forked from mirrors/0ad
fixes some typos
This was SVN commit r15629.
This commit is contained in:
@@ -77,7 +77,7 @@ m.GarrisonManager.prototype.update = function(gameState, queues)
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var ent = gameState.getEntityById(list[j]);
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var ent = gameState.getEntityById(list[j]);
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if (this.keepGarrisoned(ent, holder, enemiesAround))
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if (this.keepGarrisoned(ent, holder, enemiesAround))
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continue;
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continue;
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if (ent.getMetadata(PlayerID, "garrisonHolder") === id)
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if (ent.getMetadata(PlayerID, "garrisonHolder") == +id)
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this.leaveGarrison(ent);
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this.leaveGarrison(ent);
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list.splice(j--, 1);
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list.splice(j--, 1);
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}
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}
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@@ -595,7 +595,7 @@ m.Worker.prototype.startHunting = function(gameState, position)
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// some simple accessibility check: if they're in an inaccessible square, we won't gather from them.
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// some simple accessibility check: if they're in an inaccessible square, we won't gather from them.
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// (happen only at start of the game, as animals should not be able to walk to an inaccessible area)
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// (happen only at start of the game, as animals should not be able to walk to an inaccessible area)
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// TODO as the animal can move, check again from time to time
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// TODO as the animal can move, check again from time to time
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if (supply.setMetadata(PlayerID, "inaccessible") === undefined)
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if (supply.getMetadata(PlayerID, "inaccessible") === undefined)
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{
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{
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var fakeMap = new API3.Map(gameState.sharedScript, gameState.getMap().data);
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var fakeMap = new API3.Map(gameState.sharedScript, gameState.getMap().data);
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var mapPos = fakeMap.gamePosToMapPos(supply.position());
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var mapPos = fakeMap.gamePosToMapPos(supply.position());
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