forked from mirrors/0ad
Delete unused and deprecated scaffolds.
Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D3019 This was SVN commit r24519.
This commit is contained in:
@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_1x1.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_1x1_t.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_2x2.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_3x3.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_3x3_t.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_4x4.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_4x4_t.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_5x5.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/wrld_scaf_5x5_t.dae</mesh>
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<props/>
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<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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