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forked from mirrors/0ad

Delete unused and deprecated scaffolds.

Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D3019
This was SVN commit r24519.
This commit is contained in:
Stan
2021-01-06 17:23:43 +00:00
parent 2d40068cd1
commit a7b74fc41e
19 changed files with 0 additions and 165 deletions
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_1x1.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_1x1_t.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_2x2.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_3x3.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_3x3_t.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_4x4.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_4x4_t.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_5x5.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/wrld_scaf_5x5_t.dae</mesh>
<props/>
<textures><texture file="structural/wrld_scaf.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>