Fix two broken models causing black glitches.
- They had vertexes groups without weights. - Both of them were unused one incorrectly so. - Also fix the material while at it. Refs #6714 This was SVN commit r27515.
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@@ -1,38 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="sail mesh">
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<mesh>props/celt_merchant_sail_folded.dae</mesh>
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<animations>
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<animation file="others/celt_merchant_sail_folded_idle.dae" name="idle" speed="100"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="swirl">
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<textures>
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<texture file="props/celt_sail_swirl.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="circle">
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<textures>
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<texture file="props/celt_sail_circle.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="face">
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<textures>
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<texture file="props/celt_sail_face.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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+16
-16
@@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
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<mesh>props/rome_trireme_fore_sail.dae</mesh>
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<textures>
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<texture file="props/sail_blank_netting_new.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
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<mesh>props/rome_trireme_fore_sail.dae</mesh>
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<textures>
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<texture file="props/sail_blank_netting_new.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -6,7 +6,7 @@
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<variant frequency="1" file="others/ships/rome_trireme_oars.xml" name="Rome Trireme">
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<mesh>structural/rome_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/romans/bireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/romans/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/romans/trireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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@@ -24,5 +24,5 @@
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<variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
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<variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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