forked from mirrors/0ad
Changes GameView to expose global functions to scripts instead of using CJSObject.
Fixes #2126 Refs #1886 This was SVN commit r13826.
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@@ -0,0 +1,68 @@
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/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GameView.h"
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#include "graphics/GameView.h"
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#include "ps/Game.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptInterface.h"
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#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
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bool JSI_GameView::Get##NAME##Enabled(void* UNUSED(cbdata)) \
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{ \
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if (!g_Game || !g_Game->GetView()) \
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{ \
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LOGERROR(L"Trying to get a setting from GameView when it's not initialized!"); \
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return false; \
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} \
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return g_Game->GetView()->Get##NAME##Enabled(); \
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} \
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\
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void JSI_GameView::Set##NAME##Enabled(void* UNUSED(cbdata), bool Enabled) \
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{ \
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if (!g_Game || !g_Game->GetView()) \
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{ \
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LOGERROR(L"Trying to set a setting of GameView when it's not initialized!"); \
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return; \
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} \
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g_Game->GetView()->Set##NAME##Enabled(Enabled); \
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}
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(Culling);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
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#undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING
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#define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \
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scriptInterface.RegisterFunction<bool, &JSI_GameView::Get##NAME##Enabled>("GameView_Get" #NAME "Enabled"); \
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scriptInterface.RegisterFunction<void, bool, &JSI_GameView::Set##NAME##Enabled>("GameView_Set" #NAME "Enabled");
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void JSI_GameView::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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REGISTER_BOOLEAN_SCRIPT_SETTING(Culling);
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REGISTER_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
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REGISTER_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
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}
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#undef REGISTER_BOOLEAN_SCRIPT_SETTING
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