forked from mirrors/0ad
some fixes for petra
This was SVN commit r16853.
This commit is contained in:
@@ -519,11 +519,9 @@ m.Template = m.Class({
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},
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hasDefensiveFire: function() {
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let fire = this.getDefaultArrow();
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if (fire && fire > 0)
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return true;
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fire = this.getArrowMultiplier();
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return (fire && fire > 0);
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if (!this.get("Attack") || !this.get("Attack/Ranged"))
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return false;
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return (this.getDefaultArrow() || this.getArrowMultiplier());
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},
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territoryInfluenceRadius: function() {
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@@ -355,7 +355,7 @@ m.HQ.prototype.checkEvents = function (gameState, events, queues)
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let decayToGaia = true;
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for (let i = 1; i < capture.length; ++i)
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{
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if (i == PlayerID || capture[i] < capture[0])
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if (gameState.isPlayerAlly(i) || !capture[i])
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continue;
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decayToGaia = false;
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break;
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@@ -1900,7 +1900,7 @@ m.HQ.prototype.isNearInvadingArmy = function(pos)
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m.HQ.prototype.isUnderEnemyFire = function(gameState, pos, radius = 0)
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{
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if (!this.turnCache["firingStructures"])
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this.turnCache["firingStructures"] = gameState.updatingGlobalCollection("FiringStructures", API3.Filters.hasDefensiveFire(), gameState.getEnemyStructures());
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this.turnCache["firingStructures"] = gameState.updatingCollection("FiringStructures", API3.Filters.hasDefensiveFire(), gameState.getEnemyStructures());
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for (let ent of this.turnCache["firingStructures"].values())
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{
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let range = radius + ent.attackRange("Ranged").max;
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