forked from mirrors/0ad
Fix handling of fixed ai defined by map after 5ca68a38ef
Gamesetup fails to handle cases with fixed ai 5ca68a38ef.
Removing wrong 'this' and checking for 'undefined' to fix additional
warnings when switching maps.
Differential Revision: D3038
Fixes: #5844
This was SVN commit r24109.
This commit is contained in:
@@ -28,7 +28,7 @@ AIGameSettingControls.AIBehavior = class extends AIGameSettingControlDropdown
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mapPData && mapPData.AI ?
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(mapPData.AIBehavior !== undefined ?
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mapPData.AIBehavior :
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g_Settings.PlayerDefaults[this.playerIndex + 1].AIBehavior) :
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g_Settings.PlayerDefaults[playerIndex + 1].AIBehavior) :
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undefined;
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}
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}
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@@ -41,7 +41,9 @@ AIGameSettingControls.AIBehavior = class extends AIGameSettingControlDropdown
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if (pData.AI)
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{
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if (this.fixedAIBehavior[playerIndex] && pData.AIBehavior !== this.fixedAIBehavior[playerIndex])
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if (this.fixedAIBehavior[playerIndex] &&
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(pData.AIBehavior === undefined ||
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pData.AIBehavior !== this.fixedAIBehavior[playerIndex]))
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{
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pData.AIBehavior = this.fixedAIBehavior[playerIndex];
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this.gameSettingsControl.updateGameAttributes();
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@@ -28,7 +28,7 @@ AIGameSettingControls.AIDifficulty = class extends AIGameSettingControlDropdown
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mapPData && mapPData.AI ?
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(mapPData.AIDiff !== undefined ?
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mapPData.AIDiff :
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g_Settings.PlayerDefaults[this.playerIndex + 1].AIDiff) :
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g_Settings.PlayerDefaults[playerIndex + 1].AIDiff) :
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undefined;
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}
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}
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@@ -41,7 +41,9 @@ AIGameSettingControls.AIDifficulty = class extends AIGameSettingControlDropdown
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if (pData.AI)
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{
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if (this.fixedAIDiff[playerIndex] !== undefined && pData.AIDiff !== this.fixedAIDiff[playerIndex])
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if (this.fixedAIDiff[playerIndex] !== undefined &&
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(pData.AIDiff === undefined ||
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pData.AIDiff !== this.fixedAIDiff[playerIndex]))
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{
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pData.AIDiff = this.fixedAIDiff[playerIndex];
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this.gameSettingsControl.updateGameAttributes();
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+1
-1
@@ -93,7 +93,7 @@ PlayerSettingControls.PlayerAssignment = class extends GameSettingControlDropdow
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if (!pData)
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return;
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if (this.fixedAI && pData.AI != this.fixedAI)
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if (this.fixedAI && (pData.AI === undefined || pData.AI != this.fixedAI))
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{
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pData.AI = this.fixedAI;
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this.gameSettingsControl.updateGameAttributes();
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