forked from mirrors/0ad
[Gameplay] Dog Kennel for Britons
Back by popular demand; patch requested by @borg-. This gives the "War Dog" Kennel building back to the Britons. Previously removed in Alpha 24. Its removal widely lamented since then. War Dogs removed from the Briton Stable as a consequence. Patch by: @wowgetoffyourcellphone Accepted by: @borg-, @real_tabasco_sauce Differential revision: https://code.wildfiregames.com/D5153 This was SVN commit r27890.
This commit is contained in:
@@ -15,6 +15,7 @@
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structures/{civ}/field
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structures/{civ}/corral
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structures/{civ}/dock
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structures/{civ}/kennel
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structures/{civ}/barracks
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structures/{civ}/stable
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structures/{civ}/elephant_stable
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_kennel">
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Cunattegia</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>structures/britons/kennel.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -24,6 +24,7 @@
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<Gladiator>0</Gladiator>
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<Hero>1</Hero>
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<Juggernaut>1</Juggernaut>
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<Kennel>2</Kennel>
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<Library>1</Library>
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<Lighthouse>1</Lighthouse>
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<Monument>5</Monument>
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@@ -34,7 +35,7 @@
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<TempleOfVesta>1</TempleOfVesta>
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<Theater>1</Theater>
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<Yakhchal>5</Yakhchal>
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<WarDog>20</WarDog>
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<WarDog>0</WarDog>
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<Centurion>8</Centurion>
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<Wonder>1</Wonder>
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</Limits>
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@@ -48,6 +49,9 @@
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<Pillar>
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<Ashoka>5</Ashoka>
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</Pillar>
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<WarDog>
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<Kennel>10</Kennel>
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</WarDog>
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</LimitChangers>
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<LimitRemovers>
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<CivilCentre>
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@@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military">
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<BuildRestrictions>
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<Category>Kennel</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>50</BuildTime>
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<Resources>
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<wood>100</wood>
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<stone>0</stone>
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<food>0</food>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="8.0" depth="7.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>10</Max>
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<List datatype="tokens">Dog</List>
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</GarrisonHolder>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Kennel</GenericName>
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<SpecificName>Kennel</SpecificName>
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<VisibleClasses datatype="tokens">
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Village
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Kennel
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</VisibleClasses>
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<Classes datatype="tokens">
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ConquestCritical
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CivSpecific
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</Classes>
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<Tooltip>Train War Dogs.</Tooltip>
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<Icon>structures/kennel.png</Icon>
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<Requirements>
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<Techs datatype="tokens">
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phase_village
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</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<wood>20</wood>
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</Loot>
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<Obstruction>
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<Static width="7.5" depth="6.75"/>
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</Obstruction>
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<ProductionQueue/>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_kennel.xml</select>
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<constructed>interface/complete/building/complete_kennel.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<HeightOffset>8.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>20</Radius>
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<Weight>30000</Weight>
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</TerritoryInfluence>
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<Trainer>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}/war_dog
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</Entities>
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</Trainer>
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<VisualActor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -70,7 +70,6 @@
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units/{civ}/champion_cavalry_javelineer
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units/{civ}/champion_cavalry_archer
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units/{civ}/champion_chariot
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units/{civ}/war_dog
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</Entities>
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</Trainer>
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<Vision>
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