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forked from mirrors/0ad

Use std::unique_ptr for the server turn manager

This commit is contained in:
phosit
2026-04-16 18:24:03 +02:00
parent 2b1b1dc1e3
commit 74255b49c0
2 changed files with 2 additions and 4 deletions
+1 -3
View File
@@ -177,8 +177,6 @@ CNetServerWorker::~CNetServerWorker()
if (m_Host) if (m_Host)
enet_host_destroy(m_Host); enet_host_destroy(m_Host);
delete m_ServerTurnManager;
} }
@@ -1555,7 +1553,7 @@ void CNetServerWorker::PreStartGame(const CStr& initAttribs)
return; return;
} }
m_ServerTurnManager = new CNetServerTurnManager(*this); m_ServerTurnManager = std::make_unique<CNetServerTurnManager>(*this);
for (CNetServerSession* session : m_Sessions) for (CNetServerSession* session : m_Sessions)
{ {
+1 -1
View File
@@ -284,7 +284,7 @@ private:
u32 m_NextHostID{1}; u32 m_NextHostID{1};
CNetServerTurnManager* m_ServerTurnManager{nullptr}; std::unique_ptr<CNetServerTurnManager> m_ServerTurnManager;
/** /**
* The GUID of the client in control of the game (the 'host' from the players' perspective). * The GUID of the client in control of the game (the 'host' from the players' perspective).