forked from mirrors/0ad
[Gameplay A24] - Increase defensive structure vision range.
Fix larger structures being able to shoot further than they can see. (At least for most cases, a large elevation bonus can still mess this up.) Patch by: @Nescio Differential revision: D3314 Reviewed by: @borg- This was SVN commit r24540.
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@@ -124,7 +124,7 @@
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<DecayRate>37.5</DecayRate>
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</TerritoryDecay>
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<Vision>
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<Range>60</Range>
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/romans/camp.xml</Actor>
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+1
-1
@@ -142,7 +142,7 @@
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<Weight>10000</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>90</Range>
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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+1
-1
@@ -111,7 +111,7 @@
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<Weight>40000</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>80</Range>
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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