All sorts of stuff, chariot, staff, greek buildings
This was SVN commit r6183.
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@@ -6,14 +6,11 @@
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/donkey_idle_01.dae" name="idle"/>
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<animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
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<animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="15"/>
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</animations>
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<mesh>skeletal/donkey.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_donkey.dds</texture>
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</variant>
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</group>
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+1
-1
@@ -3,7 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_sb1.pmd</mesh>
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<mesh>props/hele_sb3.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_sb1.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_sb4.pmd</mesh>
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<texture>structural/hele_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/m_backpack.dae</mesh>
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<texture>props/backpack_trader_celt.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/donkey_pack_01.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/m_staff.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb1.pmd</mesh>
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<mesh>structural/hele_sb3.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
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</props>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb4.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/tholos.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb1.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/theatre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -6,9 +6,9 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Run" speed="5"/>
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<animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
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<animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
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<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="5"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@@ -6,10 +6,10 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Run" speed="5"/>
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<animation file="biped/cav_chariot_driver_idle_a.dae" name="Idle" speed="10"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/>
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<animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/>
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<animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="10"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@@ -5,17 +5,12 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_armor.dae</mesh>
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<mesh>props/celt_trader.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="units/celts/trader_r.xml" attachpoint="trader"/>
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<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>
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</props>
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<texture>skeletal/celt_trader_01.dds</texture>
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<texture>null_white.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
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<animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="15"/>
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</animations>
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<mesh>skeletal/donkey.dae</mesh>
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<props>
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<prop actor="props/units/horse/donkey_pack_01.xml" attachpoint="saddle"/>
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</props>
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<texture>skeletal/animal_donkey.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_pack_walk.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants_tunic.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/backpack_celt.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/celt_trader_01.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -6,13 +6,14 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_healer.xml" attachpoint="head"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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