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forked from mirrors/0ad

Try out some replacement animations for capturing on athenian infantry

This was SVN commit r16575.
This commit is contained in:
sanderd17
2015-04-25 08:16:55 +00:00
parent 9b5560b383
commit d7960fa775
7 changed files with 37 additions and 4 deletions
@@ -6,8 +6,11 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
@@ -41,6 +44,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_capture">
<props>
<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
@@ -5,6 +5,9 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
@@ -45,6 +48,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_capture">
<props>
<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
@@ -11,6 +11,10 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
@@ -42,6 +46,11 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_capture">
<props>
<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
@@ -12,6 +12,9 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
@@ -52,6 +55,11 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_capture">
<props>
<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
@@ -27,6 +27,6 @@
<Max>700</Max>
</Stamina>
<VisualActor>
<Actor>units/macedonians/infantry_archer_a.xml</Actor>
<Actor>units/athenians/infantry_archer_a.xml</Actor>
</VisualActor>
</Entity>
@@ -28,6 +28,6 @@
<Entity>units/athen_infantry_marine_archer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/macedonians/infantry_archer_b.xml</Actor>
<Actor>units/athenians/infantry_archer_b.xml</Actor>
</VisualActor>
</Entity>
@@ -31,6 +31,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/macedonians/infantry_archer_e.xml</Actor>
<Actor>units/athenians/infantry_archer_e.xml</Actor>
</VisualActor>
</Entity>