From abef0673bd3e9dbd2f1d580ecf0a0a132c5b1282 Mon Sep 17 00:00:00 2001 From: mimo Date: Tue, 12 Aug 2014 20:45:06 +0000 Subject: [PATCH] fixes some typos This was SVN commit r15629. --- .../data/mods/public/simulation/ai/petra/garrisonManager.js | 2 +- binaries/data/mods/public/simulation/ai/petra/worker.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js b/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js index e2effaac4b..d09c7d0dd8 100644 --- a/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js @@ -77,7 +77,7 @@ m.GarrisonManager.prototype.update = function(gameState, queues) var ent = gameState.getEntityById(list[j]); if (this.keepGarrisoned(ent, holder, enemiesAround)) continue; - if (ent.getMetadata(PlayerID, "garrisonHolder") === id) + if (ent.getMetadata(PlayerID, "garrisonHolder") == +id) this.leaveGarrison(ent); list.splice(j--, 1); } diff --git a/binaries/data/mods/public/simulation/ai/petra/worker.js b/binaries/data/mods/public/simulation/ai/petra/worker.js index 191d0551b6..e6f75d5ee4 100644 --- a/binaries/data/mods/public/simulation/ai/petra/worker.js +++ b/binaries/data/mods/public/simulation/ai/petra/worker.js @@ -595,7 +595,7 @@ m.Worker.prototype.startHunting = function(gameState, position) // some simple accessibility check: if they're in an inaccessible square, we won't gather from them. // (happen only at start of the game, as animals should not be able to walk to an inaccessible area) // TODO as the animal can move, check again from time to time - if (supply.setMetadata(PlayerID, "inaccessible") === undefined) + if (supply.getMetadata(PlayerID, "inaccessible") === undefined) { var fakeMap = new API3.Map(gameState.sharedScript, gameState.getMap().data); var mapPos = fakeMap.gamePosToMapPos(supply.position());