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forked from mirrors/0ad

Add capture animations for citizens

Fixes #8557
This commit is contained in:
real_tabasco_sauce
2025-11-22 22:04:38 -07:00
committed by real_tabasco_sauce
parent ab49af1b1c
commit a32a28a5e3
30 changed files with 30 additions and 0 deletions
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -48,6 +48,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -48,6 +48,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -68,6 +68,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -63,6 +63,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -48,6 +48,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -73,6 +73,7 @@
</group>
<group>
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -75,6 +75,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -36,6 +36,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -36,6 +36,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -17,6 +17,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -54,6 +54,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -58,6 +58,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -139,6 +139,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -79,6 +79,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -51,6 +51,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -97,6 +97,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -54,6 +54,7 @@
</group>
<group>
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -77,6 +77,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -35,6 +35,7 @@
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -40,6 +40,7 @@
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -32,6 +32,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -45,6 +45,7 @@
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -75,6 +75,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
@@ -78,6 +78,7 @@
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
@@ -48,6 +48,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>