forked from mirrors/0ad
Use std::unique_ptr for the server turn manager
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@@ -177,8 +177,6 @@ CNetServerWorker::~CNetServerWorker()
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if (m_Host)
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enet_host_destroy(m_Host);
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delete m_ServerTurnManager;
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}
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@@ -1555,7 +1553,7 @@ void CNetServerWorker::PreStartGame(const CStr& initAttribs)
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return;
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}
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m_ServerTurnManager = new CNetServerTurnManager(*this);
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m_ServerTurnManager = std::make_unique<CNetServerTurnManager>(*this);
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for (CNetServerSession* session : m_Sessions)
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{
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@@ -284,7 +284,7 @@ private:
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u32 m_NextHostID{1};
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CNetServerTurnManager* m_ServerTurnManager{nullptr};
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std::unique_ptr<CNetServerTurnManager> m_ServerTurnManager;
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/**
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* The GUID of the client in control of the game (the 'host' from the players' perspective).
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