forked from mirrors/0ad
Improved shield impact sounds by @Samulis.
Rename to match conventions, set piority to 80 as per the wiki. Refs: #5856 https://code.wildfiregames.com/D3113 This was SVN commit r24583.
This commit is contained in:
@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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@@ -9,19 +9,19 @@
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>shieldimpmetal_22.ogg</Sound>
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<Sound>shieldimpmetal_21.ogg</Sound>
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<Sound>shieldimpmetal_26.ogg</Sound>
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<Sound>shieldimpmetal_23.ogg</Sound>
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<Sound>shieldimpmetal_24.ogg</Sound>
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<Sound>shieldimpmetal_25.ogg</Sound>
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<Sound>shieldimpmetal_213.ogg</Sound>
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<Sound>shieldimpmetal_27.ogg</Sound>
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<Sound>shieldimpmetal_28.ogg</Sound>
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<Sound>shieldimpmetal_29.ogg</Sound>
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<Sound>shieldimpmetal_210.ogg</Sound>
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<Sound>shieldimpmetal_211.ogg</Sound>
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<Sound>shieldimpmetal_212.ogg</Sound>
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<Sound>shieldimpmetal_215.ogg</Sound>
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<Sound>shieldimpmetal_214.ogg</Sound>
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<Sound>shield_metal_01.ogg</Sound>
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<Sound>shield_metal_02.ogg</Sound>
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<Sound>shield_metal_03.ogg</Sound>
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<Sound>shield_metal_04.ogg</Sound>
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<Sound>shield_metal_05.ogg</Sound>
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<Sound>shield_metal_06.ogg</Sound>
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<Sound>shield_metal_07.ogg</Sound>
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<Sound>shield_metal_08.ogg</Sound>
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<Sound>shield_metal_09.ogg</Sound>
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<Sound>shield_metal_10.ogg</Sound>
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<Sound>shield_metal_11.ogg</Sound>
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<Sound>shield_metal_12.ogg</Sound>
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<Sound>shield_metal_13.ogg</Sound>
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<Sound>shield_metal_14.ogg</Sound>
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<Sound>shield_metal_15.ogg</Sound>
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</SoundGroup>
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@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>shield_wood_01.ogg</Sound>
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<Sound>shield_wood_02.ogg</Sound>
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<Sound>shield_wood_03.ogg</Sound>
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<Sound>shield_wood_04.ogg</Sound>
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<Sound>shield_wood_05.ogg</Sound>
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<Sound>shield_wood_06.ogg</Sound>
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<Sound>shield_wood_07.ogg</Sound>
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<Sound>shield_wood_08.ogg</Sound>
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<Sound>shield_wood_09.ogg</Sound>
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<Sound>shield_wood_10.ogg</Sound>
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<Sound>shield_wood_11.ogg</Sound>
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<Sound>shield_wood_12.ogg</Sound>
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<Sound>shield_wood_13.ogg</Sound>
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<Sound>shield_wood_14.ogg</Sound>
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<Sound>shield_wood_15.ogg</Sound>
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<Sound>shield_wood_16.ogg</Sound>
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</SoundGroup>
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@@ -1,28 +0,0 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>shieldimpwooden_27.ogg</Sound>
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<Sound>shieldimpwooden_21.ogg</Sound>
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<Sound>shieldimpwooden_22.ogg</Sound>
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<Sound>shieldimpwooden_23.ogg</Sound>
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<Sound>shieldimpwooden_24.ogg</Sound>
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<Sound>shieldimpwooden_25.ogg</Sound>
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<Sound>shieldimpwooden_26.ogg</Sound>
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<Sound>shieldimpwooden_212.ogg</Sound>
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<Sound>shieldimpwooden_28.ogg</Sound>
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<Sound>shieldimpwooden_29.ogg</Sound>
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<Sound>shieldimpwooden_210.ogg</Sound>
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<Sound>shieldimpwooden_211.ogg</Sound>
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<Sound>shieldimpwooden_216.ogg</Sound>
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<Sound>shieldimpwooden_213.ogg</Sound>
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<Sound>shieldimpwooden_214.ogg</Sound>
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<Sound>shieldimpwooden_215.ogg</Sound>
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</SoundGroup>
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