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{
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const tPrimary = ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d",
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"temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"];
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const tGrassA = "savanna_shrubs_a_wetseason";
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const tGrassB = "savanna_shrubs_a";
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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Engine.LoadLibrary("heightmap");
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function* GenerateMap()
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export function* generateMap()
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{
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const tGrove = "temp_grass_plants";
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const tPath = "road_rome_a";
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,9 +2,8 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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const tMainTerrain = g_Terrains.mainTerrain;
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tGrass = ["medit_grass_field", "medit_grass_field_b", "temp_grass_c"];
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const tLushGrass = ["medit_grass_field", "medit_grass_field_a"];
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tOceanRockDeep = "medit_sea_coral_deep";
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const tOceanCoral = "medit_sea_coral_plants";
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const day = mapSettings.Daytime !== undefined ? mapSettings.Daytime == "day" : randBool(2/3);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const templateStone = "gaia/rock/temperate_small";
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const templateStoneMine = "gaia/rock/temperate_large";
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -18,7 +18,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tPrimary = "temp_grass_long";
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const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"];
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const tHillDark = "cliff volcanic light";
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const tHillMedium1 = "ocean_rock_a";
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tGrass = ["temperate_grass_04", "temperate_grass_03", "temperate_grass_04"];
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const tForestFloor = "temperate_forestfloor_01";
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tGrass = ["medit_grass_field_a", "medit_grass_field_b"];
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const tForestFloorC = "medit_plants_dirt";
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -18,7 +18,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const tGrass1 = "savanna_grass_a";
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const tDirt1 = "savanna_dirt_a";
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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const g_InitialMineDistance = 14;
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const g_InitialTrees = 50;
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
|
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|
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function* GenerateMap(mapSettings)
|
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export function* generateMap(mapSettings)
|
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{
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TILE_CENTERED_HEIGHT_MAP = true;
|
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|
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@@ -7,7 +7,7 @@ Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("heightmap");
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|
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
|
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{
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TILE_CENTERED_HEIGHT_MAP = true;
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|
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|
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@@ -1,7 +1,7 @@
|
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tGrass = [
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"tropic_grass_c",
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|
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
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Engine.LoadLibrary("rmgen-common");
|
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Engine.LoadLibrary("rmbiome");
|
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|
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
|
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{
|
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setBiome(mapSettings.Biome);
|
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|
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@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
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Engine.LoadLibrary("rmgen-common");
|
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Engine.LoadLibrary("rmbiome");
|
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|
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function* GenerateMap(mapSettings)
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export function* generateMap(mapSettings)
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{
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setBiome(mapSettings.Biome);
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@@ -1,7 +1,7 @@
|
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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function* GenerateMap()
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export function* generateMap()
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{
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const tOceanDepths = "medit_sea_depths";
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const tOceanRockDeep = "medit_sea_coral_deep";
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@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmgen2");
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Engine.LoadLibrary("rmbiome");
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|
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function* GenerateMap(mapSettings)
|
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export function* generateMap(mapSettings)
|
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{
|
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setBiome(mapSettings.Biome);
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|
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@@ -1,7 +1,7 @@
|
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Engine.LoadLibrary("rmgen");
|
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Engine.LoadLibrary("rmgen-common");
|
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|
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function* GenerateMap()
|
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export function* generateMap()
|
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{
|
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const tPrimary = "temp_grass_long";
|
||||
const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"];
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
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setBiome(mapSettings.Biome);
|
||||
|
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|
||||
@@ -20,7 +20,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome("generic/aegean");
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
globalThis.g_Map = new RandomMap(0, "grass1_spring");
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome("generic/savanna");
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tSnowA = ["polar_snow_b"];
|
||||
const tSnowB = "polar_ice_snow";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tSand = [
|
||||
"desert_sand_dunes_100",
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tCity = "medit_city_pavement";
|
||||
const tCityPlaza = "medit_city_pavement";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
const tPrimary = ["alpine_snow_01"];
|
||||
const tSecondary = "alpine_snow_02";
|
||||
|
||||
@@ -21,7 +21,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome("generic/aegean");
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome("generic/alpine");
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"];
|
||||
const tForestFloor = "temp_plants_bog";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tGrass = [
|
||||
"tropic_grass_c",
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tPrimary = "desert_sand_dunes_100";
|
||||
const tCity = "desert_city_tile";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
const tPrimary = "savanna_grass_a";
|
||||
const tGrass2 = "savanna_grass_b";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tGrass = "savanna_grass_a";
|
||||
const tForestFloor = "savanna_forestfloor_a";
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("heightmap");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
setSkySet("fog");
|
||||
setFogFactor(0.35);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tMainTerrain = "alpine_snow_a";
|
||||
const tTier1Terrain = "snow rough";
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmgen2");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
setBiome(mapSettings.Biome);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
const tMainDirt = ["desert_dirt_rocks_1", "desert_dirt_cracks"];
|
||||
const tForestFloor1 = "forestfloor_dirty";
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
globalThis.g_Map = new RandomMap(0, "blackness");
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
|
||||
@@ -15,7 +15,7 @@ RandomMapLogger.prototype.printDirectly = function(string)
|
||||
// print(string);
|
||||
};
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TS_ASSERT_DIFFER(mapSettings.Seed, undefined);
|
||||
// Phew... that assertion took a while. ;) Let's update the progress bar.
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
globalThis.g_Map = new RandomMap(0, "blackness");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
globalThis.g_Map = new RandomMap(0, "blackness");
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ Engine.GetTemplate = (path) => {
|
||||
|
||||
Engine.LoadLibrary("rmgen");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
g_MapSettings = { "Size": 512 };
|
||||
globalThis.g_Map = new RandomMap(0, "blackness");
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
const tPrimary = "desert_sand_dunes_100";
|
||||
const tCity = "desert_city_tile";
|
||||
|
||||
@@ -2,7 +2,7 @@ Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
const tGrass = ["cliff volcanic light", "ocean_rock_a", "ocean_rock_b"];
|
||||
const tGrassA = "cliff volcanic light";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Engine.LoadLibrary("rmgen");
|
||||
Engine.LoadLibrary("rmgen-common");
|
||||
|
||||
function* GenerateMap()
|
||||
export function* generateMap()
|
||||
{
|
||||
globalThis.g_Map = new RandomMap(0, "grass1");
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ Engine.LoadLibrary("rmgen-common");
|
||||
Engine.LoadLibrary("rmbiome");
|
||||
Engine.LoadLibrary("heightmap");
|
||||
|
||||
function* GenerateMap(mapSettings)
|
||||
export function* generateMap(mapSettings)
|
||||
{
|
||||
globalThis.g_Map = new RandomMap(0, "whiteness");
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "ps/TemplateLoader.h"
|
||||
#include "scriptinterface/FunctionWrapper.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "scriptinterface/ModuleLoader.h"
|
||||
#include "scriptinterface/Object.h"
|
||||
#include "scriptinterface/ScriptContext.h"
|
||||
#include "scriptinterface/ScriptConversions.h"
|
||||
@@ -46,7 +47,7 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr const char* GENERATOR_NAME{"GenerateMap"};
|
||||
constexpr const char* GENERATOR_NAME{"generateMap"};
|
||||
|
||||
bool MapGenerationInterruptCallback(JSContext* cx);
|
||||
|
||||
@@ -376,14 +377,34 @@ Script::StructuredClone RunMapGenerationScript(const StopToken stopToken, std::a
|
||||
|
||||
// Load RMS
|
||||
LOGMESSAGE("Loading RMS '%s'", script.string8());
|
||||
if (!scriptInterface.LoadGlobalScriptFile(script))
|
||||
auto compileResult = scriptInterface.GetModuleLoader().LoadModule(rq, script);
|
||||
scriptInterface.GetContext().RunJobs();
|
||||
auto& future = *compileResult.begin();
|
||||
if (!future.IsDone())
|
||||
throw std::runtime_error{fmt::format("Loading module {:?} takes too long.", script.string8())};
|
||||
|
||||
JS::RootedObject nsAsObject{rq.cx, future.Get()};
|
||||
|
||||
{
|
||||
LOGERROR("RunMapGenerationScript: Failed to load RMS '%s'", script.string8());
|
||||
return nullptr;
|
||||
bool hasGenerator;
|
||||
if (!JS_HasProperty(rq.cx, nsAsObject, GENERATOR_NAME, &hasGenerator))
|
||||
{
|
||||
LOGERROR("RunMapGenerationScript: failed to search `%s` in the module-namespace.",
|
||||
GENERATOR_NAME);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!hasGenerator)
|
||||
{
|
||||
throw std::runtime_error{fmt::format(
|
||||
"The map generation script {:?} didn't export a {:?}.", script.string8(),
|
||||
GENERATOR_NAME)};
|
||||
}
|
||||
}
|
||||
|
||||
LOGMESSAGE("Run RMS generator");
|
||||
JS::RootedValue map{rq.cx, ScriptFunction::RunGenerator(rq, global, GENERATOR_NAME, settingsVal,
|
||||
JS::RootedValue ns{rq.cx, JS::ObjectValue(*nsAsObject)};
|
||||
JS::RootedValue map{rq.cx, ScriptFunction::RunGenerator(rq, ns, GENERATOR_NAME, settingsVal,
|
||||
[&](const JS::HandleValue value)
|
||||
{
|
||||
// When the task is started, `progress` is only mutated by this thread.
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
constexpr std::wstring_view RANDOM_MAP_PREFIX{L"maps/random/"};
|
||||
|
||||
/**
|
||||
* Generate the map. This does take a long time.
|
||||
*
|
||||
|
||||
@@ -1359,11 +1359,17 @@ int CMapReader::StartMapGeneration(const CStrW& scriptFile)
|
||||
{
|
||||
PROFILE2("Map Generation");
|
||||
|
||||
const CStrW scriptPath{scriptFile.empty() ? L"" : L"maps/random/" + scriptFile};
|
||||
const VfsPath scriptPath{scriptFile.empty() ? L"" :
|
||||
static_cast<std::wstring>(RANDOM_MAP_PREFIX) + scriptFile};
|
||||
|
||||
const std::shared_ptr<ScriptContext> mapgenContext{ScriptContext::CreateContext(
|
||||
MAP_GENERATION_CONTEXT_SIZE)};
|
||||
ScriptInterface mapgenInterface{"Engine", "MapGenerator", mapgenContext};
|
||||
|
||||
ScriptInterface mapgenInterface{"Engine", "MapGenerator", mapgenContext,
|
||||
[](const VfsPath& path){
|
||||
// Only allow to load modules inside the maps folder.
|
||||
return path.string().find(RANDOM_MAP_PREFIX) == 0;
|
||||
}};
|
||||
|
||||
return RunMapGenerationScript(stopToken, progress, mapgenInterface, scriptPath, settings);
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -53,7 +53,10 @@ public:
|
||||
for (const VfsPath& path : paths)
|
||||
{
|
||||
TestLogger logger;
|
||||
ScriptInterface scriptInterface("Engine", "MapGenerator", g_ScriptContext);
|
||||
ScriptInterface scriptInterface{"Engine", "MapGenerator", g_ScriptContext,
|
||||
[](const VfsPath& path){
|
||||
return path.string().find(RANDOM_MAP_PREFIX) == 0;
|
||||
}};
|
||||
ScriptTestSetup(scriptInterface);
|
||||
|
||||
std::atomic<int> progress{1};
|
||||
|
||||
Reference in New Issue
Block a user