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forked from mirrors/0ad

Cleanup of the units PART VI

New idle carry anims states for iberians + capes
Use the new convention discussed with wowgetoffyourcellphone

This was SVN commit r21194.
This commit is contained in:
Stan
2018-02-13 00:53:29 +00:00
parent 28268ab5c2
commit 97fbfc3b20
43 changed files with 458 additions and 536 deletions
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
@@ -15,37 +15,32 @@
</group>
<group>
<variant frequency="2" name="Iberian-Tunic-beige">
<textures><texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iberian-Tunic-brown">
<textures><texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Iberian-Tunic-pect">
<textures><texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged">
</variant>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
@@ -13,31 +13,22 @@
</group>
<group>
<variant frequency="3" name="tunic-white">
<textures><texture file="skeletal/iber_csp_b_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_csp_b_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged">
</variant>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/iberians/champion_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/cavalry_javelinist_c_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
@@ -1,31 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="1" name="Base">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_cav_animated_champ_iber.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/champ_iber.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rider-quilted armour">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/iber_su2_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_su2_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rider-plate armour">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures><texture file="skeletal/iber_su2_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_su2_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
@@ -15,28 +15,27 @@
</group>
<group>
<variant frequency="3" name="Iberian-Tunic-brown">
<textures><texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iberian-Tunic-pect">
<textures><texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
@@ -12,19 +12,21 @@
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<textures><texture file="skeletal/iber_csp_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_cavalry.xml" name="attack_slaughter"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_spearman_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
@@ -12,20 +12,21 @@
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_cavalry.xml" name="attack_slaughter"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_spearman_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_shieldsmall.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -14,23 +14,26 @@
</group>
<group>
<variant frequency="1" name="rider-chainmail">
<textures><texture file="skeletal/iber_csp_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_csp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rider-scalemail">
<textures><texture file="skeletal/iber_csp_e_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_csp_e_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_shield_cavalry.xml" name="attack_slaughter"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_spearman_relax_shieldsmall.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/rider/gather_meat_iber.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="armour-pectoral-1">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/iber_su_inf_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="armour-pectoral-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/iber_su_inf_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="armour-chainmail">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures><texture file="skeletal/iber_champ_inf_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_fast_relax.xml">
<mesh>skeletal/new/m_hero_caros.dae</mesh>
<props>
<prop actor="props/units/heads/iber_helmet_hero_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_L"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield_arm"/>
</props>
<textures><texture file="skeletal/iber_hero_caros.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,17 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_spearman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/hero_cavalry_spearman_indibil_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<textures><texture file="skeletal/horse_iber_indibil.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/horse_iber_indibil.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -10,8 +10,14 @@
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_ready.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
<textures><texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_ready.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_fast_relax.xml">
<mesh>skeletal/new/m_hero_caros.dae</mesh>
<props>
<prop actor="props/units/heads/iber_helmet_hero_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_L"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/iber_hero_caros.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_hero_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_hero_02.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iber_round_viriato.xml" attachpoint="shield"/>
<prop actor="props/units/capes/iber_viriato.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/iber_hero_viriato_pants.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/iber_viriato.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_hero_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_hero_02.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iber_round_viriato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_viriato.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Viriato-pants-yes">
<textures><texture file="skeletal/iber_hero_viriato_pants.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -11,9 +11,19 @@
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
<textures><texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@@ -29,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -14,6 +14,14 @@
<textures><texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_fire.xml"/>
@@ -29,16 +37,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_isl_b.xml" attachpoint="head"/>
@@ -10,9 +10,19 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/>
</props>
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@@ -28,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_isl_b.xml" attachpoint="head"/>
@@ -13,6 +13,14 @@
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_fire.xml"/>
@@ -28,16 +36,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -16,6 +16,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@@ -31,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -16,6 +16,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_fire.xml"/>
@@ -31,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
@@ -10,18 +10,24 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-beige">
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
</variant>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -32,16 +38,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_isl_b.xml" attachpoint="head"/>
@@ -13,17 +13,29 @@
</group>
<group>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/iber_isl_b_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isl_b_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-beige">
<textures><texture file="skeletal/iber_isl_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isl_b_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -34,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
@@ -11,18 +11,24 @@
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="skeletal/iber_isl_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-quilted-beige">
<textures><texture file="skeletal/iber_isl_e_1.dds" name="baseTex"/></textures>
</variant>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@@ -33,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
@@ -16,16 +16,28 @@
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Scutarius-Body-Texture-2">
<props>
<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -40,16 +52,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
@@ -14,12 +14,24 @@
</group>
<group>
<variant frequency="1" name="Iberian-Tunic-beige">
<textures><texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iberian-Tunic-brown">
<textures><texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -34,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
@@ -14,9 +14,19 @@
</group>
<group>
<variant frequency="1" name="Scale-Mail">
<textures><texture file="skeletal/iber_isp_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -31,16 +41,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -14,12 +14,24 @@
</group>
<group>
<variant frequency="1" name="tunic-beige">
<textures><texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -34,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
@@ -22,6 +22,14 @@
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@@ -36,16 +44,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="armour-pectoral-1">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su_inf_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="armour-pectoral-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su_inf_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="4" name="armour-chainmail">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_champ_inf_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -10,12 +10,18 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<textures><texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/></textures>
</variant>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
@@ -31,16 +37,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/celt_trader.dae</mesh>
<props>
<prop actor="units/iberians/trader_r.xml" attachpoint="trader"/>
<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>
</props>
<textures><texture file="null_white.dds" name="baseTex"/></textures>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,8 +9,14 @@
<prop actor="props/units/backpack_celt.xml" attachpoint="back"/>
<prop actor="props/units/weapons/trader_staff.xml" attachpoint="weapon_L"/>
</props>
<textures><texture file="skeletal/iber_trader_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/iber_trader_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>