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forked from mirrors/0ad

[Gameplay A24] - Increase defensive structure vision range.

Fix larger structures being able to shoot further than they can see.
(At least for most cases, a large elevation bonus can still mess this
up.)

Patch by: @Nescio
Differential revision: D3314
Reviewed by: @borg-
This was SVN commit r24540.
This commit is contained in:
Freagarach
2021-01-11 09:24:14 +00:00
parent a46d74b14d
commit 9eebd100ff
3 changed files with 3 additions and 3 deletions
@@ -124,7 +124,7 @@
<DecayRate>37.5</DecayRate>
</TerritoryDecay>
<Vision>
<Range>60</Range>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>structures/romans/camp.xml</Actor>
@@ -142,7 +142,7 @@
<Weight>10000</Weight>
</TerritoryInfluence>
<Vision>
<Range>90</Range>
<Range>100</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
@@ -111,7 +111,7 @@
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>80</Range>
<Range>100</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>