forked from mirrors/0ad
Try out some replacement animations for capturing on athenian infantry
This was SVN commit r16575.
This commit is contained in:
@@ -6,8 +6,11 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
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<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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@@ -41,6 +44,11 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_capture">
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<props>
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<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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@@ -5,6 +5,9 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
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<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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@@ -45,6 +48,11 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_capture">
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<props>
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<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="attack_ranged">
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<props>
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<prop attachpoint="r_hand"/>
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@@ -11,6 +11,10 @@
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
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<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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@@ -42,6 +46,11 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="attack_capture">
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<props>
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<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
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@@ -12,6 +12,9 @@
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
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<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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@@ -52,6 +55,11 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="attack_capture">
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<props>
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<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="attack_melee">
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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+1
-1
@@ -27,6 +27,6 @@
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<Max>700</Max>
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</Stamina>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_a.xml</Actor>
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<Actor>units/athenians/infantry_archer_a.xml</Actor>
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</VisualActor>
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</Entity>
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+1
-1
@@ -28,6 +28,6 @@
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<Entity>units/athen_infantry_marine_archer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_b.xml</Actor>
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<Actor>units/athenians/infantry_archer_b.xml</Actor>
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</VisualActor>
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</Entity>
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+1
-1
@@ -31,6 +31,6 @@
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_e.xml</Actor>
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<Actor>units/athenians/infantry_archer_e.xml</Actor>
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</VisualActor>
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</Entity>
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