forked from mirrors/0ad
[Gameplay] "Marian Reforms" update for the Roman civilization
This is a very unique technology that trades in melee citizen-soldier infantry in exchange for unlocking Legionaries. Legionaries are similar to Skiritai except they are cheaper.The idea is that these units can form the bulk of the Roman army, so they should be cheap, but powerful. Additional champions remain to supplement these units. And for improved engagement with Centurions, they gain a special second aura just for Legionaries, called 'Century Maneuvers" Patch by: @real_tabasco_sauce Accepted by: @borg-, @wowgetoffyourcellphone Comments by: @chrstgtr, @Freagarach, This was SVN commit r27900.
This commit is contained in:
@@ -0,0 +1,87 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<props>
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<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
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<prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="armor_chain_03_01">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/imp/chain_03_01.png" name="baseTex"/>
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<texture file="skeletal/imp/chain_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="armor_chain_01_01">
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<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
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<textures>
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<texture file="skeletal/imp/chain_01_01.png" name="baseTex"/>
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<texture file="skeletal/imp/chain_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Scutum-01">
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<props>
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<prop actor="props/units/shields/scutum_rome_imp_01.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant frequency="1" name="Scutum-02">
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<props>
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<prop actor="props/units/shields/scutum_rome_imp_02.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml" name="Skirmisher-Shield" frequency="1"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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<variant file="biped/approach_rock.xml"/>
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<variant file="biped/approach_ore.xml"/>
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<variant file="biped/approach_ruins.xml"/>
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_cape_long.xml"/>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -46,6 +46,7 @@
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<variant file="biped/formations/testudo_front_right.xml"/>
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<variant file="biped/formations/testudo_left.xml"/>
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<variant file="biped/formations/testudo_right.xml"/>
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<variant file="biped/build.xml"/>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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{
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"type": "range",
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"radius": 30,
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"affects": ["Soldier"],
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"modifications": [
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 },
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{ "value": "Promotion/RequiredXp", "multiply": 0.75 }
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],
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"auraName": "Combat Leadership",
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"auraDescription": "Soldiers +10% attack damage and −25% experience points for promotion.",
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"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
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}
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@@ -0,0 +1,11 @@
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{
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"type": "range",
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"radius": 30,
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"affects": ["Legionary","Centurion"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
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],
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"auraName": "Century Maneuvers",
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"auraDescription": "Marian Legionaries and Centurions +10% movement speed.",
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"overlayIcon": "art/textures/ui/session/auras/speed_bonus.png"
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}
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@@ -0,0 +1,30 @@
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{
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"genericName": "Marian Reforms",
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"description": "Regularize the army into a professional, organized force. The Marian reforms were a series of military reforms in the last century BC attributed to Gaius Marius involving the abolition of citzen cavalry, equipment changes, and standardization of the heavy infantry unit: the Legionary.",
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"cost": {
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"food": 800,
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"metal": 800
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},
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"researchTime": 60,
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "rome" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "shield_scutum.png",
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"modifications":[
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{
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"value": "Trainer/Entities/_string",
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"tokens": "-units/{civ}/infantry_swordsman_b -units/{civ}/infantry_spearman_b -units/{civ}/infantry_swordsman_a -units/{civ}/infantry_spearman_a -units/{civ}/cavalry_spearman_b -units/{civ}/champion_infantry_swordsman units/{civ}/cavalry_javelineer_b>units/{civ}/cavalry_javelineer_02_b -units/{civ}/infantry_javelineer_b"
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},
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{
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"value": "Researcher/Technologies/_string",
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"tokens": "-unlock_champion_infantry"
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}
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],
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"affects": ["Structure"],
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"tooltip": "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry.",
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -70,7 +70,7 @@
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<Civ>rome</Civ>
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<GenericName>Army Camp</GenericName>
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<SpecificName>Castra</SpecificName>
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<Tooltip>Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Build in neutral or enemy territory. Train Advanced Melee Infantry and Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows.</Tooltip>
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<Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
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<VisibleClasses datatype="tokens">Town ArmyCamp</VisibleClasses>
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<Icon>structures/roman_camp.png</Icon>
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@@ -113,6 +113,8 @@
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units/{civ}/infantry_swordsman_a
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units/{civ}/infantry_spearman_a
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units/{civ}/infantry_pikeman_a
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units/{civ}/infantry_legionary
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units/{civ}/infantry_lanciarius
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units/{civ}/siege_ram
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</Entities>
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</Trainer>
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@@ -11,6 +11,12 @@
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<Civ>rome</Civ>
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<SpecificName>Castrum</SpecificName>
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</Identity>
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<Trainer>
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<Entities datatype="tokens">
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units/{civ}/infantry_legionary
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units/{civ}/infantry_lanciarius
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</Entities>
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</Trainer>
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<Obstruction>
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<Static width="22.0" depth="22.0"/>
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</Obstruction>
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@@ -19,6 +19,8 @@
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units/{civ}/infantry_swordsman_b
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units/{civ}/infantry_javelineer_b
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units/{civ}/cavalry_spearman_b
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units/rome/infantry_legionary
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units/rome/infantry_lanciarius
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</Entities>
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</Trainer>
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<VisualActor>
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@@ -10,6 +10,7 @@
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units/{civ}/hero_marcellus
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units/{civ}/hero_maximus
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units/{civ}/hero_scipio
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units/{civ}/infantry_swordsman_e_centurion
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</Entities>
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</Trainer>
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<VisualActor>
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+1
@@ -86,6 +86,7 @@
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art_of_war
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poison_arrows
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poison_blades
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roman_reforms
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</Technologies>
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</Researcher>
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<Sound>
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@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/rome/cavalry_javelineer_b">
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/rome/cavalry_javelineer_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/romans/cavalry_javelinist_a_m.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_javelineer">
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<Identity>
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<Civ>rome</Civ>
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<Lang>latin</Lang>
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<GenericName>Auxiliary Cavalry</GenericName>
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<SpecificName>Eques Alaris</SpecificName>
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<SelectionGroupName>units/rome/cavalry_javelineer_02_b</SelectionGroupName>
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<Icon>units/rome/cavalry_javelinist.png</Icon>
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<Requirements>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Promotion>
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<Entity>units/rome/cavalry_javelineer_02_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/romans/cavalry_javelinist_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/rome/cavalry_javelineer_a">
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/romans/cavalry_javelinist_e_m.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_ranged_javelineer">
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<Builder>
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<Entities datatype="tokens">
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structures/rome/army_camp
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structures/rome/temple_vesta
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units/rome/siege_onager
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</Entities>
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</Builder>
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<Cost>
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<Resources>
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<metal>15</metal>
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</Resources>
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</Cost>
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<Loot>
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<metal>2</metal>
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</Loot>
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<Identity>
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<Civ>rome</Civ>
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<Lang>latin</Lang>
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<SelectionGroupName>units/rome/infantry_lanciarius</SelectionGroupName>
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<GenericName>Legionary Skirmisher</GenericName>
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<SpecificName>lanciārius</SpecificName>
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<VisibleClasses datatype="tokens">Legionary</VisibleClasses>
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<Rank>Elite</Rank>
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<Icon>units/rome/infantry_javelinist.png</Icon>
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<Requirements>
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<Techs datatype="tokens">roman_reforms</Techs>
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</Requirements>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/romans/infantry_javelinist_reform.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_melee_swordsman">
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<Builder>
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<Entities datatype="tokens">
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structures/rome/army_camp
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structures/rome/temple_vesta
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units/rome/siege_onager
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</Entities>
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</Builder>
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<Cost>
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<Resources>
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<metal op="add">5</metal>
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<wood op="add">10</wood>
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</Resources>
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</Cost>
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<Loot>
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<wood>5</wood>
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<metal>2</metal>
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</Loot>
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<Identity>
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<GenericName>Marian Legionary</GenericName>
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<Lang>latin</Lang>
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<SpecificName>Legiōnārius</SpecificName>
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<Rank>Elite</Rank>
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<Icon>units/rome/champion_legion_marian.png</Icon>
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<VisibleClasses datatype="tokens">Legionary</VisibleClasses>
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<Requirements>
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<Techs datatype="tokens">roman_reforms</Techs>
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</Requirements>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/romans/infantry_swordsman_c2.xml</Actor>
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</VisualActor>
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</Entity>
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+18
-1
@@ -4,14 +4,31 @@
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<Category>Centurion</Category>
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</TrainingRestrictions>
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<Auras datatype="tokens">
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units/centurion
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units/centurion_1
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units/centurion_2
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</Auras>
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<Cost>
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<BuildTime op="mul">1.25</BuildTime>
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<Resources>
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<food op="add">40</food>
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<metal op="add">20</metal>
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</Resources>
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</Cost>
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<Loot>
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<food op="add">4</food>
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<metal op="add">2</metal>
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</Loot>
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<Identity>
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<Civ>rome</Civ>
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<Lang>latin</Lang>
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<GenericName>Roman Centurion</GenericName>
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<SpecificName>Centuriō</SpecificName>
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<Icon>units/rome/champion_infantry_centurion.png</Icon>
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<Tooltip>Centurions may be promoted from elite melee citizen infantry, and train from the Fortress after Marian Reforms.</Tooltip>
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<VisibleClasses datatype="tokens">Centurion</VisibleClasses>
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<Requirements>
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<Techs datatype="tokens">roman_reforms -phase_city</Techs>
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</Requirements>
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</Identity>
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<VisualActor>
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<Actor>units/romans/infantry_swordsman_f.xml</Actor>
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Reference in New Issue
Block a user