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forked from mirrors/0ad

Uniformize dock trainable entities

Docks are generic and have all ship entities. This comes to play notably when
they are captured. This is currently not the case for special docks (Crannog and
Cothon). For consistency they are given ship entities that are trainable by
other civilizations.

Also, the Crannog was not updated with the naval overhaul and still had the
trireme and bireme entities. They are now removed.

Fixes #7426
This commit is contained in:
Feldfeld
2024-12-30 22:13:35 +01:00
committed by Nicolas Auvray
parent 2482ecf9fe
commit 5c25b6f644
3 changed files with 7 additions and 3 deletions
@@ -1,5 +1,5 @@
const UNIT_TEMPLATE = "units/athen/infantry_marine_archer_b";
const SHIP_TEMPLATE = "units/athen/ship_trireme";
const SHIP_TEMPLATE = "units/athen/ship_arrow";
const RAM_TEMPLATE = "units/brit/siege_ram";
const point_plaza_nw = 14; // Center plaza #1 (NW)
@@ -43,8 +43,11 @@
units/{civ}/cavalry_javelineer_b
units/{civ}/ship_fishing
units/{civ}/ship_merchant
units/{civ}/ship_bireme
units/{civ}/ship_trireme
units/{civ}/ship_scout
units/{civ}/ship_arrow
units/{civ}/ship_ram
units/{civ}/ship_fire
units/{civ}/ship_siege
</Entities>
</Trainer>
<VisualActor>
@@ -97,6 +97,7 @@
units/{civ}/ship_scout
units/{civ}/ship_arrow
units/{civ}/ship_ram
units/{civ}/ship_fire
units/{civ}/ship_siege
</Entities>
</Trainer>