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Fix compilation with --without-audio

Compilation --without-audio was broken since D3108 / 876f6d5e50

Patch by: nwtour
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3631
This was SVN commit r25009.
This commit is contained in:
wraitii
2021-03-04 17:36:24 +00:00
parent 40399011f7
commit 765a40ac5c
@@ -123,6 +123,12 @@ CSoundGroup::~CSoundGroup()
float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, float& itemRollOff)
{
#if !CONFIG2_AUDIO
UNUSED2(position);
UNUSED2(onScreen);
UNUSED2(itemRollOff);
return 0.f;
#else
const int screenWidth = g_Game->GetView()->GetCamera()->GetViewPort().m_Width;
const int screenHeight = g_Game->GetView()->GetCamera()->GetViewPort().m_Height;
const float xBufferSize = screenWidth * 0.1f;
@@ -166,6 +172,7 @@ float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, f
}
return answer;
#endif // !CONFIG2_AUDIO
}
void CSoundGroup::UploadPropertiesAndPlay(size_t index, const CVector3D& position, entity_id_t source)