forked from mirrors/0ad
Raise Loot.js and Looter.js' coverage to 100%
This commit is contained in:
@@ -0,0 +1,67 @@
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Resources = {
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"GetCodes": () => ["food", "metal", "stone", "wood"],
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"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
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"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
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"GetResource": () => ({}),
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"BuildSchema": (type) => {
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let schema = "";
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for (let res of Resources.GetCodes())
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schema +=
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"<optional>" +
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"<element name='" + res + "'>" +
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"<ref name='" + type + "'/>" +
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"</element>" +
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"</optional>";
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return "<interleave>" + schema + "</interleave>";
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}
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};
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Engine.LoadComponentScript("interfaces/Loot.js");
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Engine.LoadComponentScript("Loot.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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let applyModifierOverride = (key, val, ent) => {
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return val;
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}
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AddMock(SYSTEM_ENTITY, IID_ModifiersManager, {
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"ApplyModifiers": (key, val, ent) => {
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return applyModifierOverride(key, val, ent);
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}
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});
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const cmpLoot = ConstructComponent(30, "Loot", {
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"xp": 35,
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"metal": 10
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});
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TS_ASSERT_EQUALS(cmpLoot.GetResources().xp, undefined);
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TS_ASSERT_EQUALS(cmpLoot.GetResources().metal, 10);
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TS_ASSERT_EQUALS(cmpLoot.GetResources().wood, 0);
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TS_ASSERT_UNEVAL_EQUALS(cmpLoot.GetResources(), { "food": 0, "metal": 10, "stone": 0, "wood": 0 });
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TS_ASSERT_EQUALS(cmpLoot.GetXp(), 35);
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const cmpLootNoXp = ConstructComponent(30, "Loot", {
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"metal": 10,
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"wood": 20
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});
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TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().xp, undefined);
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TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().metal, 10);
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TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().wood, 20);
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TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().stone, 0);
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TS_ASSERT_UNEVAL_EQUALS(cmpLootNoXp.GetResources(), { "food": 0, "metal": 10, "stone": 0, "wood": 20 });
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TS_ASSERT_EQUALS(cmpLootNoXp.GetXp(), 0);
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applyModifierOverride = (key, val, ent) => {
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return key == "Loot/xp" ? 100 : val;
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}
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TS_ASSERT_EQUALS(cmpLootNoXp.GetXp(), 100);
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applyModifierOverride = (key, val, ent) => {
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return key == "Loot/wood" ? 100 : val;
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}
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TS_ASSERT_EQUALS(cmpLootNoXp.GetResources().wood, 100);
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@@ -0,0 +1,82 @@
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Resources = {
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"GetCodes": () => ["food", "metal", "stone", "wood"],
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"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
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"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
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"GetResource": () => ({}),
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"BuildSchema": (type) => {
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let schema = "";
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for (let res of Resources.GetCodes())
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schema +=
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"<optional>" +
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"<element name='" + res + "'>" +
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"<ref name='" + type + "'/>" +
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"</element>" +
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"</optional>";
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return "<interleave>" + schema + "</interleave>";
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}
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};
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Engine.LoadComponentScript("interfaces/Loot.js");
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Engine.LoadComponentScript("interfaces/Looter.js");
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Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
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Engine.LoadComponentScript("interfaces/Trader.js");
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Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
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Engine.LoadComponentScript("Looter.js");
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Engine.LoadComponentScript("Loot.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadHelperScript("Player.js");
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const looter = 30;
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const target = 42;
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const playerEntity = 10;
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const cmpLooter = ConstructComponent(looter, "Looter", {});
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cmpLooter.Collect(target);
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AddMock(target, IID_Loot, {
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"GetResources": () => ({ "metal": 0, "wood": 10, "stone": 0, "food": 0 })
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});
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cmpLooter.Collect(target);
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AddMock(looter, IID_Ownership, {
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"GetOwner": () => 1
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": () => playerEntity
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});
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let resourceCount = {};
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AddMock(playerEntity, IID_Player, {
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"AddResources": (amounts) => {
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for (let type in amounts)
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resourceCount[type] = (resourceCount[type] ?? 0) +amounts[type];
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}
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});
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cmpLooter.Collect(target);
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TS_ASSERT_UNEVAL_EQUALS(resourceCount, { "food": 0, "metal": 0, "stone": 0, "wood": 10 });
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AddMock(playerEntity, IID_StatisticsTracker, {
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"IncreaseLootCollectedCounter": (_) => {}
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});
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cmpLooter.Collect(target);
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TS_ASSERT_UNEVAL_EQUALS(resourceCount, { "food": 0, "metal": 0, "stone": 0, "wood": 20 });
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// Integration tests
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const target2 = 43;
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const cmpLootNoXp = ConstructComponent(target2, "Loot", {
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"metal": 10,
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"wood": 20
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});
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cmpLooter.Collect(target2);
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TS_ASSERT_UNEVAL_EQUALS(resourceCount, { "food": 0, "metal": 10, "stone": 0, "wood": 40 });
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