forked from mirrors/0ad
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Define ATLASDLLIMPEXP in a regular header instead of a PCH header and dedupe its definition. wxWidgets uses WX_ATTRIBUTE_PRINTF this days, so remove the workaround for ATTRIBUTE_PRINTF. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -16,18 +16,12 @@
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*/
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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/* Don't use pragmas here to set the manifests, instead do this in premake.lua
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* since pragmas get ignored by the autobuilder
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* (see comments in lib\sysdep\os\win\manifest.cpp)
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*/
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# define ATLASDLLIMPEXP extern "C" __declspec(dllimport)
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#else
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# define ATLASDLLIMPEXP extern "C"
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#endif
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#include "AtlasUI/Misc/DLLInterface.h"
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2023 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -17,16 +17,36 @@
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#include "precompiled.h"
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#include <boost/algorithm/string/predicate.hpp>
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#include "ActorEditor.h"
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#include "ActorEditorListCtrl.h"
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#include "AtlasObject/AtlasObject.h"
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#include "AtlasObject/AtlasObjectText.h"
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#include "General/Datafile.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h"
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#include "tools/atlas/AtlasUI/General/Datafile.h"
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#include "wx/file.h"
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#include <boost/algorithm/string/predicate.hpp>
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#include <cstring>
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#include <string>
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#include <wx/arrstr.h>
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#include <wx/chartype.h>
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#include <wx/checkbox.h>
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#include <wx/combobox.h>
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#include <wx/debug.h>
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#include <wx/file.h>
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#include <wx/filedlg.h>
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#include <wx/filename.h>
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#include <wx/gdicmn.h>
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#include <wx/icon.h>
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#include <wx/log.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/string.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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class wxWindow;
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BEGIN_EVENT_TABLE(ActorEditor, AtlasWindow)
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EVT_MENU(ID_CreateEntity, ActorEditor::OnCreateEntity)
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -17,7 +17,15 @@
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#include "Windows/AtlasWindow.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include <wx/defs.h>
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#include <wx/event.h>
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class ActorEditorListCtrl;
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class wxCheckBox;
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class wxComboBox;
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class wxWindow;
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class ActorEditor : public AtlasWindow
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,12 +19,23 @@
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#include "ActorEditorListCtrl.h"
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#include "AnimListEditor.h"
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#include "TexListEditor.h"
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#include "PropListEditor.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h"
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#include "tools/atlas/AtlasUI/ActorEditor/PropListEditor.h"
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#include "tools/atlas/AtlasUI/ActorEditor/TexListEditor.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h"
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#include "AtlasObject/AtlasObject.h"
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#include "EditableListCtrl/FieldEditCtrl.h"
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#include <cstddef>
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#include <string>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/colour.h>
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#include <wx/defs.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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class wxWindow;
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ActorEditorListCtrl::ActorEditorListCtrl(wxWindow* parent)
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: DraggableListCtrl(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,9 +15,12 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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class ActorEditor;
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#include <wx/listctrl.h>
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class wxCommandEvent;
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class wxWindow;
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class ActorEditorListCtrl : public DraggableListCtrl
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,8 +19,23 @@
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#include "AnimListEditor.h"
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#include "EditableListCtrl/FieldEditCtrl.h"
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#include "AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,11 +15,12 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Windows/AtlasDialog.h"
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#include "DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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class AnimListEditorListCtrl;
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class wxCommandEvent;
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,8 +19,23 @@
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#include "PropListEditor.h"
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#include "EditableListCtrl/FieldEditCtrl.h"
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#include "AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,11 +15,12 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Windows/AtlasDialog.h"
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#include "DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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class PropListEditorListCtrl;
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class wxCommandEvent;
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -17,10 +17,24 @@
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#include "precompiled.h"
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#include "TexListEditor.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/ActorEditor/TexListEditor.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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#include "EditableListCtrl/FieldEditCtrl.h"
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#include "AtlasObject/AtlasObject.h"
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#include <cstddef>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/gdicmn.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,11 +15,12 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Windows/AtlasDialog.h"
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#include "DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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class TexListEditorListCtrl;
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class wxCommandEvent;
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class wxWindow;
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//////////////////////////////////////////////////////////////////////////
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,6 +19,8 @@
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#include "AtlasClipboard.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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// TODO: Do this properly, using the native clipboard. (That probably
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// requires AtObj to be serialisable, though... Maybe just use XML?)
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
|
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,7 +15,7 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AtlasObject/AtlasObject.h"
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class AtObj;
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class AtlasClipboard
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
|
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,7 +19,13 @@
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#include "AtlasWindowCommand.h"
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#include "IAtlasSerialiser.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/General/IAtlasSerialiser.h"
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#include <wx/cmdproc.h>
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#include <wx/log.h>
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#include <wx/rtti.h>
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#include <wx/translation.h>
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IMPLEMENT_ABSTRACT_CLASS(AtlasWindowCommand, wxCommand);
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
|
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -18,9 +18,16 @@
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#ifndef INCLUDED_ATLASWINDOWCOMMAND
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#define INCLUDED_ATLASWINDOWCOMMAND
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#include "wx/cmdproc.h"
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#include "AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include <wx/chartype.h>
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#include <wx/cmdproc.h>
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/string.h>
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class IAtlasSerialiser;
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class wxClassInfo;
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class AtlasWindowCommand : public wxCommand
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
|
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/* Copyright (C) 2025 Wildfire Games.
|
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* This file is part of 0 A.D.
|
||||
*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,9 +19,16 @@
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#include "AtlasWindowCommandProc.h"
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#include "AtlasWindowCommand.h"
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#include "Windows/AtlasWindow.h"
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#include "Windows/AtlasDialog.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h"
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#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommand.h"
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#include <cstddef>
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#include <wx/chartype.h>
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#include <wx/cmdproc.h>
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#include <wx/debug.h>
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#include <wx/object.h>
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#include <wx/window.h>
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AtlasWindowCommandProc* AtlasWindowCommandProc::GetFromParentFrame(wxWindow* object)
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{
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
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@@ -19,9 +19,17 @@
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#include "Datafile.h"
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#include "wx/file.h"
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#include "wx/filename.h"
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#include "wx/dir.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include <wx/arrstr.h>
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#include <wx/chartype.h>
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#include <wx/debug.h>
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#include <wx/dir.h>
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#include <wx/file.h>
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#include <wx/filename.h>
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#include <wx/log.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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static wxString g_DataDir;
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|
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|
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,7 +15,12 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AtlasObject/AtlasObject.h"
|
||||
#include "tools/atlas/AtlasObject/AtlasObject.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
class wxArrayString;
|
||||
class wxString;
|
||||
|
||||
namespace Datafile
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include "Observable.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
void ObservableScopedConnections::Add(const ObservableConnection& conn)
|
||||
{
|
||||
// Clean up any disconnected connections that might be left in here
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2014 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -40,6 +40,10 @@ variable_to_be_watched.NotifyObservers();
|
||||
*/
|
||||
|
||||
#include <boost/signals2.hpp>
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
typedef boost::signals2::connection ObservableConnection;
|
||||
typedef boost::signals2::scoped_connection ObservableScopedConnection;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2020 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,23 +19,35 @@
|
||||
|
||||
#include "DLLInterface.h"
|
||||
|
||||
#include "General/AtlasEventLoop.h"
|
||||
#include "tools/atlas/AtlasUI/ActorEditor/ActorEditor.h"
|
||||
#include "tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h"
|
||||
#include "tools/atlas/AtlasUI/General/Datafile.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/GameInterface/MessagePasser.h"
|
||||
#include "tools/atlas/GameInterface/SharedMemory.h"
|
||||
|
||||
#include "General/Datafile.h"
|
||||
|
||||
#include "ActorEditor/ActorEditor.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
|
||||
#include "GameInterface/MessagePasser.h"
|
||||
|
||||
#include "wx/config.h"
|
||||
#include "wx/debugrpt.h"
|
||||
#include "wx/file.h"
|
||||
|
||||
// wx and libxml both want to define ATTRIBUTE_PRINTF (with similar
|
||||
// meanings), so undef it to avoid a warning
|
||||
#undef ATTRIBUTE_PRINTF
|
||||
#include <libxml/parser.h>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <libxml/xmlversion.h>
|
||||
#include <wx/app.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/cmdargs.h>
|
||||
#include <wx/config.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/file.h>
|
||||
#include <wx/fileconf.h>
|
||||
#include <wx/filename.h>
|
||||
#include <wx/frame.h>
|
||||
#include <wx/init.h>
|
||||
#include <wx/log.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/setup.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/unichar.h>
|
||||
#include <wx/utils.h>
|
||||
#include <wx/wxcrt.h>
|
||||
|
||||
#ifndef LIBXML_THREAD_ENABLED
|
||||
#error libxml2 must have threading support enabled
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,10 +18,18 @@
|
||||
#ifndef DLLINTERFACE_INCLUDED
|
||||
#define DLLINTERFACE_INCLUDED
|
||||
|
||||
#include <wchar.h>
|
||||
#include <cstddef>
|
||||
|
||||
namespace AtlasMessage { class MessagePasser; }
|
||||
|
||||
#ifdef _WIN32
|
||||
# define ATLASDLLIMPEXP extern "C" __declspec(dllexport)
|
||||
#elif defined(__GNUC__)
|
||||
# define ATLASDLLIMPEXP extern "C" __attribute__ ((visibility ("default")))
|
||||
#else
|
||||
# define ATLASDLLIMPEXP extern "C"
|
||||
#endif
|
||||
|
||||
ATLASDLLIMPEXP void Atlas_SetMessagePasser(AtlasMessage::MessagePasser*);
|
||||
ATLASDLLIMPEXP void Atlas_SetDataDirectory(const wchar_t* path);
|
||||
ATLASDLLIMPEXP void Atlas_StartWindow(const wchar_t* type);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2020 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,8 +19,8 @@
|
||||
|
||||
#include "KeyMap.h"
|
||||
|
||||
#include "SDL_version.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include <SDL_keycode.h>
|
||||
#include <wx/defs.h>
|
||||
|
||||
int GetSDLKeyFromWxKeyCode(int wxkey)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2019 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -108,14 +108,6 @@
|
||||
|
||||
#endif // HAVE_PCH
|
||||
|
||||
#ifdef _WIN32
|
||||
# define ATLASDLLIMPEXP extern "C" __declspec(dllexport)
|
||||
#elif defined(__GNUC__)
|
||||
# define ATLASDLLIMPEXP extern "C" __attribute__ ((visibility ("default")))
|
||||
#else
|
||||
# define ATLASDLLIMPEXP extern "C"
|
||||
#endif
|
||||
|
||||
// wxWidgets 3.0 or later required
|
||||
#if !wxCHECK_VERSION(3, 0, 0)
|
||||
# error You are using an old wxWidgets release. At least wxWidgets >= 3.0.0 is required.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
#include "ScenarioEditor.h"
|
||||
|
||||
#include "tools/atlas/AtlasUI/Misc/DLLInterface.h"
|
||||
|
||||
#include "wx/busyinfo.h"
|
||||
#include "wx/clipbrd.h"
|
||||
#include "wx/config.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,9 +19,27 @@
|
||||
|
||||
#include "Cinema.h"
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "CustomControls/ColorDialog/ColorDialog.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/window.h>
|
||||
|
||||
using AtlasMessage::Shareable;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,7 +15,17 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
class wxCheckBox;
|
||||
class wxListBox;
|
||||
class wxScrolledWindow;
|
||||
class wxTextCtrl;
|
||||
class wxWindow;
|
||||
|
||||
class CinemaSidebar : public Sidebar
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,6 +19,11 @@
|
||||
|
||||
#include "Sidebar.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/window.h>
|
||||
|
||||
Sidebar::Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* WXUNUSED(bottomBarContainer))
|
||||
: wxPanel(sidebarContainer), m_ScenarioEditor(scenarioEditor), m_BottomBar(NULL), m_AlreadyDisplayed(false)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,7 +18,11 @@
|
||||
#ifndef INCLUDED_SIDEBAR
|
||||
#define INCLUDED_SIDEBAR
|
||||
|
||||
#include <wx/panel.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
class wxSizer;
|
||||
class wxWindow;
|
||||
|
||||
class Sidebar : public wxPanel
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,12 +18,38 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "Environment.h"
|
||||
#include "LightControl.h"
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "General/Observable.h"
|
||||
#include "CustomControls/ColorDialog/ColorDialog.h"
|
||||
#include "tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <wx/arrstr.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/colourdata.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/slider.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
|
||||
class wxWindow;
|
||||
|
||||
using AtlasMessage::Shareable;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2019 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,11 +15,15 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include "General/Observable.h"
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
class VariableListBox;
|
||||
class wxWindow;
|
||||
|
||||
class EnvironmentSidebar : public Sidebar
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -17,10 +17,27 @@
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "LightControl.h"
|
||||
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <list>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/control.h>
|
||||
#include <wx/dcclient.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/toolbar.h>
|
||||
|
||||
class wxWindow;
|
||||
|
||||
using AtlasMessage::Shareable;
|
||||
|
||||
class LightSphere : public wxControl
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,11 +18,14 @@
|
||||
#ifndef INCLUDED_LIGHTCONTROL
|
||||
#define INCLUDED_LIGHTCONTROL
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
#include "GameInterface/Shareable.h"
|
||||
#include "General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
|
||||
#include <wx/panel.h>
|
||||
|
||||
class LightSphere;
|
||||
class wxSize;
|
||||
class wxWindow;
|
||||
namespace AtlasMessage { struct sEnvironmentSettings; }
|
||||
|
||||
class LightControl : public wxPanel
|
||||
{
|
||||
|
||||
@@ -19,20 +19,50 @@
|
||||
|
||||
#include "Map.h"
|
||||
|
||||
#include "AtlasObject/AtlasObject.h"
|
||||
#include "AtlasObject/JSONSpiritInclude.h"
|
||||
#include "GameInterface/Messages.h"
|
||||
#include "MapResizeDialog/MapResizeDialog.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/AtlasObject/AtlasObject.h"
|
||||
#include "tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h"
|
||||
#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/MessagePasser.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <ctime>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <random>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <wx/busyinfo.h>
|
||||
#include <wx/filename.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/busyinfo.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/choice.h>
|
||||
#include <wx/clntdata.h>
|
||||
#include <wx/collpane.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/log.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/utils.h>
|
||||
#include <wx/valtext.h>
|
||||
#include <wx/window.h>
|
||||
#include <wx/wxcrt.h>
|
||||
|
||||
#define CREATE_CHECKBOX(window, parentSizer, name, description, ID) \
|
||||
parentSizer->Add(new wxStaticText(window, wxID_ANY, _(name)), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); \
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,11 +15,15 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/collpane.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class MapSettingsControl;
|
||||
class ScenarioEditor;
|
||||
class wxCollapsiblePaneEvent;
|
||||
class wxWindow;
|
||||
|
||||
class MapSidebar : public Sidebar
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,17 +19,49 @@
|
||||
|
||||
#include "Object.h"
|
||||
|
||||
#include "Buttons/ToolButton.h"
|
||||
#include "General/Datafile.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "ScenarioEditor/Tools/Common/ObjectSettings.h"
|
||||
#include "ScenarioEditor/Tools/Common/MiscState.h"
|
||||
#include "VariationControl.h"
|
||||
#include "tools/atlas/AtlasObject/AtlasObject.h"
|
||||
#include "tools/atlas/AtlasUI/General/Datafile.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/MessagePasser.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
|
||||
#include "wx/busyinfo.h"
|
||||
#include "wx/wxcrt.h"
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <wx/arrstr.h>
|
||||
#include <wx/busyinfo.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/choice.h>
|
||||
#include <wx/clntdata.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/control.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/rtti.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/unichar.h>
|
||||
#include <wx/window.h>
|
||||
#include <wx/wxcrt.h>
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2020 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,11 +15,16 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ITool;
|
||||
|
||||
class ScenarioEditor;
|
||||
class wxWindow;
|
||||
struct ObjectSidebarImpl;
|
||||
|
||||
class ObjectSidebar : public Sidebar
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2011 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,7 +19,25 @@
|
||||
|
||||
#include "VariationControl.h"
|
||||
|
||||
#include "ScenarioEditor/Tools/Common/ObjectSettings.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <wx/arrstr.h>
|
||||
#include <wx/combobox.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/types.h>
|
||||
|
||||
class wxWindow;
|
||||
|
||||
VariationControl::VariationControl(wxWindow* parent, Observable<ObjectSettings>& objectSettings)
|
||||
: wxScrolledWindow(parent, -1),
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2009 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -18,9 +18,16 @@
|
||||
#ifndef INCLUDED_VARIATIONCONTROL
|
||||
#define INCLUDED_VARIATIONCONTROL
|
||||
|
||||
#include "General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
|
||||
#include <vector>
|
||||
#include <wx/scrolwin.h>
|
||||
|
||||
class ObjectSettings;
|
||||
class wxComboBox;
|
||||
class wxCommandEvent;
|
||||
class wxSizer;
|
||||
class wxWindow;
|
||||
|
||||
class VariationControl : public wxScrolledWindow
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,11 +19,46 @@
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "AtlasObject/AtlasObject.h"
|
||||
#include "CustomControls/ColorDialog/ColorDialog.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasObject/AtlasObject.h"
|
||||
#include "tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/MessagePasser.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
#include "tools/atlas/GameInterface/SharedTypes.h"
|
||||
|
||||
#include "wx/choicebk.h"
|
||||
#include <climits>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <wx/arrstr.h>
|
||||
#include <wx/bookctrl.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/choice.h>
|
||||
#include <wx/choicebk.h>
|
||||
#include <wx/clntdata.h>
|
||||
#include <wx/collpane.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/colourdata.h>
|
||||
#include <wx/debug.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/msgdlg.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/spinbutt.h>
|
||||
#include <wx/spinctrl.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/window.h>
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2011 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,17 +15,26 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/GameInterface/SharedMemory.h"
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
|
||||
#include "wx/collpane.h"
|
||||
#include "wx/spinctrl.h"
|
||||
|
||||
using namespace AtlasMessage;
|
||||
#include <cstdlib>
|
||||
#include <wx/defs.h>
|
||||
#include <wx/dynarray.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/string.h>
|
||||
|
||||
class PlayerNotebookPage;
|
||||
class PlayerSettingsControl;
|
||||
class ScenarioEditor;
|
||||
class wxButton;
|
||||
class wxChoice;
|
||||
class wxCollapsiblePaneEvent;
|
||||
class wxSpinCtrl;
|
||||
class wxTextCtrl;
|
||||
class wxWindow;
|
||||
|
||||
using namespace AtlasMessage;
|
||||
|
||||
class PlayerSidebar : public Sidebar
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -19,21 +19,52 @@
|
||||
|
||||
#include "Terrain.h"
|
||||
|
||||
#include "Buttons/ToolButton.h"
|
||||
#include "ScenarioEditor/ScenarioEditor.h"
|
||||
#include "ScenarioEditor/Tools/Common/Brushes.h"
|
||||
#include "ScenarioEditor/Tools/Common/MiscState.h"
|
||||
|
||||
#include "GameInterface/Messages.h"
|
||||
#include "tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h"
|
||||
#include "tools/atlas/AtlasUI/General/Observable.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
|
||||
#include "tools/atlas/GameInterface/MessagePasser.h"
|
||||
#include "tools/atlas/GameInterface/Messages.h"
|
||||
#include "tools/atlas/GameInterface/Shareable.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <wx/spinctrl.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/imaglist.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/arrstr.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/bookctrl.h>
|
||||
#include <wx/busyinfo.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/chartype.h>
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/choice.h>
|
||||
#include <wx/clntdata.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/gdicmn.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/object.h>
|
||||
#include <wx/panel.h>
|
||||
#include <wx/scrolwin.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/statbmp.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/timer.h>
|
||||
#include <wx/toolbar.h>
|
||||
#include <wx/translation.h>
|
||||
#include <wx/unichar.h>
|
||||
#include <wx/window.h>
|
||||
#include <wx/wxcrt.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@@ -15,9 +15,15 @@
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../Common/Sidebar.h"
|
||||
#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
|
||||
|
||||
#include <wx/defs.h>
|
||||
#include <wx/event.h>
|
||||
|
||||
class ScenarioEditor;
|
||||
class TexturePreviewPanel;
|
||||
class wxChoice;
|
||||
class wxWindow;
|
||||
|
||||
class TerrainSidebar : public Sidebar
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user