1
0
forked from mirrors/0ad

Texture Update: Gaul actor file and texture update (including Briton elite spearman texture)

Thread:
https://wildfiregames.com/forum/topic/25183-task-celtic-british-roster-britons/page/3/?tab=comments#comment-403079
and
https://wildfiregames.com/forum/topic/23002-task-celtic-unit-textures/page/12/?tab=comments#comment-403032

Reviewed by: Genava55 and wowgetoffyourcellphone
This was SVN commit r24082.
This commit is contained in:
wackyserious
2020-10-02 12:11:55 +00:00
parent 61f82bdb5f
commit bfa95074e2
25 changed files with 176 additions and 177 deletions
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@@ -55,43 +55,14 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-2a">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<variant frequency="1" name="padded-1a">
<textures>
<texture file="skeletal/celt_chainmail_2_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
<texture file="skeletal/brit_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2b">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<variant frequency="1" name="padded-1b">
<textures>
<texture file="skeletal/celt_chainmail_2_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2c">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_2_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3a">
<textures>
<texture file="skeletal/celt_chainmail_3_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3b">
<textures>
<texture file="skeletal/celt_chainmail_3_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3c">
<textures>
<texture file="skeletal/celt_chainmail_3_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
<texture file="skeletal/brit_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -127,5 +98,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>
@@ -55,45 +55,29 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1a">
<variant frequency="1" name="linothorax-1b">
<textures>
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1b">
<variant frequency="1" name="linothorax-1c">
<textures>
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1c">
<variant frequency="1" name="padded-1b">
<textures>
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/gaul_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4a">
<variant frequency="1" name="padded-1c">
<textures>
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<textures>
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<textures>
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
<texture file="skeletal/gaul_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" frequency="1" name="Javelinist-Relax"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
@@ -104,5 +88,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>
@@ -46,24 +46,29 @@
</variant>
</group>
<group>
<variant frequency="1" name="linothorax-3a">
<variant frequency="1" name="linothorax-1f">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3b">
<variant frequency="1" name="linothorax-1g">
<textures>
<texture file="skeletal/celt_linothorax_03_b.png" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3c">
<variant frequency="1" name="linothorax-1h">
<textures>
<texture file="skeletal/celt_linothorax_03_c.png" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3d">
<variant frequency="1" name="linothorax-1i">
<textures>
<texture file="skeletal/celt_linothorax_03_d.png" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_i.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-1j">
<textures>
<texture file="skeletal/gaul_linothorax_1_j.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -71,5 +76,5 @@
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" frequency="1" name="Spearman-Fast-Shield-01"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>
@@ -8,9 +8,6 @@
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -61,31 +58,60 @@
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Boe Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_boe.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Foret Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_foret.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Boe Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_boe.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="leather-1">
<variant frequency="1" name="chainmail-2a">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-2">
<variant frequency="1" name="chainmail-2b">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2c">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_2_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3a">
<textures>
<texture file="skeletal/celt_chainmail_3_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3b">
<textures>
<texture file="skeletal/celt_chainmail_3_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3c">
<textures>
<texture file="skeletal/celt_chainmail_3_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
@@ -1,24 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_hero_tunic.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt_brennus.xml" attachpoint="head"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield"/>
<prop actor="props/units/helmets/celt_monte_bibele.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/capes/cape_med_pelt.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celt-Shield-01">
<props>
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="padded-1a">
<textures>
<texture file="skeletal/celt_brennus.dds" name="baseTex"/>
<texture file="skeletal/gaul_hero_brennus_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-1b">
<textures>
<texture file="skeletal/gaul_hero_brennus_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-1c">
<textures>
<texture file="skeletal/gaul_hero_brennus_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" frequency="1" name="Swordsman-Shield-Ready"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_long.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_naked.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
@@ -61,29 +61,42 @@
</variant>
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<variant frequency="1" name="linothorax-1a">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-2">
<variant frequency="1" name="linothorax-1b">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-3">
<variant frequency="1" name="linothorax-1c">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
<texture file="skeletal/gaul_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-4">
<variant frequency="1" name="padded-1a">
<textures>
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
<texture file="skeletal/gaul_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-1b">
<textures>
<texture file="skeletal/gaul_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-1c">
<textures>
<texture file="skeletal/gaul_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -57,40 +57,35 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<variant frequency="3" name="chainmail-1">
<textures>
<texture file="skeletal/celt_chain_01.png" name="baseTex"/>
<texture file="skeletal/celt_chain_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3">
<variant frequency="1" name="linothorax-1f">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3a">
<variant frequency="1" name="linothorax-1g">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3b">
<variant frequency="1" name="linothorax-1h">
<textures>
<texture file="skeletal/celt_linothorax_03_b.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3c">
<variant frequency="1" name="linothorax-1i">
<textures>
<texture file="skeletal/celt_linothorax_03_c.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_i.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3d">
<variant frequency="1" name="linothorax-1j">
<textures>
<texture file="skeletal/celt_linothorax_03_d.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
<texture file="skeletal/gaul_linothorax_1_j.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -100,5 +95,5 @@
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_gaul.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>
@@ -57,12 +57,6 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<textures>
<texture file="skeletal/celt_chain_01.png" name="baseTex"/>
<texture file="skeletal/celt_chain_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
@@ -144,42 +138,6 @@
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-1">
<textures>
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-2">
<textures>
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3a">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3b">
<textures>
<texture file="skeletal/celt_linothorax_03_b.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3c">
<textures>
<texture file="skeletal/celt_linothorax_03_c.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3d">
<textures>
<texture file="skeletal/celt_linothorax_03_d.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>