forked from mirrors/0ad
Uniformize dock trainable entities
Docks are generic and have all ship entities. This comes to play notably when they are captured. This is currently not the case for special docks (Crannog and Cothon). For consistency they are given ship entities that are trainable by other civilizations. Also, the Crannog was not updated with the naval overhaul and still had the trireme and bireme entities. They are now removed. Fixes #7426
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@@ -1,5 +1,5 @@
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const UNIT_TEMPLATE = "units/athen/infantry_marine_archer_b";
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const SHIP_TEMPLATE = "units/athen/ship_trireme";
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const SHIP_TEMPLATE = "units/athen/ship_arrow";
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const RAM_TEMPLATE = "units/brit/siege_ram";
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const point_plaza_nw = 14; // Center plaza #1 (NW)
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@@ -43,8 +43,11 @@
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units/{civ}/cavalry_javelineer_b
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units/{civ}/ship_fishing
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units/{civ}/ship_merchant
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units/{civ}/ship_bireme
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units/{civ}/ship_trireme
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units/{civ}/ship_scout
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units/{civ}/ship_arrow
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units/{civ}/ship_ram
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units/{civ}/ship_fire
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units/{civ}/ship_siege
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</Entities>
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</Trainer>
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<VisualActor>
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@@ -97,6 +97,7 @@
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units/{civ}/ship_scout
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units/{civ}/ship_arrow
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units/{civ}/ship_ram
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units/{civ}/ship_fire
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units/{civ}/ship_siege
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</Entities>
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</Trainer>
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