Fix two broken models causing black glitches.

- They had vertexes groups without weights.
- Both of them were unused one incorrectly so.
- Also fix the material while at it.
Refs #6714

This was SVN commit r27515.
This commit is contained in:
Stan committed 2023-01-31 16:28:04 +00:00
1 parent c422eb242a
commit ce875e675e
6 files changed
+20 -64

No files matched your search

@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="sail mesh">
<mesh>props/celt_merchant_sail_folded.dae</mesh>
<animations>
<animation file="others/celt_merchant_sail_folded_idle.dae" name="idle" speed="100"/>
</animations>
</variant>
</group>
<group>
<variant frequency="1" name="swirl">
<textures>
<texture file="props/celt_sail_swirl.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="circle">
<textures>
<texture file="props/celt_sail_circle.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="face">
<textures>
<texture file="props/celt_sail_face.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
<mesh>props/rome_trireme_fore_sail.dae</mesh>
<textures>
<texture file="props/sail_blank_netting_new.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
<mesh>props/rome_trireme_fore_sail.dae</mesh>
<textures>
<texture file="props/sail_blank_netting_new.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>
@@ -6,7 +6,7 @@
<variant frequency="1" file="others/ships/rome_trireme_oars.xml" name="Rome Trireme">
<mesh>structural/rome_ship_trireme.dae</mesh>
<props>
<prop actor="props/structures/romans/bireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/romans/trireme_fore_sail.xml" attachpoint="fore_sail"/>
<prop actor="props/structures/romans/trireme_main_sail.xml" attachpoint="main_sail"/>
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
@@ -24,5 +24,5 @@
<variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
<variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_norm_spec.xml</material>
</actor>